{"id":33304,"date":"2026-09-17T17:00:00","date_gmt":"2026-09-17T15:00:00","guid":{"rendered":"https:\/\/consoleland.sk\/?p=33304"},"modified":"2026-09-17T21:15:38","modified_gmt":"2026-09-17T19:15:38","slug":"pat-rokov-soloveho-vyvoja-rozhovor-s-tvorcom-fontan-johnom-pywellom","status":"publish","type":"post","link":"https:\/\/consoleland.sk\/?p=33304","title":{"rendered":"P\u00e4\u0165 rokov s\u00f3lov\u00e9ho v\u00fdvoja \u2013 Rozhovor s tvorcom font\u00e1n Johnom Pywellom"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/09\/8-6d395e30cd3a26bcc357-1024x576.jpg\" style=\"width: 100%\" \/><\/p>\n<div>\n<div class=\"wp-block-xbox-summary\">\n<h3>Zhrnutie<\/h3>\n<ul>\n<li>Sp\u00fa\u0161\u0165ame dnes na XBOX.<\/li>\n<li>Johnov hern\u00fd dizajn a proces tvorby.<\/li>\n<li>Zdroje in\u0161pir\u00e1cie a t\u00edmov\u00e1 pr\u00e1ca po\u010das v\u00fdvoja.<\/li>\n<\/ul>\n<\/div>\n<p><em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/fountains\/9PB5NCPHBBD7\" data-type=\"link\" data-id=\"https:\/\/www.xbox.com\/en-US\/games\/store\/fountains\/9PB5NCPHBBD7\" target=\"_blank\" rel=\"noreferrer noopener\">Font\u00e1ny <\/a><\/em>je s\u00f3lo vyvinut\u00e1 Metroidvania in\u0161pirovan\u00e1 <em>Temn\u00e9 du\u0161e<\/em> a <em>Dut\u00fd rytier<\/em>, ktor\u00fa po\u010das piatich rokov vybudoval tvorca John Pywell. Po spusten\u00ed hry na XBOX sme s Pywellom hovorili o jej v\u00fdvoji, vplyvoch a ne\u010dakanom medzin\u00e1rodnom \u00faspechu.<\/p>\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"2560\" height=\"1440\" data-xwr-full-src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/09\/8-6d395e30cd3a26bcc357-scaled.jpg\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/09\/8-6d395e30cd3a26bcc357-1024x576.jpg\" alt=\"FOUNTAINS screenshot\" class=\"wp-image-226246\" style=\"max-width: 100%\" \/><\/figure>\n<p><strong>Sam<\/strong>: Najprv n\u00e1m teda povedzte nie\u010do o sebe \u2013 stru\u010dn\u00e9 predstavenie v\u0161etk\u00e9ho, \u010do by ste chceli alebo nepovedali.<\/p>\n<p><strong>J\u00e1n: <\/strong>Som John Pywell, absolvent informatiky z Kanady. V polovici strednej \u0161koly som absolvoval svoj prv\u00fd kurz po\u010d\u00edta\u010dov\u00e9ho programovania a ke\u010f som si uvedomil, \u017ee som v tom dobr\u00fd, neprestal som. Pracujem na pln\u00fd \u00fav\u00e4zok v ter\u00e9ne, plus kopec vo\u013en\u00e9ho \u010dasu, ako vid\u00edte.<\/p>\n<p><strong>Sam<\/strong>: Ak\u00e1 bola va\u0161a najstar\u0161ia spomienka na videohry?<\/p>\n<p><strong>J\u00e1n: <\/strong>Mysl\u00edm, \u017ee moja najstar\u0161ia spomienka na videohry bola, ke\u010f som videl svojho star\u0161ieho brata hra\u0165 z\u00e1vodn\u00fa hru na na\u0161ej pracovnej ploche so syst\u00e9mom Windows XP. Prv\u00e1 videohra, ktor\u00fa si pam\u00e4t\u00e1m, je <em>Wii Sports<\/em>, okolo roku 2006. Mal som asi \u0161es\u0165 rokov a rodi\u010dia ma priviedli na nejak\u00fa technologick\u00fa v\u00fdstavu na na\u0161ej miestnej univerzite. Bola tam uk\u00e1\u017eka novovydanej Wii, ktorou si pam\u00e4t\u00e1m, \u017ee ma o\u010darila. O nieko\u013eko mesiacov nesk\u00f4r sme mali jednu vlastn\u00fa, a <em>Wii Sports<\/em> je hra, ktor\u00e1 sa dod\u00e1va so syst\u00e9mom.<\/p>\n<p><strong>Sam<\/strong>: Mohli by ste n\u00e1m poveda\u0165 nejak\u00e9 svoje ob\u013e\u00faben\u00e9 hry? Vid\u00edte nie\u010do z t\u00fdchto hier? <em>Font\u00e1ny<\/em>?<\/p>\n<p><strong>J\u00e1n: <\/strong>No, to by mohlo by\u0165 zrejm\u00e9 z obsahu <em>Font\u00e1ny<\/em>, ale <em>Dark Souls 1<\/em> je moja najob\u013e\u00fabenej\u0161ia hra pre jedn\u00e9ho hr\u00e1\u010da v\u0161etk\u00fdch \u010dias. Kr\u00faten\u00fd, do seba zapadaj\u00faci svetov\u00fd dizajn prvej hry zo s\u00e9rie je pre m\u0148a tak\u00fd z\u00e1hadn\u00fd. Po dohran\u00ed som si prial, aby tak\u00fdchto hier s dizajnom sveta bolo viac a pokra\u010dovania s\u00fa bohu\u017eia\u013e line\u00e1rnej\u0161ie. To je jeden z hlavn\u00fdch d\u00f4vodov, ktor\u00e9 som urobil <em>Font\u00e1ny<\/em>. \u010eal\u0161ia moja ob\u013e\u00faben\u00e1 hra je <em>Uspokojiv\u00e9<\/em>. Ak o tom neviete, je to hra na budovanie tov\u00e1rne z poh\u013eadu prvej osoby. O\u010dividne to nie je ni\u010d podobn\u00e9 <em>Font\u00e1ny<\/em>, ale milujem optimaliz\u00e1ciu a rie\u0161enie probl\u00e9mov, tak\u017ee si mysl\u00edm, \u017ee to oslov\u00ed program\u00e1torsk\u00fa \u010das\u0165 m\u00f4jho mozgu.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"2560\" height=\"1440\" data-xwr-full-src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/09\/4-8831ec6abad1fefe4831-scaled.jpg\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/09\/4-8831ec6abad1fefe4831-1024x576.jpg\" alt=\"FOUNTAINS screenshot\" class=\"wp-image-226242\" style=\"max-width: 100%\" \/><\/figure>\n<p><strong>Sam<\/strong>: \u010co bolo va\u0161ou hlavnou motiv\u00e1ciou pri tvorbe <em>Font\u00e1ny<\/em>? Dozrie\u0165 videohru a\u017e do konca nie je \u013eahk\u00e1 \u00faloha.<\/p>\n<p><strong>J\u00e1n:<\/strong> Ako som u\u017e spom\u00ednal, milujem, ke\u010f s\u00fa hry tajomn\u00e9. Ke\u010f v RPG n\u00e1jdete tajomstvo, niekedy m\u00e1te pocit, \u017ee ste prv\u00fd \u010dlovek, ktor\u00fd t\u00fato \u010das\u0165 hry videl. M\u00f4j cie\u013e pri tvorbe <em>Font\u00e1ny<\/em> bolo vytvori\u0165 svet so skuto\u010dn\u00fdm pocitom tajomstva. Ak hr\u00e1te hru, v\u0161imnete si to; prakticky ni\u010d v\u00e1m nehovor\u00ed, ak\u00fd je v\u00e1\u0161 cie\u013e alebo kam \u00eds\u0165. Va\u0161ou jedinou mo\u017enos\u0165ou je presk\u00fama\u0165 svet a odhali\u0165 pr\u00edbeh pre seba. <\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1920\" height=\"1080\" data-xwr-full-src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/09\/Asset-1-Squid-Concept-Art-a9809d4e16d8ce439152.jpg\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/09\/Asset-1-Squid-Concept-Art-a9809d4e16d8ce439152-1024x576.jpg\" alt=\"FOUNTAINS screenshot\" class=\"wp-image-226247\" style=\"max-width: 100%\" \/><figcaption class=\"wp-element-caption\"><em>\u201eV\u00e4\u010d\u0161ina \u201akoncep\u010dn\u00fdch umen\u00ed\u2018, ktor\u00e9 som vytvoril, je zameran\u00e1 hlavne na hrate\u013enos\u0165 a vyzer\u00e1, ako keby to nakreslilo p\u00e4\u0165ro\u010dn\u00e9 die\u0165a\u201c<\/em><\/figcaption><\/figure>\n<\/p>\n<p><strong>Sam<\/strong>: Ako ste si v hre vybrali mechanizmy na boj a prieskum?<\/p>\n<p><strong>John<\/strong>: Mechanizmy na prieskum s\u00fa ve\u013emi in\u0161pirovan\u00e9 \u017e\u00e1nrom Metroidvania. Hlavnou my\u0161lienkou je, \u017ee cel\u00fd svet je v\u00e1m v\u017edy technicky otvoren\u00fd, ale existuj\u00fa ur\u010dit\u00e9 n\u00e1stroje a zru\u010dnosti, ktor\u00e9 mus\u00edte z\u00edska\u0165, aby ste napredovali. To vytv\u00e1ra uspokojuj\u00facu slu\u010dku, v ktorej hr\u00e1\u010di narazia na prek\u00e1\u017eku, zaznamenaj\u00fa si ju a nesk\u00f4r sa vr\u00e1tia so spr\u00e1vnou zru\u010dnos\u0165ou alebo predmetom, aby sa posunuli vpred. Ide o odme\u0148ovanie zvedavosti a d\u00e1van\u00ed hr\u00e1\u010dom \u201eaha!\u201c momenty, ke\u010f sa postupne u\u010dia usporiadanie sveta a tajomstv\u00e1. Hlavn\u00e1 bojov\u00e1 mechanika zasahovania nepriate\u013eov, aby ste z\u00edskali sp\u00e4\u0165 svoj magick\u00fd zdroj, bola nehanebne ukradnut\u00e1 <em>Dut\u00fd rytier<\/em>, aj ke\u010f si nie som ist\u00fd, kto to prv\u00fd vyna\u0161iel. <em>Dut\u00fd rytier<\/em>,je moja ob\u013e\u00faben\u00e1 hra v \u017e\u00e1nri Metroidvania, tak\u017ee bola tie\u017e ve\u013ekou in\u0161pir\u00e1ciou pre hru zameran\u00fa na prieskum v <em>Font\u00e1ny<\/em>.<\/p>\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"2560\" height=\"1440\" data-xwr-full-src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/09\/7-e97466267af794825a3b-scaled.jpg\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/09\/7-e97466267af794825a3b-1024x576.jpg\" alt=\"FOUNTAINS screenshot\" class=\"wp-image-226245\" style=\"max-width: 100%\" \/><\/figure>\n<p><strong>Sam<\/strong>: \u010co bolo pri tvorbe hry najn\u00e1ro\u010dnej\u0161ie? Alebo ktor\u00e1 \u010das\u0165 trvala najdlh\u0161ie, k\u00fdm sa spravila?<\/p>\n<p><strong>John<\/strong>: Ke\u010f\u017ee som u\u017e mal sk\u00fasenosti s programovan\u00edm, naj\u0165a\u017e\u0161ie pre m\u0148a bolo nau\u010di\u0165 sa vytv\u00e1ra\u0165 pixel art. Ak sa pozriete na skor\u00e9 zostavenia hry, umenie bolo ove\u013ea rudiment\u00e1rnej\u0161ie a malo atmosf\u00e9ru \u201eMS Paint\u201c. Ke\u010f sa moje schopnosti zlep\u0161ili po\u010das pribli\u017ene piatich rokov v\u00fdvoja, vr\u00e1til som sa a nahradil som svoje hrozn\u00e9 ran\u00e9 umenie o nie\u010do menej hrozn\u00fdm umen\u00edm. M\u00f4\u017eete si tie\u017e v\u0161imn\u00fa\u0165, \u017ee \u010d\u00edm nesk\u00f4r vst\u00fapite do hry, postavy a nepriatelia s\u00fa postupne lep\u0161ie animovan\u00ed. Na za\u010diatku v\u00fdvoja som nepou\u017e\u00edval spr\u00e1vny softv\u00e9r, aby som mal dobr\u00fd n\u00e1h\u013ead na to, ako bud\u00fa vyzera\u0165 anim\u00e1cie post\u00e1v pred ich \u00fapln\u00fdm pridan\u00edm do hry. Tak\u017ee ve\u013ea ran\u00fdch anim\u00e1ci\u00ed je tam st\u00e1le a vyzeraj\u00fa trochu \u201etuh\u0161ie\u201c.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"2560\" height=\"1440\" data-xwr-full-src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/09\/1-fadf8237c05c44e7ed25-scaled.jpg\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/09\/1-fadf8237c05c44e7ed25-scaled.jpg\" alt=\"FOUNTAINS screenshot\" class=\"wp-image-226239\" style=\"max-width: 100%\" \/><figcaption class=\"wp-element-caption\"><em>&#8222;Som si ist\u00fd, \u017ee zlovestn\u00e1 entita uv\u00e4znen\u00e1 v kry\u0161t\u00e1li je schopn\u00e1 rozumu a na\u0161a diskusia bude prebieha\u0165 hladko.&#8220;<\/em><\/figcaption><\/figure>\n<\/p>\n<p><strong>Sam<\/strong>: C\u00edtili ste pri tvorbe hry nejak\u00e9 obmedzenia, alebo to bol bezprobl\u00e9mov\u00fd proces? Je nie\u010do, \u010do by ste chceli v bud\u00facnosti presk\u00fama\u0165 a \u010do by ste chceli presk\u00fama\u0165? <em>Font\u00e1ny<\/em> ale nedostal si pr\u00edle\u017eitos\u0165?<\/p>\n<p><strong>John<\/strong>: Verzia vydania <em>Font\u00e1ny<\/em> je kone\u010dn\u00fd produkt, ktor\u00fd som si v\u017edy predstavoval, ke\u010f som na \u0148om za\u010dal pracova\u0165. Je to tie\u017e ove\u013ea dlh\u0161ia hra, ako som si myslel, \u017ee som schopn\u00fd urobi\u0165. Prial by som si v\u0161ak, aby som mal viac \u010dasu na zapojenie nieko\u013ek\u00fdch \u010fal\u0161\u00edch *naozaj* tajn\u00fdch \u0161\u00e9fov. Existuj\u00fa samozrejme tajn\u00ed \u0161\u00e9fovia, ale ak by existovali tak\u00ed, ktor\u00fdch by dok\u00e1zalo n\u00e1js\u0165 len jedno percento hr\u00e1\u010dov, mysl\u00edm, \u017ee by to bolo naozaj skvel\u00e9. Bohu\u017eia\u013e, tr\u00e1vi\u0165 to\u013eko \u010dasu nie\u010d\u00edm, \u010do by videlo tak m\u00e1lo \u013eud\u00ed, nebolo v kart\u00e1ch, preto\u017ee posledn\u00fd boss vo fin\u00e1lnej hre bol pridan\u00fd len p\u00e1r mesiacov pred vydan\u00edm.<\/p>\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"2560\" height=\"1440\" data-xwr-full-src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/09\/5-81370dcf1d0c11b32c56-scaled.jpg\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/09\/5-81370dcf1d0c11b32c56-1024x576.jpg\" alt=\"FOUNTAINS screenshot\" class=\"wp-image-226243\" style=\"max-width: 100%\" \/><\/figure>\n<p><strong>Sam<\/strong>: Ako ste pristupovali k programovaniu a syst\u00e9mom hry?<\/p>\n<p><strong>John<\/strong>: Hra je nap\u00edsan\u00e1 v engine Godot. Vybral som si tento engine, preto\u017ee je to bezplatn\u00fd a open source projekt a (pod\u013ea m\u00f4jho n\u00e1zoru) najlep\u0161\u00ed v\u0161estrann\u00fd engine pre 2D hry. Ak to niekto \u010d\u00edta a zauj\u00edma sa o v\u00fdvoj hier, odpor\u00fa\u010dam za\u010da\u0165 Godotom. Samozrejme, motor nie je \u00faplne pripraven\u00fd na grafiku AAA, ale s\u00f3lo v\u00fdvoj\u00e1ri sa toho nemusia ob\u00e1va\u0165.<\/p>\n<p><strong>Sam<\/strong>: Ako ste sa dostali k hudbe hry?<\/p>\n<p><strong>John<\/strong>: Hudbu pre hru kompletne zlo\u017eil Travis Moberg a \u00faprimne, \u00faplne to vystihol. Vysvetlil som mu atmosf\u00e9ru, do ktorej som i\u0161iel \u2013 \u010di u\u017e bola stra\u0161ideln\u00e1, nap\u00e4t\u00e1 alebo pokojn\u00e1, a on sa nejak\u00fdm sp\u00f4sobom vr\u00e1til so skladbou, ktor\u00e1 dokonale vystihovala t\u00fato n\u00e1ladu. Jeho schopnos\u0165 prelo\u017ei\u0165 v\u00e1gne opisy do hudby, ktor\u00e1 p\u00f4sob\u00ed na mieste, je a\u017e neskuto\u010dn\u00e1. Soundtrack skuto\u010dne pom\u00e1ha ud\u00e1va\u0165 t\u00f3n celej hre a jeho pr\u00e1ca priniesla do z\u00e1\u017eitku \u00faplne nov\u00fa vrstvu h\u013abky.<\/p>\n<p><strong>Sam<\/strong>: Ak\u00fd druh m\u00e9di\u00ed ovplyvnil t\u00fato hru okrem hier? \u010ci u\u017e je to hudba alebo filmy at\u010f.<\/p>\n<p><strong>John<\/strong>: Fantasy film \u201eLabyrinth\u201c z roku 1986 vyd\u00e1va skuto\u010dne podobn\u00e9 vibr\u00e1cie, ak\u00e9 som chcel <em>Font\u00e1ny<\/em>. Je to trochu otrepan\u00e9, ale m\u00e1 podobn\u00e9 t\u00e9my: sk\u00famanie zvl\u00e1\u0161tneho sveta, postavy hovoriace v h\u00e1dank\u00e1ch a zmysel pre tajomstvo.<\/p>\n<p><strong>Sam<\/strong>: Mohli by ste hovori\u0165 o 3D modelovan\u00ed v hre, ako ste ich dosiahli?<\/p>\n<p><strong>John<\/strong>: V skuto\u010dnosti neexistuje \u017eiadne 3D modelovanie <em>Font\u00e1ny<\/em>,v\u00f4bec. V niektor\u00fdch \u010dastiach sa to tak m\u00f4\u017ee zda\u0165, ale v\u0161etko je vyroben\u00e9 z ploch\u00fdch 2D \u0161kriatkov. Existuje ur\u010dit\u00e1 n\u00faten\u00e1 perspekt\u00edva, aby sa zdalo, \u017ee maj\u00fa h\u013abku, ale v skuto\u010dnosti je v\u0161etko 2D. Jedin\u00fd pr\u00edpad, ke\u010f som pri v\u00fdvoji pou\u017eil 3D modelovanie, bolo, aby mi pomohlo vizualizova\u0165 perspekt\u00edvu jedn\u00e9ho z \u0161kriatkov \u201eto\u010dit\u00e9ho schodiska\u201c, ktor\u00e9 som nakreslil. Av\u0161ak p\u00f4vodn\u00fd prototyp, pre ktor\u00fd som robil <em>Font\u00e1ny<\/em> bola 3D hra zhora nadol, na rozdiel od \u00faplne 2D hry, ktor\u00e1 bola vydan\u00e1.<\/p>\n<p>Ak by to niekoho zauj\u00edmalo, je tu kr\u00e1tke video zobrazuj\u00face p\u00f4vodn\u00fd 3D prototyp <em>Font\u00e1ny<\/em> kan\u00e1l YouTube.<\/p>\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" data-xwr-full-src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/09\/Asset-3-Spritesheet-bb295de2d1300216dc53.jpg\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/09\/Asset-3-Spritesheet-bb295de2d1300216dc53-1024x576.jpg\" alt=\"FOUNTAINS screenshot\" class=\"wp-image-226249\" style=\"max-width: 100%\" \/><figcaption class=\"wp-element-caption\"><em>Spritesheet pre pohyby hlavnej postavy v jednej zo s\u00faprav brnen\u00ed<\/em><\/figcaption><\/figure>\n<\/p>\n<p><strong>Sam<\/strong>: Va\u0161a hra si z\u00edskala ve\u013ek\u00fa pozornos\u0165, mohli by ste porozpr\u00e1va\u0165 o svojich pocitoch z toho, \u017ee ste tak dobre zvl\u00e1dli vo svojom prvom komer\u010dnom \u00fasil\u00ed?<\/p>\n<p><strong>John<\/strong>: Ke\u010f som za\u010d\u00ednal s t\u00fdmto projektom, predstavoval som si, \u017ee ho bud\u00fa hra\u0165 len moji priatelia. Netu\u0161ila som, \u017ee sa to stane popul\u00e1rnym, o ni\u010d menej, \u017ee to \u013eudia bud\u00fa hra\u0165 cel\u00fa cestu v Japonsku. Ak by som mohol, osobne by som po\u010fakoval ka\u017ed\u00e9mu, kto hru hral.<\/p>\n<p>Chcete vidie\u0165 <em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/fountains\/9PB5NCPHBBD7\" data-type=\"link\" data-id=\"https:\/\/www.xbox.com\/en-US\/games\/store\/fountains\/9PB5NCPHBBD7\" target=\"_blank\" rel=\"noreferrer noopener\">Font\u00e1ny<\/a><\/em> v akcii pre seba? Hra a DLC s\u00fa teraz dostupn\u00e9!<\/p>\n<div id=\"msp1789601363081\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9PB5NCPHBBD7\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9PB5NCPHBBD7\" target=\"_blank\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.17314.14129754896175152.b9fce087-acf0-4f90-85ff-3bebec91f639.d6e536f4-576e-4717-871e-530a42f5cc07?w=400&amp;h=600\" alt=\"FOUNTAINS\" class=\"skip-lazy\" style=\"max-width: 100%\" \/><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-play-anywhere\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xpalogo_black.png\" alt=\"Xbox Play Anywhere\" class=\"skip-lazy\" style=\"max-width: 100%\" \/>\n\t\t\t\t\t<\/div>\n<\/p><\/div>\n<h2>FONT\u00c1NY<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Chrumkaj\u00face koaly<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-price\">\n\t\t\t\t<span>14,99 dol\u00e1rov<\/span>\n\t\t\t<\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9PB5NCPHBBD7\" target=\"_blank\">Z\u00edskajte to teraz<\/a>\n<\/div>\n<div class=\"mspb-bottom-badges\">\n\t\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\tFont\u00e1na mladosti bola ukryt\u00e1. Napriek tomu je predur\u010den\u00e9, \u017ee Usurper zabije Nestarn\u00faceho a e\u0161te raz ho odkryje. FOUNTAINS je ak\u010dn\u00e1 RPG podobn\u00e1 du\u0161iam postaven\u00e1 na prebojovan\u00ed sa cez labyrintov\u00fd prepojen\u00fd, bezprobl\u00e9mov\u00fd svet. V\u017eijete sa do role cudzinca s kapuc\u0148ou, ned\u00e1vno uv\u00e4znen\u00e9ho tyransk\u00fdm re\u017eimom. Podar\u00ed sa v\u00e1m utiec\u0165 a odhali\u0165 tajomstv\u00e1 tohto vojnou zni\u010den\u00e9ho imp\u00e9ria? N\u00e1ro\u010dn\u00fd, ale f\u00e9rov\u00fd bojPevn\u00fd a citliv\u00fd boj otestuje ka\u017ed\u00fd n\u00e1stroj a taktiku vo va\u0161om arzen\u00e1li, pri\u010dom odme\u0148uje presnos\u0165 a r\u00fdchle myslenie. Va\u0161i nepriatelia tvrdo zasiahnu a potrestaj\u00fa zav\u00e1hanie, \u010d\u00edm sa ka\u017ed\u00fd boj zmen\u00ed na intenz\u00edvny tam a sp\u00e4\u0165, kde sa vlna bitky m\u00f4\u017ee okam\u017eite zmeni\u0165. Nastavite\u013en\u00e9 nastavenia obtia\u017enosti v\u00e1m umo\u017enia za\u017ei\u0165 vzru\u0161enie presne v takej intenzite, po akej t\u00fa\u017eite, bez oh\u013eadu na va\u0161e sk\u00fasenosti. Prieskum, ktor\u00fd odme\u0148uje zvedavos\u0165Svet FOUNTAINS je jeden, bezprobl\u00e9mov\u00fd, obrovsk\u00fd dungeon. Je to pevne zbalen\u00fd labyrint, ktor\u00fd sa kr\u00fati a kr\u00fati sp\u00e4\u0165 na seba. V\u017edy objav\u00edte nie\u010do nov\u00e9: predmety, schopnosti a vylep\u0161enia na odomknutie nov\u00fdch \u010dast\u00ed sveta. Zanechajte svoju zna\u010dkuFOUNTAINS obsahuje online syst\u00e9m spr\u00e1v. Nechajte po celom svete rady, aby ste pomohli svojim kolegom, alebo ich oklamte, aby urobili nie\u010do hl\u00fape!\u2013 Ak\u010dn\u00fd boj podobn\u00fd du\u0161iam zasaden\u00fd do prepojen\u00e9ho sveta v \u0161t\u00fdle metroidvania.- N\u00e1jdite nov\u00e9 schopnosti a n\u00e1stroje, ktor\u00e9 v\u00e1m pom\u00f4\u017eu br\u00e1ni\u0165 sa a prech\u00e1dza\u0165 svetom.\u2013 Bohat\u00e1 temn\u00e1 fantasy trad\u00edcia rozpr\u00e1van\u00e1 prostredn\u00edctvom prieskumu a environment\u00e1lneho rozpr\u00e1vania.\u2013 Online syst\u00e9m spr\u00e1v pre interakciu s komunitou.- Tajomstv\u00e1 s\u00fa v\u0161ade, tak\u017ee v\u017edy d\u00e1vajte pozor!\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p>Pr\u00edspevok <a href=\"https:\/\/news.xbox.com\/en-us\/2026\/09\/17\/five-years-of-solo-development-interview\/\">P\u00e4\u0165 rokov s\u00f3lov\u00e9ho v\u00fdvoja \u2013 Rozhovor s tvorcom font\u00e1n Johnom Pywellom<\/a> sa objavil ako prv\u00fd na <a href=\"https:\/\/news.xbox.com\/en-us\">XBOX Wire<\/a>.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>ZhrnutieSp\u00fa\u0161\u0165ame dnes na XBOX.Johnov hern\u00fd dizajn a proces tvorby.Zdroje in\u0161pir\u00e1cie a t\u00edmov\u00e1 pr\u00e1ca po\u010das v\u00fdvoja.Font\u00e1ny je s\u00f3lo vyvinut\u00e1 Metroidvania in\u0161pirovan\u00e1 Temn\u00e9 du\u0161e a Dut\u00fd rytier, ktor\u00fa po\u010das piatich rokov vybudoval tvorca John Pywell. Po spusten\u00ed hry na XBOX sme s&hellip;<\/p>\n","protected":false},"author":0,"featured_media":33305,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[59,1],"tags":[],"class_list":["post-33304","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mint-rss","category-nezaradene"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>P\u00e4\u0165 rokov s\u00f3lov\u00e9ho v\u00fdvoja \u2013 Rozhovor s tvorcom font\u00e1n Johnom Pywellom - consoleland.sk<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/consoleland.sk\/?p=33304\" \/>\n<meta property=\"og:locale\" content=\"sk_SK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"P\u00e4\u0165 rokov s\u00f3lov\u00e9ho v\u00fdvoja \u2013 Rozhovor s tvorcom font\u00e1n Johnom Pywellom - consoleland.sk\" \/>\n<meta property=\"og:description\" content=\"ZhrnutieSp\u00fa\u0161\u0165ame dnes na XBOX.Johnov hern\u00fd dizajn a proces tvorby.Zdroje in\u0161pir\u00e1cie a t\u00edmov\u00e1 pr\u00e1ca po\u010das v\u00fdvoja.Font\u00e1ny je s\u00f3lo vyvinut\u00e1 Metroidvania in\u0161pirovan\u00e1 Temn\u00e9 du\u0161e a Dut\u00fd rytier, ktor\u00fa po\u010das piatich rokov vybudoval tvorca John Pywell. 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