{"id":19237,"date":"2026-06-11T18:36:08","date_gmt":"2026-06-11T16:36:08","guid":{"rendered":"https:\/\/consoleland.sk\/?p=19237"},"modified":"2026-06-12T15:15:50","modified_gmt":"2026-06-12T13:15:50","slug":"ako-tomb-raider-legacy-of-atlantis-pretvara-minulost-na-zivu-buducnost","status":"publish","type":"post","link":"https:\/\/consoleland.sk\/?p=19237","title":{"rendered":"Ako Tomb Raider: Legacy of Atlantis pretv\u00e1ra minulos\u0165 na \u017eiv\u00fa bud\u00facnos\u0165"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/secure.gravatar.com\/avatar\/7612cc9e3cdef31108ad3c20db959e729ab48348d97d084f0d0cfba7ac35ab3b?s=144&#038;d=mm&#038;r=g\" style=\"width: 100%\" \/><\/p>\n<div>\n<article id=\"single-222757\" class=\"mssrc-features font-- has--theme has--branding\" data-clarity-region=\"article\">\n<div class=\"acf-innerblocks-container\">\n<header class=\"xwsrc-block-post-header is-style-fifty-fifty has-low-density has-text-align-left\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__content has-text-align-left\">\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Kateg\u00f3ria: <\/span>Hry<\/a><\/li>\n<\/ul>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/\" class=\"kicker\"><time datetime=\"1781202968\">11. j\u00fana 2026<\/a>\t\t\t\t\t\t\t<\/p>\n<h1 class=\"h2\">Ako Tomb Raider: Legacy of Atlantis pretv\u00e1ra minulos\u0165 na \u017eiv\u00fa bud\u00facnos\u0165<\/h1>\n<div class=\"post-header__author post-header__author--line\">\n<div class=\"post-header__author__bylines\">\n<ul class=\"post-header__author__list\">\n<li class=\"post-header__author__list__item\"><img alt='' src='https:\/\/secure.gravatar.com\/avatar\/7612cc9e3cdef31108ad3c20db959e729ab48348d97d084f0d0cfba7ac35ab3b?s=144&amp;d=mm&amp;r=g' class='avatar avatar-144 photo' height='144' width='144' style=\"max-width: 100%\" \/><span class=\"post-header__author__name\"><a href=\"https:\/\/news.xbox.com\/en-us\/author\/wfulton\/\">Will Fulton, redaktor XBOX Wire<\/a><\/span><\/li>\n<\/ul>\n<\/div><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__image\">\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/11\/tomb-raider-legacy-of-atlantis-reimagining-interview\/\" class=\"featured-image size-large default\" aria-label=\"Read the story titled How Tomb Raider: Legacy of Atlantis Reimagines the Past Into a Vibrant Future\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/TombRaider_LegacyofAtlantis_LaraCroft_LostValley-_SolvePuzzle-1-06cf23e89f48e7b44b69-1024x576.jpg\" class=\"attachment-large size-large wp-post-image\" alt=\"Tomb Raider: Legacy of Atlantis screenshot\" style=\"max-width: 100%\" \/><\/a>\t\t\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<p>Cel\u00e9 desa\u0165ro\u010die pred Nathanom Drakeom bola Lara Croft p\u00f4vodnou tv\u00e1rou kinematografick\u00fdch ak\u010dn\u00fdch dobrodru\u017en\u00fdch hier, debutovala v r. <em>Tomb Raider<\/em> (1996). Mal som vtedy 10 rokov a pam\u00e4t\u00e1m si, \u017ee ma uchv\u00e1tila (vtedy) revolu\u010dn\u00e1 3D grafika. S\u00e9ria Tomb Raider v\u017edy pos\u00favala hranice toho, \u010do je v hr\u00e1ch vizu\u00e1lne mo\u017en\u00e9, \u010do z nej rob\u00ed ide\u00e1lneho kandid\u00e1ta na remake, ke\u010f\u017ee sa technol\u00f3gia v priebehu rokov zlep\u0161uje. U\u017e tu bol jeden remake origin\u00e1lu s <em>Tomb Raider: v\u00fdro\u010die <\/em>(2007), no teraz, po cel\u00fdch 30 rokoch od origin\u00e1lu, je op\u00e4\u0165 \u010das, aby sa Lara vr\u00e1tila tam, kde za\u010dala \u2013 a uk\u00e1zala, ako \u010faleko sa dostala.<\/p>\n<p><em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/tomb-raider-legacy-of-atlantis\/9P82C3N2TLSV\">Tomb Raider: Legacy of Atlantis<\/a><\/em> je nadch\u00e1dzaj\u00facou \u201ereimagin\u00e1ciou\u201c origin\u00e1lu <em>Tomb Raider<\/em>, vyvinut\u00e9 v spolupr\u00e1ci medzi Flying Wild Hog (<em>Shadow Warrior<\/em>) a Crystal Dynamics, ktor\u00ed s\u00fa zn\u00e1mi najm\u00e4 v\u010faka tril\u00f3gii \u201eSurvivor\u201c (<em>Tomb Raider<\/em> (2013), <em>Rise of the Tomb Raider<\/em> (2015) a <em>Shadow of the Tomb Raider<\/em> (2018), ktor\u00fd sl\u00fa\u017eil ako p\u00f4vodn\u00fd pr\u00edbehov\u00fd prequel k p\u00f4vodnej hre. <em>Dedi\u010dstvo Atlant\u00eddy<\/em> nadvia\u017ee na Larinu cestu a pokra\u010duje v nej, ale aj s nov\u00fdm hercom (Alix Wilton Regan) a nov\u00fdm, \u017eiv\u0161\u00edm \u0161t\u00fdlom, ktor\u00fd je jej vlastn\u00fd.<\/p>\n<p>Na Summer Game Fest: Play Days minul\u00fd v\u00edkend som si musel zahra\u0165 kr\u00e1tku uk\u00e1\u017eku prv\u00fdch \u00farovn\u00ed hry v Peru\u2019s Lost Valley. Najprv som urobil trochu klasick\u00e9ho prepadnutia hrobiek, rie\u0161il som h\u00e1danky v ruin\u00e1ch d\u017eungle v snahe dosta\u0165 sa do Tomb of Qualopec. Podobne ako v predch\u00e1dzaj\u00facich verzi\u00e1ch to zah\u0155\u0148alo n\u00e1jdenie a usporiadanie nieko\u013ek\u00fdch ve\u013ek\u00fdch zariaden\u00ed ukryt\u00fdch v prostred\u00ed (spolu s r\u00f4znymi \u010fal\u0161\u00edmi volite\u013en\u00fdmi tajomstvami a zberate\u013esk\u00fdmi predmetmi). Na rozdiel od predch\u00e1dzaj\u00facich verzi\u00ed bolo prostredie ove\u013ea organickej\u0161ie, detailnej\u0161ie a kraj\u0161ie.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/TombRaider_LegacyofAtlantis_LaraCroft_TheBuriedCity_Leap-aa5b9b66ef3b1b94df69-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<p>\u201eSvie\u017ea\u201c je prv\u00e9 slovo, ktor\u00e9 v\u00e1s napadne, aby ste zachytili ako <em>Dedi\u010dstvo Atlant\u00eddy<\/em> vyzer\u00e1. To bolo obzvl\u00e1\u0161\u0165 zrejm\u00e9 pri prechode do \u010fal\u0161ej \u010dasti, zobrazenej v ned\u00e1vnych up\u00fatavk\u00e1ch, kde sa Lara vynor\u00ed cez vodop\u00e1d na n\u00e1dhern\u00fd v\u00fdh\u013ead na Straten\u00e9 \u00fadolie a potom sa ponor\u00ed do baz\u00e9na s vodou. Ako bolo v tej dobe v m\u00f3de, tril\u00f3gia Survivor bola uzn\u00e1van\u00e1 pre svoj odv\u00e1\u017eny realizmus, ktor\u00fd pon\u00faka temnej\u0161\u00ed a uzemnenej\u0161\u00ed poh\u013ead na Tomb Raider, ne\u017e sme kedy predt\u00fdm videli. <em>Dedi\u010dstvo Atlant\u00eddy<\/em> zachov\u00e1va realizmus, pokia\u013e ide o vizu\u00e1lnu vernos\u0165, ale zvy\u0161uje \u017eivos\u0165. V\u0161etko je trochu saturovanej\u0161ie, trochu v\u00e4\u010d\u0161ie, trochu dramatickej\u0161ie. Nejde to tak \u010faleko, aby to p\u00f4sobilo \u0161tylizovane alebo prehnane, ale je to plne technicko-farebn\u00fd realizmus a vyzer\u00e1 to skvele.<\/p>\n<p>Tento zmysel pre \u0161mrnc sa prejavil aj v akcii, ke\u010f v \u010fal\u0161ej \u010dasti Lara vystrela svoje klasick\u00e9 dvojit\u00e9 pi\u0161tole do boja s dinosaurami. Po vybudovan\u00ed mera\u010da Focusu m\u00f4\u017ee Lara sko\u010di\u0165 do \u010dasu odr\u00e1\u017eok, spomali\u0165 \u010das na plazenie, ke\u010f dramaticky prelet\u00ed vzduchom a vybije svoje pi\u0161tole nad\u013eudskou r\u00fdchlos\u0165ou, \u010d\u00edm vytvor\u00ed \u0161vaj\u010diarsky syr z ak\u00fdchko\u013evek velociraptorov, ktor\u00e9 sa jej zachytili v zameriava\u010di. Po d\u00f4slednej\u0161om a realistickej\u0161om zameran\u00ed tril\u00f3gie Survivor na boj je Larina rafinovanos\u0165 v strelnom \u010dase z\u00e1bavn\u00fdm a \u0161t\u00fdlov\u00fdm sp\u00f4sobom, ako integrova\u0165 jej charakteristick\u00fa akrobaciu z predch\u00e1dzaj\u00facich diel, \u010d\u00edm umoc\u0148uje z\u00e1\u017eitok.<\/p>\n<p>,Velociraptori a T-Rex maj\u00fa tentoraz tie\u017e perie, \u010do je chladn\u00e9 roz\u017eiarenie a lep\u0161ie v s\u00falade so s\u00fa\u010dasnou paleontol\u00f3giou. Sved\u010dia o celom projekte <em>Dedi\u010dstvo Atlant\u00eddy<\/em> \u2013 z\u00e1kladn\u00e9 kosti s\u00fa rovnak\u00e9, ale teraz jednoducho vieme viac a m\u00f4\u017eeme to urobi\u0165 chladnej\u0161\u00edm.<\/p>\n<p>Po deme som tie\u017e urobil rozhovor s tromi hlavn\u00fdmi tvorcami: Jeffom Adamsom, riadite\u013eom sk\u00fasenost\u00ed, Crystal Dynamics; Raul Siqueira hern\u00fd riadite\u013e, Crystal Dynamics; a Arek Tomaszewski, umeleck\u00fd riadite\u013e, Flying Wild Hog. Diskutovali sme o uzavret\u00ed kruhu so s\u00e9riou Tomb Raider a n\u00e1vrate k jej p\u00f4vodom s 30-ro\u010dn\u00fdmi znalos\u0165ami a technol\u00f3giami, ktor\u00e9 je mo\u017en\u00e9 vyu\u017ei\u0165, a o tom, \u010do odli\u0161uje t\u00fato hru a t\u00fato Laru od origin\u00e1lu aj tril\u00f3gie Survivor.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/TombRaider_LegacyofAtlantis_LaraCroft_LostValley-_RaptorFaceoff-6cd3b1ec05f4efcb06a3-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>Ide o druh\u00fd remake origin\u00e1lu <em>Tomb Raider<\/em>, do akej miery si mysl\u00ed\u0161, \u017ee potrebuje\u0161 by\u0165 vern\u00fd origin\u00e1lu vs. ako slobodne m\u00f4\u017ee\u0161 hra\u0165 a vym\u00fd\u0161\u013ea\u0165?<\/strong><\/h2>\n<p><strong>Adams: <\/strong>Sme jednozna\u010dne fan\u00fa\u0161ikmi origin\u00e1lov a chceme sa uisti\u0165, \u017ee to bude pre \u013eud\u00ed rezonuj\u00faci z\u00e1\u017eitok. Chcem, aby videli jasn\u00e9 spojovacie body, ktor\u00e9 si pam\u00e4taj\u00fa z t\u00fdchto dobrodru\u017estiev, no z\u00e1rove\u0148 nechceme by\u0165 nimi za\u0161katu\u013ekovan\u00ed. Chceme ma\u0165 mo\u017enos\u0165 poveda\u0165: \u201eHej, toto by bolo miesto, kde by sme to mohli vyu\u017ei\u0165, aby sme c\u00edtili, \u017ee je to vhodnej\u0161ie pre modern\u00e9 publikum\u201c a tie\u017e n\u00e1m to pom\u00e1ha rozpr\u00e1va\u0165 pr\u00edbeh, ktor\u00fd chceme poveda\u0165.<\/p>\n<p><strong>Siqueira: <\/strong>Mysl\u00edm, \u017ee na doplnenie toho slovo, ktor\u00e9 \u010dasto pou\u017e\u00edvame, interne aj externe, ho ozna\u010dujeme ako <em>reimagining<\/em>, preto\u017ee chceme zabezpe\u010di\u0165, aby \u013eudia pochopili, \u017ee to nie je len t\u00e1 ist\u00e1 hra, ale vylep\u0161ili sme grafiku. Sna\u017e\u00edme sa do toho vnies\u0165 ve\u013ea novej krvi a nov\u00fdch vec\u00ed. Je zrejm\u00e9, \u017ee sme re\u0161pektovan\u00ed a potom t\u00e1 hranica medzi t\u00fdm, \u010do je origin\u00e1l a <em>v\u00fdro\u010die<\/em> robili oproti nov\u00fdm veciam, ktor\u00e9 rob\u00edme, to je druh miesta, kde nach\u00e1dzame dobr\u00fa p\u00f4du. Tak\u017ee \u201ereimagining\u201c pre n\u00e1s znamen\u00e1 len: ako prevezmeme pocity a my\u0161lienky origin\u00e1lu a zachov\u00e1me ich a predstav\u00edme sp\u00f4sobom, ktor\u00fd je vhodn\u00fd pre modern\u00e9 publikum.<\/p>\n<p><strong>Tomaszewski: <\/strong>Boj s bossom T-Rexa je toho dobr\u00fdm pr\u00edkladom. Tak\u017ee od samotn\u00e9ho dizajnu T-Rex sa sna\u017e\u00edme by\u0165 ve\u013emi re\u0161pektuj\u00faci a zachova\u0165 ho tak, ako to bolo v p\u00f4vodnom, ale prid\u00e1vame \u010derven\u00e9 pierka, \u010do mu samozrejme dod\u00e1va nov\u00fa kvalitu. A potom samotn\u00fd boj je v podstate origin\u00e1lny, bol ve\u013emi jednoduch\u00fd: sta\u010d\u00ed vystreli\u0165 a utiec\u0165. Tu sa sna\u017e\u00edme vytvori\u0165 nov\u00fd, filmov\u00fd z\u00e1\u017eitok a roz\u0161\u00edri\u0165 to, \u010do bolo p\u00f4vodn\u00e9.<\/p>\n<p><strong>Adams: <\/strong>\u00c1no, vr\u00e1\u0165te sa a hrajte <em>v\u00fdro\u010die<\/em>. Uvid\u00edte, \u017ee tam existuj\u00fa z\u00e1blesky minulosti, ale predt\u00fdm to nebolo takto prezentovan\u00e9.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/TombRaider_LegacyofAtlantis_LaraCroft_LostValley-_SwanDive-ac27ede73665b3816265-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>Teraz, ke\u010f ubehlo 30 rokov nasleduj\u00facich Tomb Raiders od origin\u00e1lu, ak\u00e9 s\u00fa n\u00e1pady z neskor\u0161\u00edch hier, ktor\u00e9 ste s nad\u0161en\u00edm znova za\u010dlenili do tohto nov\u00e9ho po\u0148atia?<\/strong><\/h2>\n<p><strong>Siqueira:<\/strong> Pozreli sme sa na ve\u013ea r\u00f4znych vec\u00ed. Mysl\u00edm si, \u017ee tril\u00f3gia Survivor, ktor\u00e1 je pre n\u00e1s najbli\u017e\u0161\u00edm kontaktn\u00fdm bodom, n\u00e1m posl\u00fa\u017eila ako dobr\u00fd vstup na to, aby sme sa pozreli na tri z\u00e1kladn\u00e9 veci, o ktor\u00fdch hovor\u00edme v Tomb Raider, a to s\u00fa h\u00e1danky, prechod a boj. Je zrejm\u00e9, \u017ee Survivor sa viac s\u00fastredil na boj. Urobili sme to trochu zlo\u017eitej\u0161ie. Je v tom ve\u013ea h\u013abky. \u2029Arek sa toho trochu dotkol vo svojej predch\u00e1dzaj\u00facej odpovedi, ale chceli sme bojova\u0165 <em>Dedi\u010dstvo Atlant\u00eddy<\/em> aby to nebolo len point-and-shoot, ale tie\u017e sme nechceli, aby si \u013eudia mysleli, \u017ee je to bojov\u00e1 hra \u2013 chceli sme n\u00e1js\u0165 spr\u00e1vnu mieru h\u013abky, ktor\u00fa do nej vlo\u017e\u00edme.<\/p>\n<p>,Predstavujeme veci ako Focus Mode, ktor\u00fd ste hrali, \u010do je ako na\u0161a mena boja. V podstate sp\u00f4sobenie po\u0161kodenia a utrpenie po\u0161kodenia napln\u00ed meter a str\u00e1vite ho prechodom do bullet time alebo spomalen\u00e9ho re\u017eimu. Pre n\u00e1s to bol skuto\u010dne skvel\u00fd sp\u00f4sob, ako spoji\u0165 tieto dve veci, preto\u017ee v origin\u00e1li Lara robila ove\u013ea viac akrobacie \u2013 ve\u013emi odli\u0161n\u00fa od Survivor, ktor\u00e1 je viac uzemnen\u00e1. Tak\u017ee sme sa rozhodli, \u017ee absol\u00fatne potrebujeme akrobaciu, ale ako to funguje z poh\u013eadu hry, v\u0161ak? Napr\u00edklad, ak v\u00e1m skok alebo usko\u010denie trv\u00e1 dlh\u0161ie, ste jednoducho zranite\u013enej\u0161\u00ed. Ste vystaven\u00ed po\u0161kodeniu. Tak\u017ee sme pri\u0161li na to, \u017ee ke\u010f stla\u010d\u00edte tla\u010didlo a spomal\u00edte \u010das, z\u00edskate skvel\u00fd pohyb, ktor\u00fd oslavuje Larinu osobnos\u0165 a prechod, a tie\u017e v\u00e1m d\u00e1va pr\u00edle\u017eitos\u0165 sp\u00f4sobi\u0165 v\u00e4\u010d\u0161ie po\u0161kodenie a potom to len osl\u00e1vi\u0165. \u2029<\/p>\n<p>Tak\u017ee tam, kde sa pozer\u00e1me na Survivor, je ve\u013ea tak\u00fdchto mal\u00fdch vec\u00ed <em>Anjel temnoty<\/em>, pozrite si v\u0161etky predch\u00e1dzaj\u00face hry. \u010co robili, \u010do sa n\u00e1m p\u00e1\u010dilo, \u010do robil origin\u00e1l a ako ich dvoch sp\u00e1jame? \u2029<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/TombRaider_LegacyofAtlantis_LaraCroft_LostValley-_CogPuzzle-d91d388e1035fa49ff5d-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>Tomb Raider bol o\u010dividne v\u017edy na \u0161pi\u010dke 3D hern\u00e9ho vizu\u00e1lu od sam\u00e9ho za\u010diatku. Je nie\u010do, z \u010doho ste v tomto mimoriadne nad\u0161en\u00ed, \u010do sa v\u00e1m v predch\u00e1dzaj\u00facich iter\u00e1ci\u00e1ch nepodarilo?<\/strong><\/h2>\n<p><strong>Tomaszewski: <\/strong>Tomb Raider v\u017edy nastavoval latku pre vizu\u00e1l ve\u013emi vysoko. Ke\u010f ste hrali hru Survivo<em>r <\/em>s\u00e9ria, bolo to \u00fa\u017easn\u00e9. P\u00f4vodn\u00fd, ak ste ho hrali, bolo to ako, \u010do sa deje? Pre\u010do je 3D? Ako sa m\u00f4\u017eete pohybova\u0165 vo v\u0161etk\u00fdch t\u00fdchto smeroch? Sna\u017e\u00edme sa teda by\u0165 vern\u00ed tomu, \u010do bol origin\u00e1l, vizu\u00e1lne z farebnej palety a chceme znovu navodi\u0165 pocit \u00fa\u017easnosti prostredia. Ale d\u00e1va n\u00e1m to aj pr\u00edle\u017eitos\u0165, preto\u017ee seri\u00e1l Survivorseries bol ve\u013emi odv\u00e1\u017eny. Bolo to svoj\u00edm sp\u00f4sobom ve\u013emi realistick\u00e9 \u2013 v pohybe, vo farebnej palete, v tom, \u010do Lara dok\u00e1zala. Tu ho m\u00f4\u017eeme znovu vytvori\u0165 s v\u00e4\u010d\u0161ou vo\u013enos\u0165ou a prida\u0165 mu viac chuti. Ale o\u010dividne sa sna\u017e\u00edme vybudova\u0165 svet kr\u00e1snym sp\u00f4sobom a len vytvori\u0165 pocit objavenia miesta, ktor\u00e9 nebolo objaven\u00e9. A v tomto bode s Unreal Engine m\u00f4\u017eeme urobi\u0165 to\u013eko, aby sme vytvorili kr\u00e1sny svet. \u2029<\/p>\n<p><strong>\u010co odli\u0161uje va\u0161u verziu Lary od predch\u00e1dzaj\u00facich verzi\u00ed ako nov\u00fd poh\u013ead na ikonick\u00fa postavu?<\/strong><\/p>\n<p><strong>Adams: <\/strong>Alix. Je to ve\u013emi priame, ale je to tak. Nap\u00ed\u0161eme si veci na str\u00e1nku a budeme na seba ve\u013emi hrd\u00ed. Napr\u00edklad \u201e\u00e1no, to je skvel\u00e9 \u2013 to bude \u00fa\u017easn\u00e9,\u201c a my si to zosmie\u0161nime. A potom to vezmeme do kab\u00ednky a d\u00e1me to na p\u00f3dium a pr\u00edde Alix a premen\u00ed to. Prin\u00e1\u0161a sp\u00e4\u0165 klasick\u00fd \u0161t\u00fdl Lary a prin\u00e1\u0161a mu skuto\u010dn\u00fd \u013eudsk\u00fd v\u00fdraz. Tak\u017ee existuj\u00fa vrstvy. Ner\u00e1d pou\u017e\u00edvam cibu\u013eov\u00fa anal\u00f3giu, ale sp\u00f4sob, ak\u00fdm Lara predv\u00e1dza, m\u00e1 nieko\u013eko vrstiev, a to je situa\u010dn\u00e9. A tak bude naozaj z\u00e1bavn\u00e9 vidie\u0165, ako na \u0148u \u013eudia reaguj\u00fa, ke\u010f je vo chv\u00edli, ke\u010f sa stret\u00e1va s ostatn\u00fdmi, v porovnan\u00ed s chv\u00ed\u013eami, v ktor\u00fdch prech\u00e1dza trochu viac \u013eudskosti. Ale sp\u00f4sob, ak\u00fdm to vy\u0165ahuje, mysl\u00edm, je to naozajstn\u00e9 sledovanie remeseln\u00edka pri pr\u00e1ci. Je to naozaj \u00fa\u017easn\u00e9 vidie\u0165.<\/p>\n<p><strong>Siqueira: <\/strong>to je pravda. M\u00e1me tie\u017e t\u00fa \u010des\u0165 robi\u0165 tril\u00f3giu Survivor s vedom\u00edm, \u017ee to je minulos\u0165 a <em>Dedi\u010dstvo Atlant\u00eddy<\/em> je s\u00fa\u010dasnos\u0165. D\u00e1va n\u00e1m to naozaj dobr\u00fa pr\u00edle\u017eitos\u0165 uisti\u0165 sa, \u017ee v\u0161etko, \u010do sme robili predt\u00fdm, je zn\u00e1zornen\u00e9, alebo \u017ee to d\u00e1va zmysel v nuans\u00e1ch postavy, je nap\u00edsan\u00e9 a zobrazen\u00e9. Chceme, aby ste vedeli, \u017ee toto je Lara, ktor\u00e1 pre\u0161la \u00e9rou Survivor, vyr\u00e1stla a stala sa t\u00fdm, k\u00fdm je <em>Dedi\u010dstvo Atlant\u00eddy<\/em>. <strong>Adams: <\/strong>,\u00c1no, v\u0161etky tieto veci sa po\u010d\u00edtaj\u00fa. To sa absol\u00fatne po\u010d\u00edta. Ale tu nie je zaviazan\u00e1 Survivorovi. Nie je to miesto, kde ju pr\u00e1ve teraz nach\u00e1dzame \u2013 je to v jej minulosti, ale je to skuto\u010dn\u00e9<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/TombRaider_LegacyofAtlantis_LaraCroft_LostValley-_TRexEscape-3a36a7894e742310d613-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>\u010co v\u00e1s najviac te\u0161\u00ed, ke\u010f hr\u00e1\u010di objavia, ke\u010f to dostan\u00fa do r\u00fak?<\/strong><\/h2>\n<p>\u00a0<strong>Tomaszewski: <\/strong>(v\u0161etci sa smej\u00fa) M\u00e1m aspo\u0148 16 vec\u00ed, o ktor\u00fdch v\u00e1m nem\u00f4\u017eem poveda\u0165. Bud\u00fa nad\u0161en\u00ed z objavovania t\u00fdchto vec\u00ed, preto\u017ee sme boli nad\u0161en\u00ed z ich vytv\u00e1rania. V\u0161etci sme fan\u00fa\u0161ikmi Tomb Raidera, dostali sme t\u00fato pr\u00edle\u017eitos\u0165 znovu vytvori\u0165 tieto svety a prida\u0165 na\u0161u chu\u0165 a ve\u013emi re\u0161pektujeme fan\u00fa\u0161ikov a to, \u010do o\u010dak\u00e1vaj\u00fa. Je ve\u013ea drobnost\u00ed, ktor\u00e9 by na\u0161li a boli by z nich nad\u0161en\u00ed. Ale s\u00fa tu aj obrovsk\u00e9 k\u00fasky prostred\u00ed, s\u00fabojov a pr\u00edbehov, ktor\u00e9 ich nadchn\u00fa. Vr\u00e1\u0165te sa o p\u00e1r mesiacov.<\/p>\n<p><strong>Siqueira: <\/strong>Op\u00fdtajte sa t\u00fato ot\u00e1zku znova vo febru\u00e1ri. \u00c1no, mysl\u00edm si, \u017ee ve\u013ekono\u010dn\u00e9 vaj\u00ed\u010dka s\u00fa ur\u010dite len hrejiv\u00fd pocit pri srdci \u2013 vyrobi\u0165 ich, umiestni\u0165 ich do hry a potom u\u017e len v\u0161etci naozaj \u010dak\u00e1me, k\u00fdm ich v\u0161etci uvidia a uvidia, ko\u013eko l\u00e1sky a v\u00e1\u0161ne sa do nich dostalo.<\/p>\n<p>Ja osobne \u2013 pr\u00e1ve sme o tom hovorili \u2013 ale som nad\u0161en\u00fd, \u017ee du\u00e1lne pi\u0161tole s\u00fa sp\u00e4\u0165. V tril\u00f3gii Survivor sme to nemali \u0161ancu skuto\u010dne prenies\u0165 do modernej \u00e9ry. Tak\u017ee n\u00e1js\u0165 svoj hlas v tom, ako prin\u00e1\u0161ame du\u00e1lne pi\u0161tole tak, aby to bolo z\u00e1bavn\u00e9, vyv\u00e1\u017een\u00e9 a v boji to bolo \u00fa\u017easn\u00e9? Je to jedna z vec\u00ed, na ktor\u00fa som najviac hrd\u00fd a som naozaj nad\u0161en\u00fd, \u017ee sa hr\u00e1\u010di dostan\u00fa do r\u00fak. \u2029<\/p>\n<p><strong>Adams: <\/strong>Ke\u010f sme zverejnili n\u00e1\u0161 prv\u00fd trailer, samozrejme sme sledovali ve\u013ea reak\u010dn\u00fdch vide\u00ed a mysl\u00edm si, \u017ee ke\u010f som videl reakciu len na tie mal\u00e9 \u00fatr\u017eky hry, naozaj sa te\u0161\u00edm na to, \u017ee raz to cel\u00e9 vyjde. Ale pre m\u0148a osobne s\u00fa najviac nad\u0161en\u00e9 pr\u00e1ve tie mal\u00e9 momenty, ktor\u00e9 \u013eudia za\u017e\u00edvaj\u00fa, ke\u010f sa pohybuj\u00fa svetom, kde sa zastavia a bud\u00fa ma\u0165 pocit: \u201aPo\u010dkaj chv\u00ed\u013eu, naozaj sa c\u00edtim, akoby som tam bola.\u2018 A naozaj by ich to dostalo do Larin\u00fdch \u010di\u017eiem, na rozdiel od v\u0161etk\u00fdch sp\u00f4sobov, ktor\u00e9 sme predt\u00fdm mohli urobi\u0165, preto\u017ee svet vyzer\u00e1 skvele a ona sa tak dobre h\u00fdbe. \u00a0<\/p>\n<p><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/tomb-raider-legacy-of-atlantis\/9P82C3N2TLSV\"><em>Tomb Raider: Legacy of Atlantis<\/em><\/a> prich\u00e1dza na XBOX Series X|S 12. febru\u00e1ra 2027 a je k dispoz\u00edcii na predobjedn\u00e1vku u\u017e teraz.<\/p>\n<div id=\"msp1781201839450\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9P82C3N2TLSV\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9P82C3N2TLSV\" target=\"_blank\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.19218.14096456248783021.d7e9cbbf-9ab0-4369-ae09-8f8fc7689b6b.279385fb-699f-4942-8226-627c7de46c2d?w=400&amp;h=600\" alt=\"Tomb Raider: Legacy of Atlantis\" class=\"skip-lazy\" style=\"max-width: 100%\" \/><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<h2>Tomb Raider: Legacy of Atlantis<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Amazon Game Studios<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9P82C3N2TLSV\" target=\"_blank\">Z\u00edskajte to teraz<\/a>\n<\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\tZa\u017eite vrchol dobrodru\u017estva s Tomb Raider: Legacy of Atlantis, \u00fa\u017easn\u00fdm prepracovan\u00edm hry z roku 1996, ktor\u00e1 definovala \u017e\u00e1ner.  Ako Lara Croft zapojte svoj d\u00f4vtip a atletiku a presk\u00famajte exotick\u00e9 miesta straten\u00e9 \u010dasom \u2013 od d\u017eungle Peru po starovek\u00e9 ruiny Gr\u00e9cka, p\u00fa\u0161te Egypta a tajomn\u00fd stredomorsk\u00fd ostrov opraden\u00fd m\u00fdtmi. Prech\u00e1dzajte zradn\u00fdmi krajinami, rie\u0161te smrtiace v\u00fdmysly a postavte sa smrte\u013en\u00fdm pred\u00e1torom pri honbe za roztr\u00fasen\u00fdmi k\u00faskami Sciona, artefaktu s nesmiernou silou. \u010ci u\u017e ste sk\u00fasen\u00fd n\u00e1jazdn\u00edk alebo nov\u00fd v Larinom svete, Tomb Raider: Legacy of Atlantis prin\u00e1\u0161a ohromuj\u00face vizu\u00e1lne prvky poh\u00e1\u0148an\u00e9 Unreal Engine 5, modern\u00fdm hern\u00fdm dizajnom a nov\u00fdmi prekvapeniami, pri\u010dom re\u0161pektuje ducha a atmosf\u00e9ru debutov\u00e9ho dobrodru\u017estva Lary Croft.\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<\/div>\n<\/div>\n<aside aria-labelledby=\"related-stories--222757__title\" id=\"related-stories--222757\" class=\"curated-content-panel\">\n<div class=\"wp-block-columns has-border--top\">\n<div class=\"wp-block-column flex-basis-30\">\n<h2 id=\"related-stories--222757__title\"> S\u00favisiace pr\u00edbehy <span class=\"sr-only\">,za \u201eAko Tomb Raider: Legacy of Atlantis pretv\u00e1ra minulos\u0165 na \u017eiv\u00fa bud\u00facnos\u0165\u201c<\/span>\t\t\t\t\t<\/h2>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-70\">\n<div class=\"wp-block-columns\">\n<article class=\"wp-block-column flex-basis-33\">\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/11\/control-resonant-hands-on-melee-combat\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled CONTROL Resonant: Hands-On With This Ambitious Sequel\u2019s Shapeshifting Combat\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/CTRL_R_Key_Art_FINAL_4K_with_logo-68e9f884808979fdf185.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Control Resonant key art\" style=\"max-width: 100%\" \/><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Kateg\u00f3ria: <\/span>Hry<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/11\/control-resonant-hands-on-melee-combat\/\">CONTROL Resonant: Hands-on s t\u00fdmto ambici\u00f3znym pokra\u010dovan\u00edm Shapeshifting Combat<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/11\/stranger-than-heaven-rgg-studio-new-combat-system\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Stranger Than Heaven: We Grapple with RGG Studio\u2019s New Combat System\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/06-6a01b6c52df722a8ad8e.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Stranger Than Heaven Screenshot\" style=\"max-width: 100%\" \/><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Kateg\u00f3ria: <\/span>Hry<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/11\/stranger-than-heaven-rgg-studio-new-combat-system\/\">Stranger Than Heaven: Z\u00e1pas\u00edme s nov\u00fdm bojov\u00fdm syst\u00e9mom RGG Studio<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/11\/beastro-cozy-deckbuilder-out-now\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Beastro Brings a Traditional Card Game Spin to the Cozy Genre\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1633\" height=\"919\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/Beastro_Key-Art-f8d29057b9e246c90f8c.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Beastro key art\" style=\"max-width: 100%\" \/><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Kateg\u00f3ria: <\/span>Hry<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/11\/beastro-cozy-deckbuilder-out-now\/\">Beastro prin\u00e1\u0161a tradi\u010dn\u00fa kartov\u00fa hru do \u017e\u00e1nru Cozy<\/a><\/h3>\n<\/article><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<\/article>\n<p>Pr\u00edspevok <a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/11\/tomb-raider-legacy-of-atlantis-reimagining-interview\/\">Ako Tomb Raider: Legacy of Atlantis pretv\u00e1ra minulos\u0165 na \u017eiv\u00fa bud\u00facnos\u0165<\/a> sa objavil ako prv\u00fd na <a href=\"https:\/\/news.xbox.com\/en-us\">XBOX Wire<\/a>.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Kateg\u00f3ria: Hry11. j\u00fana 2026 Ako Tomb Raider: Legacy of Atlantis pretv\u00e1ra minulos\u0165 na \u017eiv\u00fa bud\u00facnos\u0165 Will Fulton, redaktor XBOX Wire Cel\u00e9 desa\u0165ro\u010die pred Nathanom Drakeom bola Lara Croft p\u00f4vodnou tv\u00e1rou kinematografick\u00fdch ak\u010dn\u00fdch dobrodru\u017en\u00fdch hier, debutovala v r. Tomb Raider (1996).&hellip;<\/p>\n","protected":false},"author":0,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[59,1],"tags":[],"class_list":["post-19237","post","type-post","status-publish","format-standard","hentry","category-mint-rss","category-nezaradene"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Ako Tomb Raider: Legacy of Atlantis pretv\u00e1ra minulos\u0165 na \u017eiv\u00fa bud\u00facnos\u0165 - consoleland.sk<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/consoleland.sk\/?p=19237\" \/>\n<meta property=\"og:locale\" content=\"sk_SK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ako Tomb Raider: Legacy of Atlantis pretv\u00e1ra minulos\u0165 na \u017eiv\u00fa bud\u00facnos\u0165 - consoleland.sk\" \/>\n<meta property=\"og:description\" content=\"Kateg\u00f3ria: Hry11. j\u00fana 2026 Ako Tomb Raider: Legacy of Atlantis pretv\u00e1ra minulos\u0165 na \u017eiv\u00fa bud\u00facnos\u0165 Will Fulton, redaktor XBOX Wire Cel\u00e9 desa\u0165ro\u010die pred Nathanom Drakeom bola Lara Croft p\u00f4vodnou tv\u00e1rou kinematografick\u00fdch ak\u010dn\u00fdch dobrodru\u017en\u00fdch hier, debutovala v r. 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