{"id":18712,"date":"2026-06-09T16:30:00","date_gmt":"2026-06-09T14:30:00","guid":{"rendered":"https:\/\/consoleland.sk\/?p=18712"},"modified":"2026-06-10T15:16:22","modified_gmt":"2026-06-10T13:16:22","slug":"star-wars-zero-company-ako-niektore-z-najvacsich-mysli-v-taktickych","status":"publish","type":"post","link":"https:\/\/consoleland.sk\/?p=18712","title":{"rendered":"Star Wars Zero Company: Ako niektor\u00e9 z najv\u00e4\u010d\u0161\u00edch mysl\u00ed v taktick\u00fdch\u2026"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/secure.gravatar.com\/avatar\/7612cc9e3cdef31108ad3c20db959e729ab48348d97d084f0d0cfba7ac35ab3b?s=144&#038;d=mm&#038;r=g\" style=\"width: 100%\" \/><\/p>\n<div>\n<article id=\"single-222514\" class=\"mssrc-features font--sans has-light-theme has--branding\" data-clarity-region=\"article\">\n<div class=\"acf-innerblocks-container\">\n<header class=\"xwsrc-block-post-header is-style-fifty-fifty has-high-density has-text-align-left\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__content has-text-align-left\">\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Kateg\u00f3ria: <\/span>Hry<\/a><\/li>\n<\/ul>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/\" class=\"kicker\"><time datetime=\"1781022600\">9. j\u00fana 2026<\/a>\t\t\t\t\t\t\t<\/p>\n<h1 class=\"h2\">Star Wars Zero Company: Ako niektor\u00e9 z najv\u00e4\u010d\u0161\u00edch mysl\u00ed v taktick\u00fdch hr\u00e1ch op\u00e4\u0165 presadzuj\u00fa \u017e\u00e1ner<\/h1>\n<div class=\"post-header__author post-header__author--line\">\n<div class=\"post-header__author__bylines\">\n<ul class=\"post-header__author__list\">\n<li class=\"post-header__author__list__item\"><img alt='' src='https:\/\/secure.gravatar.com\/avatar\/7612cc9e3cdef31108ad3c20db959e729ab48348d97d084f0d0cfba7ac35ab3b?s=144&amp;d=mm&amp;r=g' class='avatar avatar-144 photo' height='144' width='144' style=\"max-width: 100%\" \/><span class=\"post-header__author__name\"><a href=\"https:\/\/news.xbox.com\/en-us\/author\/wfulton\/\">Will Fulton, redaktor XBOX Wire<\/a><\/span><\/li>\n<\/ul>\n<\/div><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__image\">\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/09\/star-wars-zero-company-tactics-interview\/\" class=\"featured-image size-large default\" aria-label=\"Read the story titled Star Wars Zero Company: How Some of the Greatest Minds in Tactics Games are Pushing the Genre, Again\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/assets_2026_06_1780649787_SWZC_KEY_Standard_16x9_3840x2160-c7590df6f6233e5f16ca-1024x576.jpg\" class=\"attachment-large size-large wp-post-image\" alt=\"Star Wars Zero Company key art\" style=\"max-width: 100%\" \/><\/a>\t\t\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<p>\u201e\u0164ahov\u00e1 taktick\u00e1 hra Star Wars\u201c je tak samozrejm\u00e1, ako aj vzru\u0161uj\u00faca. <em>Samozrejme a naozaj \u2013 ako sme sa sem nedostali sk\u00f4r?<\/em> Je tie\u017e \u0165a\u017ek\u00e9 predstavi\u0165 si lep\u0161ie \u0161t\u00fadio, ktor\u00e9 by n\u00e1m t\u00fato hru prinieslo ako Bit Reactor, ktor\u00fd ned\u00e1vno zalo\u017eila z\u00e1kladn\u00e1 skupina b\u00fdval\u00fdch Firaxis (<em>XCOM<\/em>, <em>Marvel\u2019s Midnight Suns<\/em>) v\u00fdvoj\u00e1ri.<\/p>\n<p>Bol som nad\u0161en\u00fd, \u017ee som sa mohol porozpr\u00e1va\u0165 s Gregom Foertschom, kreat\u00edvnym riadite\u013eom a gener\u00e1lnym riadite\u013eom, a Jamesom Brawleym, ved\u00facim dizajn\u00e9rom, o taktickej str\u00e1nke <em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/star-wars-zero-company\/9ppt228dzk4n\">Star Wars Zero Company<\/a><\/em>, pripravovan\u00fd debut Bit Reactor.<\/p>\n<p>In <em>Star Wars Zero Company<\/em>, riadite rovnomenn\u00fa spolo\u010dnos\u0165 \u017eoldnierov po\u010das klonov\u00fdch vojen. Prv\u00e9 uk\u00e1\u017eky ho popisovali ako hybrid RPG rozpr\u00e1vania v \u0161t\u00fdle Mass-Effect a prieskumu tretej osoby s \u0165ahov\u00fdmi taktick\u00fdmi bitkami v \u0161t\u00fdle XCOM. Podobne ako Shepherd si na za\u010diatku hry prisp\u00f4sob\u00edte vzh\u013ead a triednu \u0161pecializ\u00e1ciu pre svoju vlastn\u00fa verziu protagonistu Hawksa. Potom vypln\u00edte svoj zoznam kombin\u00e1ciou autorsk\u00fdch post\u00e1v vytvoren\u00fdch v\u00fdvoj\u00e1rmi, ako aj \u013eubovo\u013en\u00fdm po\u010dtom vlastn\u00fdch origin\u00e1lnych v\u00fdtvorov. Rovnako ako v pr\u00edpade s\u00e9rie XCOM sa objavuje hrozba, \u017ee \u010dlenovia strany natrvalo zomr\u00fa v \u0165a\u017ek\u00fdch bitk\u00e1ch, o ktor\u00fdch by som si myslel, \u017ee bud\u00fa ma\u0165 e\u0161te v\u00e4\u010d\u0161ie emocion\u00e1lne st\u00e1vky v kontexte hry viac zameranej na rozpr\u00e1vanie.<\/p>\n<p>Foertsch bol p\u00f4vodn\u00fdm \u010dlenom umeleck\u00e9ho oddelenia Firaxis a Brawley tam pracoval 8 rokov ako Level Designer a Technical Designer. Oboje najm\u00e4 fungovalo <em>XCOM: Enemy Unknown, XCOM 2, <\/em>jeho roz\u0161\u00edrenie <em>Vojna vyvolen\u00fdch<\/em>, a <em>Marvel\u2019s Midnight Suns<\/em>, a tak mali priamu \u00falohu pri formovan\u00ed \u017e\u00e1nru modernej taktiky. Zbo\u017e\u0148oval som ich predch\u00e1dzaj\u00facu pr\u00e1cu a chcel som po\u010du\u0165 o tom, ako na nej pl\u00e1nuj\u00fa stava\u0165 a posun\u00fa\u0165 \u017e\u00e1ner op\u00e4\u0165 vpred.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/assets_2025_04_1744809195_SWZC_AnnGP_Screenshot_4_WM-e3c6502c4602f434294e-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>Pri budovan\u00ed taktickej hry o <em>Star Wars Zero Company<\/em>Ak\u00e9 boli z\u00e1kladn\u00e9 princ\u00edpy alebo lekcie z va\u0161ej predch\u00e1dzaj\u00facej, z\u00e1kladnej pr\u00e1ce v \u017e\u00e1nri, ktor\u00e9 ste chceli posun\u00fa\u0165 \u010falej?<\/strong><\/h2>\n<p><strong>Foertsch: <\/strong>Mysl\u00edm, \u017ee pri poh\u013eade na tento \u017e\u00e1ner ve\u013ea ver\u00edme v jeho schopnos\u0165 rozpr\u00e1va\u0165 pr\u00edbehy a sp\u00e1ja\u0165 sa s hr\u00e1\u010dmi a ponori\u0165 ich do sp\u00f4sobov, ktor\u00e9 sme sa sna\u017eili presadi\u0165 pri viacer\u00fdch projektoch. M\u00e1me z\u00e1kladn\u00fa skupinu \u013eud\u00ed, asi 20 \u010dlenov t\u00edmu, ktor\u00ed pracovali na strategick\u00fdch hr\u00e1ch, \u010do bolo celkom premyslen\u00e9 s t\u00fdm, ako sme zostavili t\u00edm. A potom sme naozaj chceli ve\u013ek\u00fa skupinu \u013eud\u00ed, ktor\u00ed nemali tak\u00e9to z\u00e1zemie, aby n\u00e1m poskytli preh\u013ead, v\u0161ak? Nechceli sme st\u00e1le len opakova\u0165 na\u0161e vlastn\u00e9 n\u00e1pady. A tak m\u00e1me skuto\u010dne r\u00f4znorod\u00fa skupinu v\u00fdvoj\u00e1rov s r\u00f4znym z\u00e1zem\u00edm <em>Boh vojny<\/em> a <em>Elder Scrolls Online<\/em> a v\u0161elijak\u00e9 veci. M\u00e1me toto jadro \u013eud\u00ed, ktor\u00ed poznaj\u00fa niektor\u00e9 \u00faskalia a tie\u017e niektor\u00e9 miesta, kde sa chceme posun\u00fa\u0165 vpred. V\u017edy sa sna\u017e\u00edm vymaza\u0165 posledn\u00fa vec, ktor\u00fa som urobil: chcem sa pohn\u00fa\u0165 vpred. Moje pozadie je umenie, je to ako \u201aV\u010dera som ma\u013eoval, neviem, \u010do rob\u00edme dnes.\u2018 A tak to bola z tohto poh\u013eadu celkom z\u00e1bavn\u00e1 jazda a James m\u00f4\u017ee hovori\u0165 trochu viac o \u0161pecifick\u00fdch dizajnov\u00fdch veciach.<\/p>\n<p><strong>Brawley: <\/strong>,Str\u00e1vili sme ve\u013ea \u010dasu prech\u00e1dzan\u00edm r\u00f4znych mechanizmov, r\u00f4znych konceptov a, viete, dostali sme sa k nie\u010domu, \u010do sa dos\u0165 pribli\u017euje v\u0161eobecn\u00e9mu genotypu t\u00fdchto hier, ale aj to m\u00e1 svoje vlastn\u00e9 jedine\u010dn\u00e9 vlastnosti. Mnoh\u00e9 z toho sa pren\u00e1\u0161aj\u00fa z predch\u00e1dzaj\u00facich titulov, veci ako ako \u0161trukt\u00farujeme misie, ako \u0161trukt\u00farujeme stretnutia, ako vyv\u00edjame tlak na hr\u00e1\u010da po\u010das taktickej hry, ale kore\u0148om tohto konkr\u00e9tneho genotypu taktick\u00fdch hier je skuto\u010dnos\u0165, \u017ee nepriate\u013esk\u00e9 jednotky predstavuj\u00fa h\u00e1danku na ka\u017edom kroku, nad ktor\u00fdm mus\u00edte prem\u00fd\u0161\u013ea\u0165 \u2013 s ve\u013ek\u00fdm pl\u00e1tnom mo\u017enost\u00ed a akci\u00ed a zis\u0165ovan\u00edm, kto ka\u017ed\u00fd rob\u00ed \u010do v porad\u00ed a v akom porad\u00ed. Mysl\u00edm, \u017ee to je miesto, kde sa odmena a h\u013abka t\u00fdchto hier skuto\u010dne efekt\u00edvne prejavuj\u00fa.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/assets_2026_06_1780649964_SWZC_PreOrder_UHD_SS_Droid-Gameplay_Logos-84fc78a06fb629d966c1-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>A naopak, s touto \u0161ancou na \u010dist\u00fd \u0161t\u00edt, bolo nie\u010do, \u010do ste s rados\u0165ou zanechali alebo urobili inak?<\/strong><\/h2>\n<p><strong>Foertsch: <\/strong>Naozaj sa sna\u017e\u00ed presadi\u0165 rozpr\u00e1vanie, spojen\u00e9 s vizu\u00e1lmi, sn\u00faben\u00e9 s hrate\u013enos\u0165ou, bez obet\u00ed, ktor\u00e9 \u013eudia od strategick\u00fdch hier o\u010dak\u00e1vaj\u00fa. To bolo nie\u010do, \u010do sme sa touto hrou naozaj sna\u017eili presadi\u0165 a zd\u00f4razni\u0165. Hviezdne vojny s\u00fa ve\u013emi narat\u00edvne poh\u00e1\u0148an\u00e9, \u010do n\u00e1m tie\u017e pom\u00e1ha presadi\u0165 to. Proste sa to ve\u013emi pekne sn\u00fabi. A tak sa na konci d\u0148a v\u0161etci sna\u017e\u00edme uisti\u0165, \u017ee ak m\u00e1te radi strategick\u00e9 hry, nie\u010do neobetujete. M\u00f4\u017eete ma\u0165 v\u0161etky tieto veci. Napr\u00edklad nem\u00e1me probl\u00e9my s latenciou, preto\u017ee nie sme hra zalo\u017een\u00e1 na \u0161klban\u00ed a nie sme online. Je to z\u00e1\u017eitok pre jedn\u00e9ho hr\u00e1\u010da. Mali by sme vedie\u0165 rozpr\u00e1va\u0165 lep\u0161ie pr\u00edbehy. Mali by vyzera\u0165 lep\u0161ie a mali by by\u0165 pohlcuj\u00facej\u0161ie.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Ako Star Wars in\u0161piroval dizajn taktickej hry? Existuj\u00fa nejak\u00e9 konkr\u00e9tne momenty alebo pocity z fran\u0161\u00edzy, ktor\u00e9 ste sa sna\u017eili reprodukova\u0165 prostredn\u00edctvom hern\u00fdch syst\u00e9mov?<\/strong><\/h2>\n<p><strong>Foertsch: <\/strong>Hviezdne vojny s\u00fa v najlep\u0161om pr\u00edpade o vz\u0165ahoch a n\u00e1jden\u00fdch rodin\u00e1ch. Ak sledujete \u201eRebels\u201c, m\u00e1te Rexa a Kanana, Jediho a klona po Rozkaze 66, ktor\u00ed sa navz\u00e1jom nen\u00e1vidia, ale potom to prekon\u00e1vaj\u00fa. To bola t\u00e9ma, na ktor\u00fa sme sa chceli nadviaza\u0165 a prirodzene sa hodila k tomu, \u010do sme chceli robi\u0165 z mechanick\u00e9ho h\u013eadiska.<\/p>\n<p><strong>Brawley: <\/strong>U\u017e od za\u010diatku bolo jasn\u00e9, \u017ee chceme by\u0165 schopn\u00ed pracova\u0165 v nejakom druhu mechaniky, aby sme pomohli postav\u00e1m spoji\u0165 sa navz\u00e1jom. Budovanie ich vz\u0165ahov by v\u00e1m, hr\u00e1\u010dovi, malo pom\u00f4c\u0165, aby ste mali pocit, \u017ee nielen budujete spolo\u010dnos\u0165 alebo t\u00edm, ale budujete priate\u013estv\u00e1 medzi t\u00fdmito postavami. Budujete vz\u0165ahy, na ktor\u00fdch z\u00e1le\u017e\u00ed a ktor\u00e9 by sa potom nejak\u00fdm prospe\u0161n\u00fdm sp\u00f4sobom zmapovali do hrate\u013enosti, \u010do by ju trochu preh\u013abilo.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/assets_2025_04_1744809194_SWZC_AnnCG_SquadLineUp_Still_WM-2fc03181dfde22199ad1-1900x817.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>M\u00f4\u017eete n\u00e1m poveda\u0165 viac o v\u00e4zobnom syst\u00e9me a ako funguje?<\/strong><\/h2>\n<p><strong>Brawley: <\/strong>,V podstate ka\u017ed\u00e1 postava na va\u0161om zozname m\u00e1 vysledovan\u00fd vz\u0165ah s ka\u017edou \u010fal\u0161ou postavou na zozname. \u010c\u00edm viac tieto postavy robia veci spolu, t\u00fdm silnej\u0161\u00ed je tento vz\u0165ah. Teraz m\u00f4\u017eu tieto vz\u0165ahy v niektor\u00fdch pr\u00edpadoch za\u010da\u0165 negat\u00edvne. Ur\u010dite m\u00e1me nejak\u00e9 na\u0161e autorsk\u00e9 postavy, ktor\u00e9 za\u010d\u00ednaj\u00fa negat\u00edvnymi vz\u0165ahmi s konkr\u00e9tnymi in\u00fdmi postavami. Ale ke\u010f ich budete posiela\u0165 na misie spolu, dokon\u010denie t\u00fdchto misi\u00ed zv\u00fd\u0161i v\u00e4zbov\u00e9 vz\u0165ahy medzi ka\u017edou z t\u00fdchto post\u00e1v, ako aj ur\u010dit\u00e9 akcie v boji. Pou\u017eitie podporn\u00fdch akci\u00ed v boji posiln\u00ed vz\u0165ah medzi t\u00fdmito dvoma postavami. Nech\u00e1m teda svojho medika, aby vylie\u010dil napr\u00edklad m\u00f4jho vojaka a tento vz\u0165ah sa zlep\u0161\u00ed. Alebo m\u00e1me syst\u00e9m asistenci\u00ed pri stre\u013ebe, kde m\u00f4\u017eete zavola\u0165 \u013eud\u00ed, aby asistovali pri \u00fatokoch a posilnili vz\u0165ah. Okrem toho je tu nieko\u013eko akci\u00ed, ktor\u00e9 m\u00f4\u017eete podnikn\u00fa\u0165 na strategickej strane hry a ktor\u00e9 tie\u017e pozit\u00edvne ovplyvnia tieto vz\u0165ahy, ke\u010f postav\u00e1m pridel\u00edte spolupr\u00e1cu.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/assets_2025_04_1744809195_SWZC_AnnGP_Screenshot_2_WM-3be9b5458d4bb3cc0c67-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>Ako je to s r\u00f4znymi triedami v <em>Nulov\u00e1 spolo\u010dnos\u0165<\/em> a ich pr\u00edslu\u0161n\u00e9 \u00falohy v boji \u2013 ako sa k sebe hodia?<\/strong><\/h2>\n<p><strong>Brawley: <\/strong>Hovor\u00edme o \u0148om ako o na\u0161om syst\u00e9me \u0161pecializ\u00e1ci\u00ed a ka\u017ed\u00e1 postava v hre za\u010d\u00edna jednou \u0161pecializ\u00e1ciou. Niektor\u00e9 postavy za\u010d\u00ednaj\u00fa so \u0161pecifick\u00fdmi \u0161pecializ\u00e1ciami, ale v\u00e4\u010d\u0161inou v\u00e1m umo\u017en\u00edme to slobodne zmeni\u0165 aj na autorsk\u00fdch postav\u00e1ch, a\u017e na p\u00e1r v\u00fdnimiek, ktor\u00fdch identita je ve\u013emi, ve\u013emi silne spojen\u00e1 s ich \u0161pecializ\u00e1ciou. V hre je osem v\u0161eobecn\u00fdch \u0161pecializ\u00e1ci\u00ed (Assault, Heavy, Sharpshooter, Scoundrel, Soldier, Gunslinger, Scout a Medic) a ka\u017ed\u00e1 poskytuje trochu in\u00fa \u00falohu v boji.<\/p>\n<p>Napr\u00edklad m\u00e1me \u00fatok, ktor\u00fd je ur\u010den\u00fd na mobilitu a boj na bl\u00edzko. M\u00e1te sa dosta\u0165 do ved\u013eaj\u0161\u00edch poz\u00edci\u00ed a existuje s\u00fabor schopnost\u00ed, ktor\u00e9 to posilnia. A m\u00e1me ostrostrelca, ktor\u00e9ho \u00falohou je dr\u017ea\u0165 krok a strie\u013ea\u0165 s vysokou presnos\u0165ou a dosahova\u0165 kritick\u00e9 z\u00e1sahy z ve\u013ekej vzdialenosti. Alebo medik, ktor\u00fd je podpornou triedou, ktor\u00e1 m\u00e1 lie\u010di\u0165 a vylep\u0161ova\u0165 svojich spoluhr\u00e1\u010dov. Ke\u010f sa dostanete do polovice hry, budete si m\u00f4c\u0165 vybra\u0165 sekund\u00e1rnu \u0161pecializ\u00e1ciu pre ka\u017ed\u00fa postavu, tak\u017ee si m\u00f4\u017eete vytvori\u0165 dvojbodov\u00fa permut\u00e1ciu, ktor\u00e1 vytv\u00e1ra ve\u013ea mo\u017enost\u00ed, ako si m\u00f4\u017eete postavi\u0165 svoje postavy a skombinova\u0165 tieto schopnosti, aby ste sa mohli venova\u0165 konkr\u00e9tnym stavb\u00e1m.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/assets_2025_04_1744809195_SWZC_AnnGP_Screenshot_1_WM-8c1a487de90e38d649db-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>Hr\u00e1 va\u0161a postava hlavn\u00e9ho hrdinu \u0161peci\u00e1lnu taktick\u00fa \u00falohu aj na bojisku, alebo zdie\u013eaj\u00fa rovnak\u00e9 v\u0161eobecn\u00e9 \u0161pecializ\u00e1cie?<\/strong><\/h2>\n<p><strong>Brawley: <\/strong>Zapadaj\u00fa do t\u00fdchto \u0161pecializ\u00e1ci\u00ed. Ka\u017ed\u00e1 postava m\u00e1 tie\u017e \u0161pecializ\u00e1ciu talentu, ktor\u00e1 vo v\u0161eobecnosti nesie jednu alebo dve schopnosti. Tak\u017ee va\u0161a hlavn\u00e1 postava, Hawks, m\u00e1 jedine\u010dn\u00fd talent, ktor\u00fd poskytuje schopnos\u0165, ktor\u00e1 sa pren\u00e1\u0161a bez oh\u013eadu na to, ak\u00fa \u0161pecializ\u00e1ciu si vyberiete, ale v \u00favode hry budete m\u00f4c\u0165 nielen prisp\u00f4sobi\u0165 vzh\u013ead Hawks, ale aj vybra\u0165 ich po\u010diato\u010dn\u00fa \u0161pecializ\u00e1ciu a \u0161tartovaciu zbra\u0148.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Ako sa taktika nespolieha len na individu\u00e1lne siln\u00e9 postavy a schopnosti, ale aj na synergie medzi nimi?<\/strong><\/h2>\n<p><strong>Brawley:<\/strong>,Ur\u010dite sa objavia nejak\u00e9 synergie. Vezmite si medika, ktor\u00fd m\u00e1 schopnos\u0165 naz\u00fdvan\u00fa combat stim, ktor\u00e1 poskytuje spoluhr\u00e1\u010dovi do\u010dasn\u00fd buff, ktor\u00fd zah\u0155\u0148a zv\u00fd\u0161en\u00e9 po\u0161kodenie a zdravie. Tak\u017ee ke\u010f to skombinujete s pi\u0161to\u013en\u00edkom, ktor\u00fd vystrel\u00ed ve\u013ea jednotliv\u00fdch v\u00fdstrelov, m\u00f4\u017eete napr\u00edklad sp\u00f4sobi\u0165 ve\u013ea po\u0161kodenia navy\u0161e. M\u00e1me nieko\u013eko tak\u00fdchto synergi\u00ed, ktor\u00e9 existuj\u00fa naprie\u010d triedami. \u010eal\u0161\u00edm skvel\u00fdm pr\u00edkladom je \u0161pecializ\u00e1cia dareb\u00e1k, ktor\u00e1 m\u00e1 schopnos\u0165 identifikova\u0165 slabos\u0165 a ozna\u010di\u0165 cie\u013e, aby pri \u010fal\u0161om \u00fatoku dostal kritick\u00fd z\u00e1sah. Tak\u017ee to m\u00f4\u017eete ve\u013emi efekt\u00edvne skombinova\u0165 s triedou ostrostrelcov.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/assets_2026_06_1780649822_SWZC_PreOrderGameplayTrailer_LF_16x9_v22_CFF.01_01_30_15_Screenshot-8c4b1d0bbec19ddb757e-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>Ak\u00e1 flexibilita je pri skladan\u00ed t\u00edmu a pri budovan\u00ed jednotliv\u00fdch post\u00e1v v priebehu \u010dasu?<\/strong><\/h2>\n<p><strong>Brawley: <\/strong>Nu\u017e, ka\u017ed\u00e1 postava m\u00e1 svoju talentov\u00fa \u0161pecializ\u00e1ciu. Pre niektor\u00e9 postavy je to pevn\u00e9 a ned\u00e1 sa zmeni\u0165; pre vlastn\u00fdch oper\u00e1torov, ktor\u00fdch vygenerujete sami, existuje skupina r\u00f4znych talentov, z ktor\u00fdch si m\u00f4\u017eete vybra\u0165. Maj\u00fa zbra\u0148ov\u00fa \u0161pecializ\u00e1ciu (na\u0161e \u0161tyri hlavn\u00e9 zbra\u0148ov\u00e9 \u0161pecializ\u00e1cie s\u00fa pi\u0161to\u013e, pu\u0161ka, dlh\u00e1 ruka a opakova\u010dka). Vyberiete si svoju prim\u00e1rnu taktick\u00fa \u0161pecializ\u00e1ciu a potom si uprostred hry m\u00f4\u017eete vybra\u0165 t\u00fa sekund\u00e1rnu.<\/p>\n<p>Tak\u017ee m\u00e1te \u0161tyri body, ktor\u00e9 sa spoja, aby vytvorili sadu pre ka\u017ed\u00e9ho oper\u00e1tora vo va\u0161om t\u00edme a z\u00edskali \u0161tyroch oper\u00e1torov do v\u00e1\u0161ho t\u00edmu. Poskytuje v\u00e1m pomerne \u0161irok\u00fa \u0161k\u00e1lu mo\u017enost\u00ed, ako si zostavi\u0165 t\u00edm. V\u010faka tomu je tie\u017e ve\u013emi jednoduch\u00e9 a pohodln\u00e9 oto\u010di\u0165 jednu postavu von a oto\u010di\u0165 in\u00fa postavu dovn\u00fatra bez toho, aby to zvy\u0161ku t\u00edmu naru\u0161ilo hru obzvl\u00e1\u0161\u0165 z\u00e1va\u017en\u00fdm sp\u00f4sobom.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Povedzte n\u00e1m viac o syst\u00e9me Advantage Points a o tom, ako zdie\u013eanie zdrojov pre \u0161peci\u00e1lne schopnosti v r\u00e1mci v\u00e1\u0161ho t\u00edmu ovplyv\u0148uje hrate\u013enos\u0165.<\/strong><\/h2>\n<p><strong>Brawley: <\/strong>V\u00fdhoda je zdie\u013ean\u00fd zdroj, ktor\u00fd po\u010das hry z\u00edskavate po\u0161kodzovan\u00edm nepriate\u013eov. Zaka\u017ed\u00fdm, ke\u010f jeden z va\u0161ich oper\u00e1torov po\u0161kod\u00ed nepriate\u013ea, prid\u00e1 to cel\u00e9mu t\u00edmu v\u00fdhodu. Mnoh\u00e9 zo \u0161peci\u00e1lnych schopnost\u00ed t\u00edmu vyu\u017e\u00edvaj\u00fa v\u00fdhodu namiesto ak\u010dn\u00fdch bodov. Tak\u017ee sa nezapo\u010d\u00edtavaj\u00fa do v\u00e1\u0161ho be\u017en\u00e9ho limitu akci\u00ed. S\u00fa v podstate \u010fal\u0161ou akciou, ktor\u00fa m\u00f4\u017ee t\u00e1to postava vykona\u0165. A mnoh\u00e9 z najsilnej\u0161\u00edch \u00fatokov v hre sa spoliehaj\u00fa na zdroj v\u00fdhod a spotreb\u00favaj\u00fa ho. Ale to tie\u017e znamen\u00e1, \u017ee ak chcem, aby m\u00f4j vojak vystrelil raketu, pohlt\u00ed to v\u00fdhodu, ktor\u00fa by som mohol vyu\u017ei\u0165 na to, aby m\u00f4j medik pou\u017eil napr\u00edklad zv\u00fd\u0161enie mor\u00e1lky na regener\u00e1ciu t\u00edmu. Toto je \u010fal\u0161ia zauj\u00edmav\u00e1 \u00farove\u0148 rozhodovania.<\/p>\n<p>Syst\u00e9m sa mi p\u00e1\u010di aj preto, \u017ee poskytuje hybnos\u0165 v boji. Nem\u00f4\u017eete sa len tak otvori\u0165 v\u0161etk\u00fdmi svojimi mocn\u00fdmi pohybmi a len tak strie\u013ea\u0165 rakety v\u0161ade a ni\u010di\u0165 v\u0161etko, \u010domu \u010del\u00edte. Aby ste ich dosiahli, mus\u00edte urobi\u0165 trochu taktickej akcie. <\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/assets_2026_06_1780649965_SWZC_PreOrder_HD_SS_Tel-Gameplay_Logos-05cc1eb336b0229d0ea4-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>Ako predstavujete nepriate\u013eov a ciele, ktor\u00e9 n\u00fatia hr\u00e1\u010da vymani\u0165 sa z tradi\u010dne bezpe\u010dnej strat\u00e9gie prezerania, ktor\u00e1 sa be\u017ene vyskytuje v taktick\u00fdch hr\u00e1ch, a ako ste navrhli stretnutia, aby ste podporili r\u00f4zne hern\u00e9 vzory <em>Nulov\u00e1 spolo\u010dnos\u0165?<\/em><\/strong><\/h2>\n<p><strong>Brawley: <\/strong>M\u00e1me mno\u017estvo r\u00f4znych \u0161trukt\u00far m\u00e1p, z ktor\u00fdch niektor\u00e9 s\u00fa zameran\u00e9 na boj na bl\u00edzko, kde je niekedy lep\u0161ou strat\u00e9giou n\u00e1js\u0165 dobr\u00e9 poz\u00edcie a \u010deli\u0165 nepriate\u013esk\u00fdm \u00fatokom. M\u00e1me aj nieko\u013eko m\u00e1p, ktor\u00e9 s\u00fa dlh\u0161ie, kde sa mus\u00edte pohybova\u0165 po mape, aby ste splnili cie\u013e, tak\u017ee mus\u00edte myslie\u0165 na to, ako postupova\u0165 a z\u00e1rove\u0148 sa vysporiada\u0165 s nepriate\u013eom.<\/p>\n<p>,\u0160trukt\u00fara na\u0161ich m\u00e1p sa tie\u017e l\u00ed\u0161i od XCOM v nieko\u013ek\u00fdch k\u013e\u00fa\u010dov\u00fdch smeroch. Jedn\u00fdm z nich je, \u017ee nepou\u017e\u00edvame Fog of War, tak\u017ee viete, kde s\u00fa v\u0161etci nepriatelia. V XCOM sa ve\u013ea \u013eud\u00ed c\u00edtilo motivovan\u00fdch pou\u017e\u00edva\u0165 t\u00fato strat\u00e9giu overwatch, preto\u017ee nevedeli, kde bud\u00fa nepriatelia alebo kedy m\u00f4\u017eu nepriatelia od\u00eds\u0165. Tak\u017ee v\u010faka tejto zmene je strat\u00e9gia overwatch o nie\u010do menej pr\u00ed\u0165a\u017eliv\u00e1. N\u00e1\u0161 overwatch tie\u017e nie je v\u0161esmerov\u00fd: umiestnite ku\u017ee\u013e do bojov\u00e9ho priestoru a ke\u010f nepriatelia vst\u00fapia alebo zasiahnu do tohto ku\u017ee\u013ea, za\u00fato\u010d\u00edte na nich.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/assets_2026_06_1780649965_SWZC_PreOrder_HD_SS_Trick-and-Luco_Logos-af8e65b36ba22d39bc6e-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>Je nie\u010do, \u010do by ste pre hr\u00e1\u010dov obzvl\u00e1\u0161\u0165 te\u0161ili?<\/strong><\/h2>\n<p><strong>Brawley: <\/strong>Jedna z vec\u00ed, ktor\u00e9 ma na tejto hre skuto\u010dne vzru\u0161uj\u00fa, je, \u017ee je to prv\u00e1 hra Star Wars, v ktorej m\u00f4\u017eem vytvori\u0165 cel\u00fd t\u00edm post\u00e1v a urobi\u0165 z nich svoje. M\u00f4\u017eem vytvori\u0165 8, 10, 15 pr\u00edbehov, ktor\u00e9 tvoria m\u00f4j t\u00edm. M\u00f4\u017eem si postavi\u0165 vlastn\u00fd Astromech. M\u00f4\u017eem si vyrobi\u0165 vlastn\u00e9ho dareb\u00e1ka, m\u00f4\u017eem si vyrobi\u0165 vlastn\u00e9ho ostre\u013eova\u010da zo Star Wars. Je tu len \u00fa\u017easn\u00e9 ihrisko na objavovanie mo\u017enost\u00ed a skladanie post\u00e1v. D\u00e1me v\u00e1m autorsk\u00e9 postavy, ktor\u00e9 v\u00e1s zapoja do niektor\u00fdch ve\u013emi \u0161pecifick\u00fdch fant\u00e1zi\u00ed, ako je Mandalorian alebo Jedi. Ak chcete, m\u00f4\u017eete si ich prisp\u00f4sobi\u0165. M\u00f4\u017eete si prinies\u0165 svoje vlastn\u00e9 postavy. M\u00f4\u017eem prin\u00fati\u0165 \u010dlenov svojej rodiny a prin\u00fati\u0165 ich, aby spolupracovali s t\u00fdmito postavami. Mysl\u00edm si, \u017ee to je nie\u010do, \u010do ve\u013ea \u013eud\u00ed skuto\u010dne ocen\u00ed, a na\u0161e prisp\u00f4sobenie je vynikaj\u00face.<\/p>\n<p><strong>Foertsch: <\/strong>Jedna z ve\u013ek\u00fdch vec\u00ed, ktor\u00fa sme chceli, ke\u010f sme za\u010dali skoro, aby sme sa uistili, \u017ee hra vyzer\u00e1 tak, \u017ee veci, ktor\u00e9 som urobil v taktike, skuto\u010dne pokra\u010dovali v strat\u00e9gii. Tie vz\u0165ahy a rozhodnutia sa pren\u00e1\u0161aj\u00fa a naopak. Nie s\u00fa to tieto dve oddelen\u00e9 polovice, ktor\u00e9 sa v skuto\u010dnosti nedot\u00fdkaj\u00fa. A tak si mysl\u00edm, \u017ee sa sn\u00fabi nielen hrate\u013enos\u0165, ale aj pr\u00edbeh, a podobne aj postavy, s ktor\u00fdmi v pr\u00edbehu komunikujete, vyrazia na misie a m\u00f4\u017eu zomrie\u0165, a to zmen\u00ed z\u00e1\u017eitok. A tak, zatia\u013e \u010do ka\u017ed\u00fd m\u00e1 svoj k\u00e1nonov\u00fd v\u00fdsledok, va\u0161a cesta a v\u0161etko, \u010do sa deje uprostred, je in\u00e9 ako moje a zaka\u017ed\u00fdm, ke\u010f to hr\u00e1te, m\u00f4\u017ee to by\u0165 in\u00e9 na z\u00e1klade vz\u0165ahov, ktor\u00e9 si vytvor\u00edte, a post\u00e1v, ktor\u00e9 sa rozhodnete pestova\u0165, a \u0161pecializ\u00e1ci\u00ed, ktor\u00e9 si vyberiete. Z \u010doho som asi naj\u0161\u0165astnej\u0161\u00ed je, \u017ee ka\u017ed\u00e1 \u00farove\u0148 sa holisticky sp\u00e1ja. Op\u00e4\u0165, \u010di u\u017e ide o pr\u00edbeh, \u010di u\u017e ide o vizu\u00e1l, \u010di u\u017e ide o hrate\u013enos\u0165, strat\u00e9giu verzus taktiku, v\u0161etko funguje ako celok.<\/p>\n<p><em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/star-wars-zero-company\/9ppt228dzk4n\">Star Wars Zero Company<\/a><\/em> prich\u00e1dza na XBOX Series X|S 27. augusta.<\/p>\n<div id=\"msp1780973795520\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9ppt228dzk4n\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9ppt228dzk4n\" target=\"_blank\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.56211.14322697487563855.2efe77dd-33c1-47ac-b295-4d563bfe8366.8316c8db-d797-4919-a593-3fdd4e6dcbce?w=400&amp;h=600\" alt=\"STAR WARS Zero Company\u2122\" class=\"skip-lazy\" style=\"max-width: 100%\" \/><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<h2>STAR WARS Zero Company<img decoding=\"async\" src=\"https:\/\/s.w.org\/images\/core\/emoji\/17.0.2\/72x72\/2122.png\" alt=\"\u2122\" class=\"wp-smiley\" style=\"height: 1em;max-height: 1em;max-width: 100%\" \/><\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Electronic Arts<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><br \/>\n\t\t\t\t\t\t<span class=\"mspb-total-ratings\">6<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 75px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9ppt228dzk4n\" target=\"_blank\">Z\u00edskajte to teraz<\/a>\n<\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\tVelte elitnej jednotke prostredn\u00edctvom odv\u00e1\u017eneho a autentick\u00e9ho pr\u00edbehu v STAR WARS Zero Company<img decoding=\"async\" src=\"https:\/\/s.w.org\/images\/core\/emoji\/17.0.2\/72x72\/2122.png\" alt=\"\u2122\" class=\"wp-smiley\" style=\"height: 1em;max-height: 1em;max-width: 100%\" \/>,, \u0165ahov\u00e1 taktick\u00e1 hra pre jedn\u00e9ho hr\u00e1\u010da zasaden\u00e1 do s\u00famraku klonov\u00fdch vojen. Vst\u00fapite do ko\u017ee Hawksa, b\u00fdval\u00e9ho d\u00f4stojn\u00edka Republiky, ktor\u00fd vedie Zero Company, ke\u010f ich naverbuj\u00fa do oper\u00e1cie, ktor\u00e1 ich postav\u00ed proti vznikaj\u00facej hrozbe, ktor\u00e1 pohlt\u00ed galaxiu, ak zostane nekontrolovan\u00e1. Vies\u0165 najpref\u00edkanej\u0161\u00edch robotn\u00edkov z klonov\u00fdch vojenOvl\u00e1dajte to najlep\u0161ie z galaxie v taktick\u00fdch oper\u00e1ci\u00e1ch, vy\u0161etrovaniach a in\u00fdch srdcerv\u00facich misi\u00e1ch prostredn\u00edctvom filmov\u00e9ho origin\u00e1lneho pr\u00edbehu. Vyberte si svoju cestu k v\u00ed\u0165azstvuStrat\u00e9gujte a prisp\u00f4sobujte sa na svojej opera\u010dnej z\u00e1kladni aj na neust\u00e1le sa meniacom bojisku, aby sa ka\u017ed\u00fd pohyb r\u00e1tal \u2013 v\u010faka v\u00fdsledkom va\u0161ich rozhodnut\u00ed je ka\u017ed\u00e9 hranie odli\u0161n\u00e9. Zapojte sa do taktick\u00e9ho boja v Star WarsNasa\u010fte t\u00edm agentov zlo\u017een\u00fd z r\u00f4znych archetypov od dareb\u00e1kov po astromechov alebo dokonca Jediov, pri\u010dom si vyberte z arzen\u00e1lu taktick\u00fdch schopnost\u00ed, aby ste prekonali a porazili svojich nepriate\u013eov. Vybudujte hlbok\u00e9 v\u00e4zby so svojou jednotkouZlep\u0161ite zru\u010dnosti svojho t\u00edmu, ke\u010f ho nasad\u00edte na misie, kde sa nau\u010dia spolupracova\u0165 a odomkn\u00fa nov\u00e9 bojov\u00e9 synergie, ktor\u00e9 m\u00f4\u017eu by\u0165 rozdielom medzi v\u00ed\u0165azstvom a por\u00e1\u017ekou. Prisp\u00f4sobte si svoj bojPrisp\u00f4sobte si bojov\u00fa \u0161pecializ\u00e1ciu a vzh\u013ead Hawksa, potom dopl\u0148te svoj t\u00edm origin\u00e1lnymi a na mieru vyroben\u00fdmi postavami zo Star Wars, upravte ich vzh\u013ead, v\u00fdbavu a schopnosti tak, aby vyhovovali v\u00e1\u0161mu hern\u00e9mu \u0161t\u00fdlu.*Platia podmienky a obmedzenia. Podrobnosti n\u00e1jdete na https:\/\/www.ea.com\/games\/starwars\/zero-company\/disclaimers.Lucasfilm, STAR WARS a s\u00favisiace vlastnosti s\u00fa ochrann\u00e9 zn\u00e1mky a\/alebo autorsk\u00e9 pr\u00e1va v Spojen\u00fdch \u0161t\u00e1toch a in\u00fdch krajin\u00e1ch spolo\u010dnosti Lucasfilm Ltd. a\/alebo jej pridru\u017een\u00fdch spolo\u010dnost\u00ed. \u00a9 &amp; TM 2026 Lucasfilm Ltd. V\u0161etky pr\u00e1va vyhraden\u00e9.\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<\/div>\n<\/div>\n<aside aria-labelledby=\"related-stories--222514__title\" id=\"related-stories--222514\" class=\"curated-content-panel\">\n<div class=\"wp-block-columns has-border--top\">\n<div class=\"wp-block-column flex-basis-30\">\n<h2 id=\"related-stories--222514__title\"> S\u00favisiace pr\u00edbehy <span class=\"sr-only\"> za \u201eStar Wars Zero Company: Ako niektor\u00e9 z najv\u00e4\u010d\u0161\u00edch mysl\u00ed v taktick\u00fdch hr\u00e1ch op\u00e4\u0165 pos\u00favaj\u00fa \u017e\u00e1ner\u201c<\/span>\t\t\t\t\t<\/h2>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-70\">\n<div class=\"wp-block-columns\">\n<article class=\"wp-block-column flex-basis-33\">\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/09\/where-winds-meet-new-expansion-game-pass-xbox-games-showcase-2026\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Where Winds Meet is Out Today, With Exclusive XBOX Game Pass Benefits and a New Expansion on the Way\"><img decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/Image-0-92f18b784d58f66cd468.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Where Winds Meet Key Art\" style=\"max-width: 100%\" \/><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/xbox-games-showcase\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Kateg\u00f3ria: <\/span>Uk\u00e1\u017eka hier pre XBOX<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/09\/where-winds-meet-new-expansion-game-pass-xbox-games-showcase-2026\/\">Where Winds Meet je dnes vonku, s exkluz\u00edvnymi v\u00fdhodami XBOX Game Pass a nov\u00fdm roz\u0161\u00edren\u00edm na ceste<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/09\/persona-4-revival-release-date-xbox-games-showcase-2026\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled The People and Places of Inaba \u2013 A Persona 4 Revival Tour Guide\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/Hero-3-0c54efaec37214071052.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Persona 4 Revival Hero Image\" style=\"max-width: 100%\" \/><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/xbox-games-showcase\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Kateg\u00f3ria: <\/span>Uk\u00e1\u017eka hier pre XBOX<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/09\/persona-4-revival-release-date-xbox-games-showcase-2026\/\">\u013dudia a miesta Inaba \u2013 Sprievodca Persona 4 Revival<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/08\/resonance-plague-tale-story-combat-details-xbox-games-showcase-2026\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Resonance: A Plague Tale Legacy Arrives August 27 \u2013 Learn More About This Compelling Prequel\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/RESONANCE_LOGO-8e7b6d7d4a5b2a4f0331.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Resonance Hero Image\" style=\"max-width: 100%\" \/><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/xbox-games-showcase\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Kateg\u00f3ria: <\/span>Uk\u00e1\u017eka hier pre XBOX<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/08\/resonance-plague-tale-story-combat-details-xbox-games-showcase-2026\/\">Resonance: A Plague Tale Legacy prich\u00e1dza 27. augusta \u2013 Zistite viac o tomto presved\u010divom prequel<\/a><\/h3>\n<\/article><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<\/article>\n<p>Pr\u00edspevok <a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/09\/star-wars-zero-company-tactics-interview\/\">Star Wars Zero Company: Ako niektor\u00e9 z najv\u00e4\u010d\u0161\u00edch mysl\u00ed v taktick\u00fdch hr\u00e1ch op\u00e4\u0165 presadzuj\u00fa \u017e\u00e1ner<\/a> sa objavil ako prv\u00fd na <a href=\"https:\/\/news.xbox.com\/en-us\">XBOX Wire<\/a>.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Kateg\u00f3ria: Hry9. j\u00fana 2026 Star Wars Zero Company: Ako niektor\u00e9 z najv\u00e4\u010d\u0161\u00edch mysl\u00ed v taktick\u00fdch hr\u00e1ch op\u00e4\u0165 presadzuj\u00fa \u017e\u00e1ner Will Fulton, redaktor XBOX Wire \u201e\u0164ahov\u00e1 taktick\u00e1 hra Star Wars\u201c je tak samozrejm\u00e1, ako aj vzru\u0161uj\u00faca. Samozrejme a naozaj \u2013 ako&hellip;<\/p>\n","protected":false},"author":0,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[59,1],"tags":[],"class_list":["post-18712","post","type-post","status-publish","format-standard","hentry","category-mint-rss","category-nezaradene"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Star Wars Zero Company: Ako niektor\u00e9 z najv\u00e4\u010d\u0161\u00edch mysl\u00ed v taktick\u00fdch\u2026 - consoleland.sk<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/consoleland.sk\/?p=18712\" \/>\n<meta property=\"og:locale\" content=\"sk_SK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Star Wars Zero Company: Ako niektor\u00e9 z najv\u00e4\u010d\u0161\u00edch mysl\u00ed v taktick\u00fdch\u2026 - consoleland.sk\" \/>\n<meta property=\"og:description\" content=\"Kateg\u00f3ria: Hry9. j\u00fana 2026 Star Wars Zero Company: Ako niektor\u00e9 z najv\u00e4\u010d\u0161\u00edch mysl\u00ed v taktick\u00fdch hr\u00e1ch op\u00e4\u0165 presadzuj\u00fa \u017e\u00e1ner Will Fulton, redaktor XBOX Wire \u201e\u0164ahov\u00e1 taktick\u00e1 hra Star Wars\u201c je tak samozrejm\u00e1, ako aj vzru\u0161uj\u00faca. 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