{"id":37468,"date":"2026-10-22T11:59:38","date_gmt":"2026-10-22T09:59:38","guid":{"rendered":"https:\/\/consoleland.sk\/?p=37468"},"modified":"2026-10-23T13:15:34","modified_gmt":"2026-10-23T11:15:34","slug":"tomb-raider-legacy-of-atlantis-evolucia-dizajnu-lary-croft","status":"publish","type":"post","link":"https:\/\/consoleland.sk\/?p=37468","title":{"rendered":"Tomb Raider: Legacy of Atlantis \u2013 evol\u00facia dizajnu Lary Croft"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/i.ytimg.com\/vi\/eIt7RqriI-I\/hqdefault.jpg\" style=\"width: 100%\" \/><\/p>\n<div>\n<p class=\"wp-block-paragraph\">Ke\u010f Lara Croft prv\u00fdkr\u00e1t sko\u010dila na obrazovky v roku 1996, mala nieko\u013eko stoviek polyg\u00f3nov a hrs\u0165 pixelov. O tridsa\u0165 rokov nesk\u00f4r, <a href=\"https:\/\/www.playstation.com\/games\/tomb-raider-legacy-of-atlantis\/\">Tomb Raider: Legacy of Atlantis<\/a> znovu si predstavuje toho ist\u00e9ho dobrodruha s technol\u00f3giou, o akej p\u00f4vodn\u00fd t\u00edm mohol len sn\u00edva\u0165. Po\u010das toho v\u0161etk\u00e9ho st\u00e1l jeden cie\u013e: musela vyzera\u0165 ako Lara.<\/p>\n<p class=\"wp-block-paragraph\">Pre gener\u00e1ciu hr\u00e1\u010dov sa ich prv\u00e9 dobrodru\u017estvo s Larou rozvinulo na PlayStation. Tomb Raider a PlayStation spolu dospeli v polovici dev\u00e4\u0165desiatych rokov, pri\u010dom ka\u017ed\u00fd z nich pom\u00e1ha formova\u0165, ak\u00e1 by mohla by\u0165 nov\u00e1 \u00e9ra hier. O tridsa\u0165 rokov nesk\u00f4r toto spojenie st\u00e1le rezonuje a Larina posledn\u00e1 cesta pokra\u010duje na PlayStation 5.<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video\" data-youtube-id=\"eIt7RqriI-I\" data-title=\"\">\t<button class=\"youtube-video__load-button\">\t\t\t\t\t<title><\/title>\t\t\t\t\t\t<span class=\"screen-reader-text\">Prehra\u0165 video<\/span>\t<\/button>\t\t<img decoding=\"async\" src=\"https:\/\/blog.playstation.com\/content\/themes\/playstation-2018\/images\/placeholder.svg\" data-srcset=\"https:\/\/i.ytimg.com\/vi\/eIt7RqriI-I\/default.jpg 120w, https:\/\/i.ytimg.com\/vi\/eIt7RqriI-I\/mqdefault.jpg 320w, https:\/\/i.ytimg.com\/vi\/eIt7RqriI-I\/hqdefault.jpg 480w, https:\/\/i.ytimg.com\/vi\/eIt7RqriI-I\/sddefault.jpg 640w, https:\/\/i.ytimg.com\/vi\/eIt7RqriI-I\/maxresdefault.jpg 1280w\" data-sizes=\"(min-width: 1170px) 936px, (min-width: 960px) 80vw, 100vw\" data-src=\"https:\/\/i.ytimg.com\/vi\/eIt7RqriI-I\/hqdefault.jpg\" class=\"youtube-video__image-overlay lazy\" alt=\"Tomb Raider: Legacy of Atlantis \u2013 the evolution of Lara Croft\u2019s design\" style=\"max-width: 100%\">\t\t<a href=\"https:\/\/www.youtube.com\/watch?v=eIt7RqriI-I\" class=\"youtube-video__link\" aria-label=\"Play Video on YouTube. Opens in a new tab.\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">\t\t<\/p>\n<div class=\"youtube-video__icon\">\t\t\t\t\t<\/div>\n<div class=\"youtube-video__icon-external\">\t\t\t\t\t<\/div>\n<p>\t<\/a>\t<\/p>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div><\/div>\n<h2 class=\"wp-block-heading\"><strong>Stava\u0165 na origin\u00e1li<\/strong><\/h2>\n<blockquote class=\"wp-block-quote ps-author-quote is-style-psn-large has-max-width-75 has-margin-top-65 has-margin-bottom-65 is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><em>&#8222;Teraz m\u00e1me t\u00fato technol\u00f3giu a v\u00fdpo\u010dtov\u00fd v\u00fdkon, p\u00fdtame sa, ako z toho urob\u00edme Laru, ktor\u00e1 bude vyzera\u0165 \u010do najrealistickej\u0161ie, pri\u010dom zostaneme pri p\u00f4vodnom dizajne?&#8220;<\/em><\/p>\n<\/blockquote>\n<p class=\"wp-block-paragraph\">Pre t\u00edm post\u00e1v je dizajn z roku 1996 z\u00e1kladom ka\u017edej vo\u013eby. \u201eKe\u010f bola vyroben\u00e1 p\u00f4vodn\u00e1 Lara, mohli sme ma\u0165 len ur\u010dit\u00fd po\u010det polyg\u00f3nov, ur\u010dit\u00fd po\u010det text\u00far,\u201c hovor\u00ed Brendon Bengston z Crystal Dynamics. &#8222;Chceli sme urobi\u0165 ve\u013ea vec\u00ed, aby veci vyzerali realisticky, na \u010do sme jednoducho nemali technol\u00f3giu. Teraz m\u00e1me t\u00fato technol\u00f3giu a v\u00fdpo\u010dtov\u00fd v\u00fdkon, tak\u017ee sa p\u00fdtame, ako z tejto Lary urob\u00edme \u010do najrealistickej\u0161ie vyzeraj\u00facu Laru a z\u00e1rove\u0148 zostaneme pri p\u00f4vodnom dizajne?&#8220;<\/p>\n<p class=\"wp-block-paragraph\">Ka\u017ed\u00e1 gener\u00e1cia konzol odvtedy posunula tento dizajn o krok vpred. \u00c9ra Legend, Anniversary a Underworld pre PlayStation 2 dala Lare hlad\u0161iu geometriu a v\u00fdraznej\u0161iu anim\u00e1ciu a tril\u00f3gia Survivor posunula jej detaily a realizmus e\u0161te \u010falej. Ka\u017ed\u00fd skok pridal polyg\u00f3ny, text\u00faru a nuansy a ka\u017ed\u00fd z nich odpovedal na rovnak\u00fa siluetu z roku 1996.<\/p>\n<p class=\"wp-block-paragraph\">Pre koncep\u010dn\u00fd t\u00edm bola \u0165a\u017e\u0161ou v\u00fdzvou rovnov\u00e1ha: posun\u00fa\u0165 vernos\u0165 dopredu a z\u00e1rove\u0148 ju udr\u017ea\u0165 okam\u017eite rozpoznate\u013en\u00fa. \u201eChcete, aby sa c\u00edtili vierohodne, no z\u00e1rove\u0148 chcete, aby vyzerali rozpoznate\u013ene,\u201c hovor\u00ed Aleksandra Skiba, senior Character Concept Artist v Flying Wild Hog. &#8222;Mus\u00edte pr\u00eds\u0165 na to, \u010do m\u00f4\u017eete teraz urobi\u0165, aby ste ich zlep\u0161ili.&#8220;<\/p>\n<h2 class=\"wp-block-heading\"><strong>Vykreslenie \u017eiv\u00e9ho charakteru<\/strong><\/h2>\n<p class=\"wp-block-paragraph\">Skok z roku 1996 je najviac vidite\u013en\u00fd v detailoch, ktor\u00e9 boli kedysi nemo\u017en\u00e9. Vezmite jej vlasy. \u201eV prv\u00fdch dvoch hr\u00e1ch Tomb Raider to boli v\u0161etko polyg\u00f3ny, v\u0161etky ve\u013ek\u00e9 tvary,\u201c hovor\u00ed Bengston. &#8222;Teraz sme schopn\u00ed vytv\u00e1ra\u0165 vlasov\u00e9 karty a vytv\u00e1ra\u0165 presn\u00e9 pramene.&#8220; Karti\u010dky do vlasov s\u00fa tenk\u00e9, prekr\u00fdvaj\u00face sa pr\u00fa\u017eky poloprieh\u013eadnej \u0161trukt\u00fary, vrstven\u00e9 tak, aby napodob\u0148ovali skuto\u010dn\u00e9 chum\u00e1\u010de vlasov a nie pevn\u00e9, prilbovit\u00e9 tvary minulosti. Rozdiel je v pohybe. &#8222;Ako sa h\u00fdbe ofina? Ako vyzer\u00e1 konsk\u00fd chvost? Ak\u00fd je vrko\u010d? M\u00f4\u017eeme sa dosta\u0165 dovn\u00fatra a vytvori\u0165 ka\u017ed\u00fd k\u00fatik a \u0161trbinu.&#8220;<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55590034322_4dd8f16dbc_k.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55590034322_4dd8f16dbc_k.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"wp-block-paragraph\">Jej poko\u017eka nesie rovnak\u00fa vernos\u0165. &#8222;S na\u0161imi materi\u00e1lmi m\u00f4\u017eeme urobi\u0165 ve\u013ea vec\u00ed pre poko\u017eku. M\u00e1me podpovrchov\u00fd rozptyl, m\u00e1me mapy tokov,&#8220; hovor\u00ed Bengston. Podpovrchov\u00fd rozptyl je efekt, ktor\u00fd sp\u00f4sobuje, \u017ee poko\u017eka vyzer\u00e1 ako \u017eiv\u00e1 a nie plastick\u00e1, svetlo mierne kles\u00e1 do povrchu a \u017eiari sp\u00e4\u0165, ako va\u0161e ucho vyzer\u00e1 osvetlen\u00e9 zvn\u00fatra, ke\u010f je za n\u00edm slnko. Tv\u00e1r ide e\u0161te \u010falej. &#8222;M\u00f4\u017eeme vytvori\u0165 vlastn\u00e9 zmie\u0161an\u00e9 tvary, tak\u017ee ke\u010f Lara \u017em\u00fari, vid\u00edme na jej tv\u00e1ri, na \u010dele, ke\u010f sa usmieva alebo mra\u010d\u00ed, l\u00ednie na mieru.&#8220; Zmie\u0161an\u00e9 tvary s\u00fa vytvarovan\u00e9 p\u00f3zy tv\u00e1re, medzi ktor\u00fdmi sa hra pohybuje, pri\u010dom jedna tv\u00e1r vytv\u00e1ra tis\u00edce prirodzen\u00fdch v\u00fdrazov. &#8222;Predned\u00e1vnom sme to nedok\u00e1zali. Pou\u017eitie tejto technol\u00f3gie od Epic v Unreal n\u00e1m umo\u017enilo posun\u00fa\u0165 postavy na \u010fal\u0161iu \u00farove\u0148, nielen v ich statickom modeli, ale aj v tom, ako sa pohybuj\u00fa a em\u00f3cie.&#8220;<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55591074941_09c5d6cb56_4k.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55591074941_09c5d6cb56_4k.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<h2 class=\"wp-block-heading\"><strong>Skuto\u010dn\u00e1 l\u00e1tka, skuto\u010dn\u00e9 z\u00e1hyby<\/strong><\/h2>\n<blockquote class=\"wp-block-quote ps-author-quote is-style-psn-large has-max-width-75 has-margin-top-65 has-margin-bottom-65 is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><em>,\u201eV skuto\u010dnosti sme najali kraj\u010d\u00edra, aby pre \u0148u vytvoril skuto\u010dn\u00fd outfit<\/em>. <em>Vyrobili to, dali sme to na figur\u00ednu a naskenovali, a teraz m\u00e1me skuto\u010dn\u00fd svetov\u00fd majetok v digit\u00e1lnej verzii.\u201c<\/em><\/p>\n<\/blockquote>\n<p class=\"wp-block-paragraph\">Aby Lara vierohodne obliekla, t\u00edm sa opieral o skuto\u010dn\u00fd svet. \u201eU\u017e skoro sme sa rozhodli vyu\u017ei\u0165 skenovacie potrubie,\u201c hovor\u00ed Bengston. &#8222;Vytvarovali sme z\u00e1kladn\u00e9 telo, dali sme ho vytla\u010di\u0165 3D v skuto\u010dnej mierke, poslali sme ho predajcovi, na figur\u00ednu sme umiestnili skuto\u010dn\u00e9 oble\u010denie a naskenovali sme to. Z\u00edskame tak l\u00e1tku z re\u00e1lneho sveta. Denim sa sklad\u00e1 inak ako hodv\u00e1b. Sklad\u00e1 sa inak ako \u0161if\u00f3n, bavlna alebo vlna.&#8220;<\/p>\n<p class=\"wp-block-paragraph\">Pre jeden z Larin\u00fdch outfitov i\u0161li cel\u00fa cestu. &#8222;V skuto\u010dnosti sme najali kraj\u010d\u00edra, aby pre \u0148u vytvoril skuto\u010dn\u00e9 oble\u010denie,&#8220; hovor\u00ed Bengston. &#8222;Vyrobili to, dali sme to na figur\u00ednu a naskenovali, a teraz m\u00e1me skuto\u010dn\u00fd svetov\u00fd majetok v digit\u00e1lnej verzii.&#8220;<\/p>\n<h2 class=\"wp-block-heading\"><strong>\u010co sme si nechali, \u010do sme si premysleli<\/strong><\/h2>\n<p class=\"wp-block-paragraph\">Technol\u00f3gia rob\u00ed povrch. Identita je to, \u010do t\u00edm bojoval za ochranu. John Stafford, Narrative Director v Crystal Dynamics, r\u00e1mcoval prepracovanie do troch \u010dast\u00ed. \u201eTo, \u010do sme si ponechali: Larina inteligencia, neboj\u00e1cnos\u0165 a duch h\u013eadaj\u00faci vzru\u0161enie zostali \u00faplne nedotknut\u00e9,\u201c hovor\u00ed. &#8222;\u010co sme vyvinuli: preh\u013abili sme jej emocion\u00e1lnu h\u013abku a vz\u0165ahy bez toho, aby sme stratili jej d\u00f4veru. \u010co sme si premysleli: zjednotili sme m\u00fdtick\u00e9, uzemnen\u00e9 a nad\u017eivotn\u00e9 t\u00f3ny viacer\u00fdch obdob\u00ed Tomb Raidera do jednej Lary.&#8220;<\/p>\n<p class=\"wp-block-paragraph\">Je to v\u00fdzva, ktorej \u0161t\u00fadio predt\u00fdm \u010delilo. &#8222;Anniversary bolo o prerozpr\u00e1van\u00ed klasiky modernou optikou. Legacy of Atlantis je o syntetizovan\u00ed tridsiatich rokov Lary do nie\u010doho nov\u00e9ho,&#8220; hovor\u00ed Stafford. &#8222;V\u00fdro\u010die n\u00e1s nau\u010dilo, \u017ee okrem z\u00e1pletiek si fan\u00fa\u0161ikovia pam\u00e4taj\u00fa, ako sa c\u00edtia Lara. Chceme vyvola\u0165 podobn\u00e9 em\u00f3cie zo v\u0161etk\u00fdch predch\u00e1dzaj\u00facich obdob\u00ed.&#8220;<\/p>\n<p class=\"wp-block-paragraph\">To zah\u0155\u0148a mlad\u0161iu, surov\u0161iu Laru z tril\u00f3gie Survivor. \u201e\u00c9ra Survivor n\u00e1m uk\u00e1zala, \u017ee Lara funguje dobre, ke\u010f m\u00e1 nebezpe\u010denstvo n\u00e1sledky,\u201c hovor\u00ed Stafford. &#8222;Preniesli sme \u010falej jej telesnos\u0165, emocion\u00e1lnu d\u00f4veryhodnos\u0165 a zmysel pre zasl\u00fa\u017een\u00fa odolnos\u0165. Aj ke\u010f je Lara najistej\u0161ia a najhl\u00fapej\u0161ia, st\u00e1le sa c\u00edti ako \u010dlovek.&#8220;<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55591189208_f114c0c246_k.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55591189208_f114c0c246_k.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"wp-block-paragraph\">\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55591477940_ec6fdd6099_k.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55591477940_ec6fdd6099_k.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<h2 class=\"wp-block-heading\"><strong>Jedna Lara, ka\u017ed\u00e1 doba<\/strong><\/h2>\n<blockquote class=\"wp-block-quote ps-author-quote is-style-psn-large has-max-width-75 has-margin-top-65 has-margin-bottom-65 is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><em>&#8222;Bez oh\u013eadu na \u00e9ru, Lara sa mus\u00ed v\u017edy c\u00edti\u0165 ako niekto, kto potrebuje vedie\u0165, \u010do je za ved\u013eaj\u0161\u00edmi dverami.&#8220;\u00a0<\/em><\/p>\n<\/blockquote>\n<p class=\"wp-block-paragraph\">V\u00fdsledkom je Lara postaven\u00e1 tak, aby rezonovala s ka\u017ed\u00fdm, kto kedy zobral do r\u00fak ovl\u00e1da\u010d na jej meno. Pre hr\u00e1\u010dov, ktor\u00ed sa s \u0148ou stretn\u00fa prv\u00fdkr\u00e1t, je cie\u013e jednoduch\u00fd. &#8222;\u017de je najchytrej\u0161\u00ed \u010dlovek v miestnosti a najodv\u00e1\u017enej\u0161ia,&#8220; hovor\u00ed Stafford. &#8222;To dobrodru\u017estvo nie je nie\u010do, \u010do pre\u017eije, je to nie\u010do, \u010domu sa akt\u00edvne venuje.&#8220;<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55590034347_37bcd78cb4_4k.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55590034347_37bcd78cb4_4k.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"wp-block-paragraph\">O jednej vlastnosti, hovor\u00ed Stafford, sa ned\u00e1 vyjedn\u00e1va\u0165 bez oh\u013eadu na to, ktor\u00fa \u00e9ru fan\u00fa\u0161ik najviac miluje. &#8222;Larina zvedavos\u0165 a objavite\u013esk\u00fd duch. Bez oh\u013eadu na \u00e9ru, Lara sa mus\u00ed v\u017edy c\u00edti\u0165 ako niekto, kto potrebuje vedie\u0165, \u010do je za \u010fal\u0161\u00edmi dverami.&#8220; V\u0161etko o tom, ako bola vyroben\u00e1, sa zmenilo. \u010co ju rob\u00ed Lara nem\u00e1.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Predobjednajte si Tomb Raider: Legacy of Atlantis<\/strong><\/h2>\n<p class=\"wp-block-paragraph\">Najv\u00e4\u010d\u0161ie dobrodru\u017estvo Lary Croft sa za\u010d\u00edna 12. febru\u00e1ra 2027. <a href=\"https:\/\/www.playstation.com\/games\/tomb-raider-legacy-of-atlantis\/\">Predobjedn\u00e1vky s\u00fa aktu\u00e1lne v obchode PlayStation Store<\/a>, preto si pred spusten\u00edm zabezpe\u010dte svoje vydanie.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Ke\u010f Lara Croft prv\u00fdkr\u00e1t sko\u010dila na obrazovky v roku 1996, mala nieko\u013eko stoviek polyg\u00f3nov a hrs\u0165 pixelov. O tridsa\u0165 rokov nesk\u00f4r, Tomb Raider: Legacy of Atlantis znovu si predstavuje toho ist\u00e9ho dobrodruha s technol\u00f3giou, o akej p\u00f4vodn\u00fd t\u00edm mohol len&hellip;<\/p>\n","protected":false},"author":0,"featured_media":37469,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[59,1],"tags":[],"class_list":["post-37468","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mint-rss","category-nezaradene"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Tomb Raider: Legacy of Atlantis \u2013 evol\u00facia dizajnu Lary Croft - consoleland.sk<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/consoleland.sk\/?p=37468\" \/>\n<meta property=\"og:locale\" content=\"sk_SK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Tomb Raider: Legacy of Atlantis \u2013 evol\u00facia dizajnu Lary Croft - consoleland.sk\" \/>\n<meta property=\"og:description\" content=\"Ke\u010f Lara Croft prv\u00fdkr\u00e1t sko\u010dila na obrazovky v roku 1996, mala nieko\u013eko stoviek polyg\u00f3nov a hrs\u0165 pixelov. 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