{"id":3097,"date":"2026-01-29T13:00:35","date_gmt":"2026-01-29T12:00:35","guid":{"rendered":"https:\/\/consoleland.sk\/?p=3097"},"modified":"2026-01-30T17:16:43","modified_gmt":"2026-01-30T16:16:43","slug":"rozhovor-dragon-quest-vii-reimagined-rucne-vyrabane-babiky","status":"publish","type":"post","link":"https:\/\/consoleland.sk\/?p=3097","title":{"rendered":"Rozhovor Dragon Quest VII Reimagined: ru\u010dne vyr\u00e1ban\u00e9 b\u00e1biky,\u2026"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55063685674_d03e0de4a3_o.jpg\" style=\"width: 100%\" \/><\/p>\n<div>\n<p class=\"\">Vydanie je napl\u00e1novan\u00e9 na 5. febru\u00e1ra <a href=\"https:\/\/www.playstation.com\/games\/dragon-quest-vii-reimagined\/\">Dragon Quest VII Reimagined<\/a> pre PlayStation 5 reinterpretuje klasick\u00fd titul PlayStation z roku 2000, Dragon Quest VII: Fragments of the Forgotten Past. Remake s v\u00fdrazn\u00fdmi vizu\u00e1lnymi 3D dior\u00e1mami s vr\u00facnou, ru\u010dne robenou b\u00e1bikovskou estetikou prin\u00e1\u0161a aj nov\u00e9 pr\u00edbehov\u00e9 l\u00ednie, vr\u00e1tane jedn\u00e9ho, \u200b\u200bktor\u00fd sp\u00e1ja hrdinu s jeho teraz u\u017e dospel\u00fdm priate\u013eom Kieferom.<\/p>\n<p class=\"\">Viac ako 25 rokov po p\u00f4vodnom vydan\u00ed sa producent Takeshi Ichikawa del\u00ed o poh\u013eady na kreat\u00edvny proces a rozhodnutia, ktor\u00e9 stoja za pretvoren\u00edm tohto ob\u013e\u00faben\u00e9ho RPG pre nov\u00fa gener\u00e1ciu.<\/p>\n<p>\u200b<a href=\"https:\/\/live.staticflickr.com\/65535\/55063685674_d03e0de4a3_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55063685674_d03e0de4a3_o.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"has-text-align-left\"><em>Takeshi Ichikawa, producent, Dragon Quest VII Reimagined\u00a0<\/em><\/p>\n<p class=\"\"><strong>PlayStation Blog: Predt\u00fdm, ne\u017e budeme diskutova\u0165 o pripravovanom Dragon Quest VII Reimagined, vr\u00e1\u0165me sa na chv\u00ed\u013eu k p\u00f4vodn\u00e9mu Dragon Quest VII: Fragments of the Forgotten Past, ktor\u00fd bol vydan\u00fd pre p\u00f4vodn\u00fa PlayStation v roku 2000. Titul vtedy pritiahol ve\u013ek\u00fa pozornos\u0165 ako prv\u00fd zo s\u00e9rie, ktor\u00fd obsahoval 3D polyg\u00f3ny a pon\u00fakal dobrodru\u017estvo, ktor\u00e9 trvalo viac ako 100 hod\u00edn. M\u00e1te nejak\u00e9 \u0161peci\u00e1lne spomienky na t\u00fato hru?<\/strong><\/p>\n<p class=\"\">Bol som mal\u00e9 die\u0165a na z\u00e1kladnej \u0161kole v roku 2000, tak\u017ee moje spomienky s\u00fa trochu rozmazan\u00e9, ale pam\u00e4t\u00e1m si, \u017ee som hral p\u00f4vodn\u00fd Dragon Quest VII. Je dos\u0165 z\u00e1bavn\u00e9, moja prv\u00e1 hra Dragon Quest nebola jednou z hlavn\u00fdch polo\u017eiek \u2013 bola to Dragon Quest Monsters Terry\u2019s Wonderland. Tak\u017ee ke\u010f som si kone\u010dne zahral jeden z hlavn\u00fdch dielov, bol som prekvapen\u00fd, ke\u010f som sa dozvedel, \u017ee v skuto\u010dnosti bojujete ako \u013eudsk\u00e9 postavy.<\/p>\n<p class=\"\">Dragon Quest VII je zn\u00e1my svoj\u00edm obrovsk\u00fdm rozsahom a chv\u00ed\u013eu trv\u00e1, k\u00fdm dosiahnete svoju prv\u00fa bitku. \u00daprimne, ako die\u0165a si pam\u00e4t\u00e1m, \u017ee som bol netrpezliv\u00fd a prem\u00fd\u0161\u013eal som, kedy za\u010dn\u00fa boje. Nakoniec som hru nedohral a \u010diasto\u010dne som to vzdal. Ke\u010f som sa v\u0161ak k hre vr\u00e1til nesk\u00f4r ako dospel\u00fd, bol som skuto\u010dne prekvapen\u00fd, ak\u00fd temn\u00fd a znepokojuj\u00faci bol svet hry a ako zvl\u00e1\u0161tne relevantn\u00fd v dne\u0161nej dobe.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55063685649_6c9577d80a_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55063685649_6c9577d80a_o.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"has-text-align-left has-small-font-size\"><em>*Sn\u00edmka obrazovky Dragon Quest VII: Fragments of the Forgotten Past na p\u00f4vodnej PlayStation<\/em><\/p>\n<p class=\"\"><strong>Je to jedno z melancholickej\u0161\u00edch diel v s\u00e9rii, v\u0161ak?<\/strong><\/p>\n<p>\u00e1no. V rozhovoroch s Yuji Horii, tvorcom s\u00e9rie, sme \u010dasto pou\u017e\u00edvali slovo \u201eiracion\u00e1lne\u201c na opis hern\u00e9ho sveta a jeho t\u00e9m.<\/p>\n<p><strong>Ktor\u00e9 \u010dasti hry sa v\u00e1m zdali iracion\u00e1lne?<\/strong><\/p>\n<p>Aj ke\u010f protagonisti neurobili ni\u010d mimoriadne zl\u00e9, pr\u00edbeh sa neust\u00e1le un\u00e1\u0161a do temnej\u0161\u00edch oblast\u00ed a ukazuje surov\u00e9, \u0161kared\u00e9 str\u00e1nky \u013eudskej povahy. Mysl\u00edm si, \u017ee nedostatok sp\u00e1sy a pocit nespravodlivosti sp\u00f4sobil, \u017ee hra sa ob\u010das c\u00edtila iracion\u00e1lne.<\/p>\n<p><strong>A tento Dragon Quest VII je teraz preroben\u00fd ako Dragon Quest VII Reimagined. M\u00f4\u017eete n\u00e1m poveda\u0165, ako tento projekt prv\u00fdkr\u00e1t vznikol?<\/strong><\/p>\n<p>P\u00f4vodn\u00e1 hra vy\u0161la v roku 2000 a svoje 25. v\u00fdro\u010die osl\u00e1vila v roku 2025. C\u00edtili sme, \u017ee jej osobit\u00fd svet a pr\u00edbeh dnes u hr\u00e1\u010dov zarezonuje e\u0161te silnej\u0161ie, \u010do viedlo k spusteniu tohto projektu.<\/p>\n<p><strong>Pre\u010do ste sa rozhodli vyvin\u00fa\u0165 \u00fapln\u00fd remake od z\u00e1kladov, a nie remaster?<\/strong><\/p>\n<p>Po 25 rokoch sme chceli vytvori\u0165 hru, ktor\u00e1 bude z\u00e1bavn\u00e1 pre minul\u00fdch hr\u00e1\u010dov aj pre nov\u00fdch hr\u00e1\u010dov s\u00e9rie. Preto sme sa vr\u00e1tili a presk\u00famali ka\u017ed\u00fd jeden prvok od za\u010diatku a v\u0161etko prestavali pre \u0161ir\u0161ie publikum.<\/p>\n<p><strong>Zisti\u0165, kde za\u010da\u0165 v epose presahuj\u00facej 100 hod\u00edn, znie dos\u0165 sk\u013eu\u010duj\u00faco. Ak\u00e1 bola va\u0161a hlavn\u00e1 z\u00e1sada a ak\u00fd typ sk\u00fasenosti ste si predstavovali?<\/strong><\/p>\n<p>N\u00e1\u0161 z\u00e1kladn\u00fd koncept bol \u201enostalgick\u00fd, no z\u00e1rove\u0148 inovat\u00edvny\u201c. Na\u0161\u00edm cie\u013eom bolo zachova\u0165 charakteristick\u00fa podstatu a nostalgick\u00e9 \u010daro Dragon Quest VII a z\u00e1rove\u0148 prida\u0165 nov\u00e9 prvky, o ktor\u00fdch sme si mysleli, \u017ee sa hodia ako posledn\u00fd diel s\u00e9rie. V\u00fdvoj sa to\u010dil okolo troch k\u013e\u00fa\u010dov\u00fdch pilierov: pr\u00edbeh, vizu\u00e1l a boj.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55063685659_5336fac2df_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55063685659_5336fac2df_o.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"\"><strong>Ak\u00fd druh vstupu dal Yuji Horii, ke\u010f videl v\u00e1\u0161 n\u00e1vrh?<\/strong><\/p>\n<p>,Horii-sanovi sme predlo\u017eili my\u0161lienku re\u0161trukturaliz\u00e1cie v\u0161etk\u00e9ho okolo t\u00fdchto troch pilierov, prepracovania r\u00e1mca rozpr\u00e1vania a pridania nov\u00fdch dejov\u00fdch l\u00edni\u00ed pre ur\u010dit\u00e9 postavy, aby sme vytvorili hlb\u0161ie emocion\u00e1lne spojenie s hr\u00e1\u010dmi. Hne\u010f bol na palube.<\/p>\n<p><strong>Poskytol Horii-san po\u010das v\u00fdvoja nejak\u00fa sp\u00e4tn\u00fa v\u00e4zbu?<\/strong><\/p>\n<p>Dal n\u00e1m vstup do pou\u017e\u00edvate\u013esk\u00e9ho rozhrania. Minul\u00e9 hry Dragon Quest sa prilepili na rozhrania zalo\u017een\u00e9 na vyskakovac\u00edch okn\u00e1ch, ale tentoraz sme pou\u017eili karty pre hlavn\u00fa ponuku, \u010do bol odv\u00e1\u017eny krok. Horii-sanovi sa p\u00e1\u010dil celkov\u00fd dojem, ale navrhol vylep\u0161enia pre konkr\u00e9tne prvky, ako napr\u00edklad n\u00e1kupn\u00e9 rozhranie. Jeho poznatky n\u00e1m pomohli vytvori\u0165 pou\u017e\u00edvate\u013esky pr\u00edvetivej\u0161ie pou\u017e\u00edvate\u013esk\u00e9 rozhranie.<\/p>\n<p><strong>Ako tri hlavn\u00e9 piliere ste zd\u00f4raznili pr\u00edbeh, vizu\u00e1l a boj. Mohli by ste upresni\u0165 zmeny, ktor\u00e9 v\u00e1\u0161 t\u00edm urobil v pr\u00edbehu?<\/strong><\/p>\n<p>Pri zachovan\u00ed osobitej atmosf\u00e9ry a atmosf\u00e9ry origin\u00e1lu sme vylep\u0161ili \u010dasti pr\u00edbehu \u2013 ktor\u00e9 m\u00f4\u017eu presiahnu\u0165 100+ hod\u00edn \u2013 ktor\u00e9 sa zdaj\u00fa by\u0165 zbyto\u010dn\u00e9. Zamerali sme sa na zefekt\u00edvnenie celkovej \u0161trukt\u00fary rozpr\u00e1vania, aby bolo \u013eah\u0161ie sledova\u0165 a ponori\u0165 sa do\u0148.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55063685594_6dc8e1efda_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55063685594_6dc8e1efda_o.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"\"><strong>\u00c1no, celkov\u00fd pr\u00edbeh sa mi zdal tesnej\u0161\u00ed, ke\u010f som si prehral uk\u00e1\u017eku. Spomenuli ste, \u017ee ste pr\u00edbeh len neostrihali; pridali ste aj nov\u00e9 pr\u00edbehy?<\/strong><\/p>\n<p>je to tak. Orezali sme alebo zhustili \u010dasti, ktor\u00e9 hlboko neovplyvnili hlavn\u00fd pr\u00edbeh, a z\u00e1rove\u0148 sme pridali nov\u00e9 scen\u00e1re. Napr\u00edklad stretnutie s dospel\u00fdm Kieferom d\u00e1va origin\u00e1lnym fan\u00fa\u0161ikom nie\u010do nov\u00e9, z \u010doho sa m\u00f4\u017eu te\u0161i\u0165.<\/p>\n<p><strong>Hr\u00e1 v pr\u00edbehu ve\u013ek\u00fa rolu dospel\u00fd Kiefer?<\/strong><\/p>\n<p>\u00c1no, spr\u00e1vne sa objavuje ako s\u00fa\u010das\u0165 nov\u00e9ho pr\u00edbehu. Nem\u00f4\u017eem \u00eds\u0165 do detailov, preto\u017ee je to neoddelite\u013en\u00e1 s\u00fa\u010das\u0165 pr\u00edbehu, ale te\u0161\u00edm sa, \u017ee to hr\u00e1\u010di za\u017eij\u00fa na vlastnej ko\u017ei.<\/p>\n<p><strong>Po\u010fme sa porozpr\u00e1va\u0165 o grafike \u2013 vizu\u00e1l ako b\u00e1bika naozaj vynik\u00e1. Pre\u010do ste si vybrali tento \u0161t\u00fdl?<\/strong><\/p>\n<p>Akira Toriyama dohliadal na n\u00e1vrhy post\u00e1v pre s\u00e9riu Dragon Quest a Dragon Quest VII vynikal svojimi roztomil\u00fdmi n\u00e1vrhmi post\u00e1v s krat\u0161\u00edmi proporciami. Zvolili sme estetick\u00fd vzh\u013ead b\u00e1biky, ktor\u00fd tomu zodpoved\u00e1. Vzh\u013eadom na celosvetov\u00fa popularitu vizu\u00e1lov in\u0161pirovan\u00fdch b\u00e1bikami vo filmoch a hr\u00e1ch sme si mysleli, \u017ee tento \u0161t\u00fdl by dokonale vyhovoval Dragon Quest VII.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55063437706_74be03277f_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55063437706_74be03277f_o.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"\"><strong>Ch\u00e1pem, \u017ee proces tvorby postavy bol tie\u017e jedine\u010dn\u00fd. Pracovali ste s remeseln\u00edkmi s b\u00e1bikami, aby ste ru\u010dne vyr\u00e1bali dreven\u00e9 b\u00e1biky, fotografovali ste ich a premenili ste ich na modely CG.<\/strong><\/p>\n<p>\u00e1no. Vzh\u013eadom na mot\u00edv b\u00e1biky sa skenovanie skuto\u010dn\u00fdch b\u00e1bik javilo ako najlep\u0161ia met\u00f3da na prichytenie text\u00fary a vytvorenie v\u00fdrazn\u00e9ho vizu\u00e1lneho \u0161t\u00fdlu. Poverili sme \u0161t\u00fadio Nova, japonsk\u00e9 \u0161t\u00fadio pre b\u00e1biky, aby ru\u010dne vyrobilo b\u00e1biky hlavn\u00fdch post\u00e1v, potom sme ich naskenovali, aby sme zachytili ich jedine\u010dn\u00fa text\u00faru v hre.<\/p>\n<p><strong>Zamatov\u00e1 text\u00fara Kieferovho oble\u010denia a podobn\u00e9 detaily s\u00fa ve\u013emi realistick\u00e9. Existuj\u00fa nejak\u00e9 vizu\u00e1lne prvky, ktor\u00fdm chcete, aby hr\u00e1\u010di venovali osobitn\u00fa pozornos\u0165?<\/strong><\/p>\n<p>Venovali sme ve\u013ek\u00fa pozornos\u0165 oble\u010deniu ka\u017edej postavy. Kiefer m\u00e1 na sebe luxusn\u00fd kr\u00e1\u013eovsk\u00fd odev vhodn\u00fd pre princa, zatia\u013e \u010do hlavn\u00fd hrdina, syn ryb\u00e1ra, m\u00e1 na sebe nie\u010do skromnej\u0161ie a Maribel, starostova dc\u00e9ra, m\u00e1 na sebe elegantn\u00e9 ma\u0161karn\u00e9 \u0161aty. Najd\u00f4le\u017eitej\u0161ie s\u00fa jemn\u00e9 detaily, ako napr\u00edklad opotrebovan\u00e1, o\u0161\u00fachan\u00e1 text\u00fara na ko\u017een\u00fdch top\u00e1nkach hlavn\u00e9ho hrdinu. Ak budete pozorne sledova\u0165, n\u00e1jdete ve\u013ea skryt\u00fdch detailov.<\/p>\n<p><strong>Prostredia a budovy tie\u017e hladko spl\u00fdvaj\u00fa s postavami podobn\u00fdmi b\u00e1bik\u00e1m. M\u00f4\u017eete op\u00edsa\u0165 proces tvorby?<\/strong><\/p>\n<p>Ke\u010f sme sa usadili na mot\u00edve b\u00e1bik, \u0161tylizovali sme mest\u00e1 ako dior\u00e1my a budovy ako dom\u010deky pre b\u00e1biky, aby dop\u013a\u0148ali postavy. Mysl\u00edm, \u017ee dominantou je rodn\u00e9 mesto hlavn\u00e9ho hrdinu, ostrov Estard. Na tejto oblasti sme za\u010dali pracova\u0165 ako prv\u00ed, preto sme vynalo\u017eili \u010fal\u0161ie \u00fasilie na vytvorenie Estardu.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55063789720_f8c0baeb67_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55063789720_f8c0baeb67_o.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"\"><strong>Origin\u00e1l v\u00e1m umo\u017e\u0148uje ot\u00e1\u010da\u0165 fotoapar\u00e1tom, aby ste na\u0161li skryt\u00e9 truhlice, hrnce a sudy. To bolo tie\u017e verne obnoven\u00e9.<\/strong><\/p>\n<p>,je to tak. Ot\u00e1\u010danie fotoapar\u00e1tu za \u00fa\u010delom prieskumu bolo k\u013e\u00fa\u010dovou funkciou v origin\u00e1li, tak\u017ee sme si ho ponechali. D\u00fafame, \u017ee hr\u00e1\u010di tr\u00e1via \u010das sk\u00faman\u00edm ka\u017ed\u00e9ho z\u00e1kutia.<\/p>\n<p><strong>Hovorme o poslednom pilieri troch: boji. Ak\u00e9 my\u0161lienky st\u00e1li za jeho prestavbou?<\/strong><\/p>\n<p>Z\u00e1kladnou my\u0161lienkou bolo udr\u017ea\u0165 pravideln\u00e9 bitky \u201er\u00fdchle a svi\u017en\u00e9\u201c a z\u00e1rove\u0148 urobi\u0165 boje proti tvrd\u0161\u00edm nepriate\u013eom \u201eintenz\u00edvnej\u0161ie a premyslenej\u0161ie\u201c. Pri be\u017enom boji sme sa zamerali na tempo, ako napr\u00edklad pridanie mo\u017enost\u00ed r\u00fdchlosti bitky a funkcie \u201eField Attack\u201c, kde m\u00f4\u017eete strie\u013ea\u0165 na slab\u0161\u00edch nepriate\u013eov, ke\u010f va\u0161a skupina st\u00fapa.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55063789690_61180a3863_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55063789690_61180a3863_o.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"\">Medzit\u00fdm s\u00fa siln\u00e9 nepriate\u013esk\u00e9 stretnutia k\u013e\u00fa\u010dov\u00fdmi pr\u00edbehov\u00fdmi momentmi, tak\u017ee sme chceli, aby hr\u00e1\u010di tr\u00e1vili \u010das strat\u00e9giou a postupovali pomaly. Niektor\u00e9 s\u00faboje boli nakoniec dos\u0165 n\u00e1ro\u010dn\u00e9, ale od Horii-sana sme dostali pe\u010diatku, ke\u010f to vysk\u00fa\u0161al, tak\u017ee ver\u00edm, \u017ee sme dosiahli dobr\u00fa rovnov\u00e1hu.<\/p>\n<p><strong>Povedzte n\u00e1m o syst\u00e9me povolan\u00ed. \u0160peci\u00e1lne odborn\u00e9 v\u00fdhody sa aktivuj\u00fa, ke\u010f sa postava \u201evypracuje\u201c. Ako tento nov\u00fd mechanik rob\u00ed boj dynamickej\u0161\u00edm a p\u00fatavej\u0161\u00edm?<\/strong><\/p>\n<p>Postavy sa \u201euvo\u013enia\u201c v optim\u00e1lnych momentoch po\u010das bitky. Uvo\u013e\u0148uje siln\u00e9 efekty zalo\u017een\u00e9 na va\u0161om povolan\u00ed a akon\u00e1hle dok\u00e1\u017eete \u201eMoonlight\u201c dve povolania, m\u00f4\u017eete si vybavi\u0165 dve odborn\u00e9 v\u00fdhody s\u00fa\u010dasne. Experimentovanie s r\u00f4znymi kombin\u00e1ciami povolan\u00ed je ve\u013emi z\u00e1bavn\u00e9.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55062536737_cb0e3e7567_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55062536737_cb0e3e7567_o.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"\"><strong>Ako funguje funkcia Moonlighting?<\/strong><\/p>\n<p>Ako pr\u00edbeh napreduje a spr\u00edstup\u0148uj\u00fa sa zmeny povolania, m\u00f4\u017eete si vybra\u0165 jedno preferovan\u00e9 povolanie, napr\u00edklad bojovn\u00edk alebo m\u00e1g. \u010ealej v hre odomknete mo\u017enos\u0165 \u201eMoonlight\u201c dve povolania. Po\u010das bitiek m\u00f4\u017eete vyu\u017e\u00edva\u0165 zru\u010dnosti a v\u00fdhody z oboch povolan\u00ed. Charakteristick\u00e9 vlastnosti s\u00fa tie\u017e kombinovan\u00e9, \u010do v\u00fdrazne ovplyv\u0148uje celkov\u00e9 schopnosti va\u0161ej postavy.<\/p>\n<p><strong>Tak\u017ee hr\u00e1\u010di m\u00f4\u017eu kombinova\u0165 ak\u00e9ko\u013evek povolania, ktor\u00e9 chc\u00fa?<\/strong><\/p>\n<p>\u00e1no. M\u00f4\u017eete napr\u00edklad kombinova\u0165 bojovn\u00edka a bojov\u00e9ho umelca pre siln\u00e9ho \u00fato\u010dn\u00edka alebo sp\u00e1rova\u0165 bojovn\u00edka s k\u0148azom pre vyv\u00e1\u017een\u00e9ho bojovn\u00edka. V\u00fdber je na v\u00e1s v z\u00e1vislosti od v\u00e1\u0161ho hern\u00e9ho \u0161t\u00fdlu. Ke\u010f va\u0161e za\u010diato\u010dn\u00edcke povolania dosiahnu maxim\u00e1lnu odbornos\u0165, odomkn\u00fa sa v\u00e1m stredne pokro\u010dil\u00e9 povolania, ktor\u00e9 m\u00f4\u017eete pou\u017ei\u0165 aj na Moonlight. Ovl\u00e1danie bojovn\u00edka aj bojov\u00e9ho umelca odomkne gladiatriu, ktor\u00fa potom mo\u017eno sp\u00e1rova\u0165 s povolan\u00edm za\u010diato\u010dn\u00edka alebo s in\u00fdm povolan\u00edm pre pokro\u010dil\u00fdch.<\/p>\n<p><strong>Buccanham Palace: Battle Arena bola pridan\u00e1 ako extra funkcia. Ak\u00e9 s\u00fa jeho k\u013e\u00fa\u010dov\u00e9 body?<\/strong><\/p>\n<p>Battle Arena je jedn\u00fdm z nov\u00fdch ved\u013eaj\u0161\u00edch obsahov. V\u010faka svojmu jedine\u010dn\u00e9mu form\u00e1tu prin\u00e1\u0161a s\u00faboje na rozdiel od be\u017en\u00fdch bitiek o nov\u00fd z\u00e1\u017eitok. K dispoz\u00edcii je tie\u017e obsah navrhnut\u00fd tak, aby otestoval va\u0161u silu, tak\u017ee hr\u00e1\u010di m\u00f4\u017eu sko\u010di\u0165 a otestova\u0165 svoje limity.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55063437666_fe2b503e30_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55063437666_fe2b503e30_o.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"\"><strong>V \u010dom sa l\u00ed\u0161i od be\u017en\u00fdch bitiek?<\/strong><\/p>\n<p>Pravideln\u00e9 bitky sa ved\u00fa s partiou a\u017e \u0161tyroch \u010dlenov, ale v Battle Arene si vyberiete jednu postavu, ktor\u00e1 bude bojova\u0165 sama. Hr\u00e1\u010di m\u00f4\u017eu porazi\u0165 v\u00fdzvy, aby z\u00edskali odmeny, a ak skon\u010dia v r\u00e1mci stanoven\u00e9ho po\u010dtu \u0165ahov, m\u00f4\u017eu vyhra\u0165 e\u0161te lep\u0161ie ceny. D\u00fafame, \u017ee tieto extra odmeny v\u00e1m cestu trochu u\u013eah\u010dia.<\/p>\n<p><strong>Ke\u010f u\u017e hovor\u00edme o odmen\u00e1ch, hodnotn\u00e9 predmety m\u00f4\u017eete z\u00edska\u0165 aj z panela \u0161\u0165astia.<\/strong><\/p>\n<p>je to tak. Bojov\u00e1 ar\u00e9na aj Lucky Panel v\u00e1s niekedy m\u00f4\u017eu odmeni\u0165 mocn\u00fdmi predmetmi alebo zbra\u0148ami, ktor\u00e9 si v danom momente pr\u00edbehu be\u017ene nem\u00f4\u017eete vzia\u0165. Horii-san to \u010dasto naz\u00fdva \u201epodv\u00e1dzanie\u201c (smiech). Samozrejme, v skuto\u010dnosti to nie je podv\u00e1dzanie a z\u00edskavanie v\u00fdhody t\u00fdmto sp\u00f4sobom je ve\u013emi z\u00e1bavn\u00e9, tak\u017ee povzbudzujeme hr\u00e1\u010dov, aby na\u010falej sk\u00fa\u0161ali svoje \u0161\u0165astie.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55063685604_94b573f0eb_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55063685604_94b573f0eb_o.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"\"><strong>Prijali ste nejak\u00e9 nov\u00e9 pr\u00edstupy k v\u00fdrobe?<\/strong><\/p>\n<p>Prv\u00fdkr\u00e1t sme pridali hlasov\u00e9 prejavy k Dragon Quest VII. Bitky a dobrodru\u017estv\u00e1 s\u00fa ove\u013ea pohlcuj\u00facej\u0161ie a pr\u00edbeh v\u00e1s vtiahne priamo do seba. Hlasov\u00ed herci skuto\u010dne o\u017eivili postavy.,<\/p>\n<p><strong>Ke\u010f som hral s\u00e1m seba, celkov\u00e9 tempo sa mi zdalo v\u00fdrazne plynulej\u0161ie a z\u00e1rove\u0148 dokonale zachyt\u00e1valo jedine\u010dn\u00e9 \u010daro origin\u00e1lu. N\u00e1js\u0165 rovnov\u00e1hu medzi nostalgiou a modern\u00fdmi RPG \u0161tandardmi muselo by\u0165 dos\u0165 n\u00e1ro\u010dn\u00e9.<\/strong><\/p>\n<p>\u00e1no. S\u00e9ria Dragon Quest oslavuje tento rok svoje 40. v\u00fdro\u010die a u\u017e desa\u0165ro\u010dia si ju ob\u013e\u00fabilo to\u013eko \u013eud\u00ed. S vedom\u00edm na\u0161ich najoddanej\u0161\u00edch dlhodob\u00fdch fan\u00fa\u0161ikov sme uprednostnili rovnov\u00e1hu medzi nostalgiou a inov\u00e1ciami. Zabezpe\u010dili sme zachovanie klasick\u00e9ho pocitu a z\u00e1kladn\u00e9ho rozpr\u00e1vania, tak\u017ee si mysl\u00edm, \u017ee mnoh\u00e9 z cutsc\u00e9n prines\u00fa sp\u00e4\u0165 ve\u013ea em\u00f3ci\u00ed a spomienok z ich p\u00f4vodn\u00fdch prehrat\u00ed.<\/p>\n<p>Dragon Quest VII Reimagined vych\u00e1dza na PS5 5. febru\u00e1ra.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Vydanie je napl\u00e1novan\u00e9 na 5. febru\u00e1ra Dragon Quest VII Reimagined pre PlayStation 5 reinterpretuje klasick\u00fd titul PlayStation z roku 2000, Dragon Quest VII: Fragments of the Forgotten Past. Remake s v\u00fdrazn\u00fdmi vizu\u00e1lnymi 3D dior\u00e1mami s vr\u00facnou, ru\u010dne robenou b\u00e1bikovskou estetikou&hellip;<\/p>\n","protected":false},"author":0,"featured_media":3098,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[59,1],"tags":[],"class_list":["post-3097","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mint-rss","category-nezaradene"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Rozhovor Dragon Quest VII Reimagined: ru\u010dne vyr\u00e1ban\u00e9 b\u00e1biky,\u2026 - consoleland.sk<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/consoleland.sk\/?p=3097\" \/>\n<meta property=\"og:locale\" content=\"sk_SK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Rozhovor Dragon Quest VII Reimagined: ru\u010dne vyr\u00e1ban\u00e9 b\u00e1biky,\u2026 - consoleland.sk\" \/>\n<meta property=\"og:description\" content=\"Vydanie je napl\u00e1novan\u00e9 na 5. febru\u00e1ra Dragon Quest VII Reimagined pre PlayStation 5 reinterpretuje klasick\u00fd titul PlayStation z roku 2000, Dragon Quest VII: Fragments of the Forgotten Past. 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