{"id":37884,"date":"2026-10-27T13:01:26","date_gmt":"2026-10-27T12:01:26","guid":{"rendered":"https:\/\/consoleland.sk\/?p=37884"},"modified":"2026-10-27T16:15:36","modified_gmt":"2026-10-27T15:15:36","slug":"zvuk-saros-budovanie-zvukovej-identity-pre-carcosu","status":"publish","type":"post","link":"https:\/\/consoleland.sk\/?p=37884","title":{"rendered":"Zvuk Saros: Budovanie zvukovej identity pre Carcosu"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55604767642_326f9e682b_h.jpg\" style=\"width: 100%\" \/><\/p>\n<div>\n<p class=\"wp-block-paragraph\">Ke\u010f sme za\u010dali pracova\u0165 na <a href=\"https:\/\/www.playstation.com\/games\/saros\/\">Saros<\/a>, vedeli sme, \u017ee n\u00e1s \u010dak\u00e1 zauj\u00edmav\u00e1 v\u00fdzva. S Returnal sme vytvorili ve\u013emi v\u00fdrazn\u00fa zvukov\u00fa identitu a Housemarque n\u00e1m dal od za\u010diatku jasn\u00fd smer: \u201eZdokona\u013eovanie, nie reinvencia\u201c.<\/p>\n<p class=\"wp-block-paragraph\">To sa stalo u\u017eito\u010dn\u00fdm princ\u00edpom po\u010das v\u00fdvoja. Posunuli sme \u010falej n\u00e1\u0161 hern\u00fd pr\u00edstup, n\u00e1\u0161 d\u00f4raz na siln\u00fa a uspokojiv\u00fa sp\u00e4tn\u00fa v\u00e4zbu hr\u00e1\u010dov, na\u0161u pohlcuj\u00facu zvukov\u00fa sc\u00e9nu a na\u0161u amb\u00edciu predvies\u0165 funkcie PS5, ako je Tempest 3D Audio a haptika DualSense.<\/p>\n<p class=\"wp-block-paragraph\">Z\u00e1rove\u0148 je Saros \u00faplne nov\u00e1 IP s vlastn\u00fdmi postavami, pr\u00edbehom a t\u00f3nom. Ka\u017ed\u00fd zvukov\u00fd obsah potreboval, aby sa c\u00edtil jedine\u010dn\u00fd a pomohol vytvori\u0165 svet Carcosa.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55604767642_326f9e682b_h.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55604767642_326f9e682b_h.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<h1 class=\"wp-block-heading\"><strong>N\u00e1jdenie zvuku Carcosy<\/strong><\/h1>\n<p class=\"wp-block-paragraph\">Ve\u013emi skoro sme za\u010dali h\u013eada\u0165 prvky, ktor\u00e9 by mohli zvukovo definova\u0165 Saros. The Eclipse sa stal jedn\u00fdm z na\u0161ich prv\u00fdch kreat\u00edvnych kotiev.<\/p>\n<p class=\"wp-block-paragraph\">Je \u00fastredn\u00fdm prvkom sveta a pr\u00edbehu nepriate\u013eskej plan\u00e9ty, a tak sme za\u010dali experimentova\u0165 s jej zvukovou identitou. Jeden z na\u0161ich naju\u017eito\u010dnej\u0161\u00edch objavov poch\u00e1dza z nahr\u00e1vania didgeridoo v na\u0161om \u0161t\u00fadiu. V\u010faka kreat\u00edvnemu spracovaniu boli nahr\u00e1vky epick\u00e9 a stali sa neuverite\u013ene v\u0161estrann\u00fdmi. Pri \u010fal\u0161ej manipul\u00e1cii by dokonca mohli za\u010da\u0165 znie\u0165 ako hlbok\u00fd hlas.<\/p>\n<p class=\"wp-block-paragraph\">To sa nakoniec stalo z\u00e1kladom vokaliz\u00e1cie Yellow King a pomohlo definova\u0165 \u0161ir\u0161iu zvukov\u00fa paletu Saros, zd\u00f4raz\u0148uj\u00fac vplyv Eclipse, Yellow King a Corruption po\u010das celej hry.<\/p>\n<p class=\"wp-block-paragraph\">Filmov\u00fd oznamovac\u00ed trailer, ktor\u00fd bol prvou prezent\u00e1ciou Sarosu verejnosti, sa stal pr\u00edle\u017eitos\u0165ou predvies\u0165 tieto kreat\u00edvne objavy, v ktor\u00fdch je zdroj didgeridoo spolu s mnoh\u00fdmi \u010fal\u0161\u00edmi zvukmi.<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video\" data-youtube-id=\"rK4W-hBrSZs\" data-title=\"\">\t<button class=\"youtube-video__load-button\">\t\t\t\t\t<title><\/title>\t\t\t\t\t\t<span class=\"screen-reader-text\">Prehra\u0165 video<\/span>\t<\/button>\t\t<img decoding=\"async\" src=\"https:\/\/blog.playstation.com\/content\/themes\/playstation-2018\/images\/placeholder.svg\" data-srcset=\"https:\/\/i.ytimg.com\/vi\/rK4W-hBrSZs\/default.jpg 120w, https:\/\/i.ytimg.com\/vi\/rK4W-hBrSZs\/mqdefault.jpg 320w, https:\/\/i.ytimg.com\/vi\/rK4W-hBrSZs\/hqdefault.jpg 480w, https:\/\/i.ytimg.com\/vi\/rK4W-hBrSZs\/sddefault.jpg 640w, https:\/\/i.ytimg.com\/vi\/rK4W-hBrSZs\/maxresdefault.jpg 1280w\" data-sizes=\"(min-width: 1170px) 936px, (min-width: 960px) 80vw, 100vw\" data-src=\"https:\/\/i.ytimg.com\/vi\/rK4W-hBrSZs\/hqdefault.jpg\" class=\"youtube-video__image-overlay lazy\" alt=\"The sound of Saros: Building an audio identity for Carcosa\" style=\"max-width: 100%\">\t\t<a href=\"https:\/\/www.youtube.com\/watch?v=rK4W-hBrSZs\" class=\"youtube-video__link\" aria-label=\"Play Video on YouTube. Opens in a new tab.\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">\t\t<\/p>\n<div class=\"youtube-video__icon\">\t\t\t\t\t<\/div>\n<div class=\"youtube-video__icon-external\">\t\t\t\t\t<\/div>\n<p>\t<\/a>\t<\/p>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div><\/div>\n<p>\t<a href=\"https:\/\/live.staticflickr.com\/65535\/55605788581_d5dc1e46af_4k.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55605788581_d5dc1e46af_4k.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"wp-block-paragraph\">My\u0161lienka nie\u010do nahra\u0165 a premeni\u0165 na nie\u010do neobvykl\u00e9 sa stala d\u00f4le\u017eitou naprie\u010d celou zvukovou kulisou. Skombinovali sme uzemnen\u00e9 nahr\u00e1vky so silne spracovan\u00fdmi a abstraktn\u00fdmi prvkami a vytvorili sme zvuky, ktor\u00e9 by mohli p\u00f4sobi\u0165 povedome, no z\u00e1rove\u0148 cudzie.<\/p>\n<p class=\"wp-block-paragraph\">Niektor\u00e9 zvuky prich\u00e1dzali z ve\u013emi neo\u010dak\u00e1van\u00fdch miest. Prv\u00fd nepriate\u013e, s ktor\u00fdm sa hr\u00e1\u010di stretn\u00fa, zl\u00fd mechanick\u00fd dron, je \u010diasto\u010dne vyroben\u00fd zo spracovan\u00fdch nahr\u00e1vok na disket\u00e1ch. Oce\u00e1n na \u017eltom pobre\u017e\u00ed bol vytvoren\u00fd z nahr\u00e1vok marinovan\u00e9ho kur\u010da\u0165a, vypr\u00e1\u017ean\u00e9ho kur\u010da\u0165a a vla\u0161sk\u00fdch orechov, ktor\u00e9 sa pohybovali okolo misy. Zvukov\u00fd dizajn je \u010dasto o vypo\u010dut\u00ed potenci\u00e1lu v nie\u010dom, \u010do nikdy nemalo znie\u0165 ako to, \u010do potrebujete.<\/p>\n<p class=\"wp-block-paragraph\">Partit\u00fara Sama Slatera tie\u017e prin\u00e1\u0161a do Carcosy svoj vlastn\u00fd siln\u00fd slovn\u00edk, ktor\u00fd kombinuje skreslen\u00e9 hlasy, synt\u00e9zu, gitary a temnej\u0161ie experiment\u00e1lne text\u00fary. Na\u0161\u00edm cie\u013eom bolo umo\u017eni\u0165 hudbe a zvukov\u00e9mu dizajnu, aby sa navz\u00e1jom prel\u00ednali a dop\u013a\u0148ali, \u010d\u00edm sme pomohli korupcii c\u00edti\u0165 sa ako ohromn\u00e1 sila, ktor\u00e1 sa roz\u0161\u00edrila do cel\u00e9ho sveta.<\/p>\n<h1 class=\"wp-block-heading\"><strong>Navrhovanie sveta, v ktorom m\u00e1 ka\u017ed\u00fd zvuk svoj \u00fa\u010del<\/strong><\/h1>\n<p class=\"wp-block-paragraph\">Hlavnou s\u00fa\u010das\u0165ou zvukov\u00e9ho dizajnu bolo zabezpe\u010denie toho, aby r\u00f4zne \u010dasti Carcosy mali svoju vlastn\u00fa identitu, pri\u010dom sa st\u00e1le c\u00edtili spojen\u00e9 s rovnak\u00fdm svetom. Chceli sme, aby hr\u00e1\u010di boli schopn\u00ed pochopi\u0165, \u010do sa okolo nich deje prostredn\u00edctvom zvuku, aj ke\u010f je obrazovka pln\u00e1 vizu\u00e1lnych inform\u00e1ci\u00ed.<\/p>\n<p class=\"wp-block-paragraph\">Nepriate\u013esk\u00e9 vokaliz\u00e1cie boli navrhnut\u00e9 tak, aby boli r\u00fdchle, ton\u00e1lne a zapam\u00e4tate\u013en\u00e9, najm\u00e4 pri \u00fatokoch, ktor\u00e9 hr\u00e1\u010di potrebuj\u00fa dostato\u010dne r\u00fdchlo rozpozna\u0165, aby sa \u0161t\u00edtom vyhli alebo ich absorbovali.<\/p>\n<p class=\"wp-block-paragraph\">Vytvorili sme odli\u0161n\u00e9 zvukov\u00e9 rodiny pre organick\u00fdch, mechanick\u00fdch a kozmick\u00fdch nepriate\u013eov.<\/p>\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/blog.playstation.com\/uploads\/2048\/10\/fdac17094a5bc18737120a2fd67111391eabfa09.mp3?X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&amp;X-Amz-Security-Token=IQoJb3JpZ2luX2VjECUaCXVzLWVhc3QtMSJGMEQCIDriBEATiVxuU9J1GAdAJuZDYVae7uWTWIUcV1B%2Bf%2FfIAiB%2BM4L6sNKS8qxT5zWWk7Bzv0%2B25qmvYSDY%2BUjYQ%2B7AOyqGBAju%2F%2F%2F%2F%2F%2F%2F%2F%2F%2F8BEAAaDDU3NzQxODgxODQxMyIM6PFxQUk1Y0rKN2dfKtoDXI8C3RBHgdz%2Fep%2B%2FhJ2KE%2BbXFj%2FOQOUShBuIwAhlOC9IkCV8%2Bmf45R9P07dq8lpQuzlRVoA4McGamW186AOYtx%2F3BQ3ksELfUngraqNet7JJsghHE%2FoTset%2BvfOfrowKDfPi7%2FNSDrIc7VMTevLeiyvWdt0flOwIVqEJr3YR9LtNdNloUab1FWNo3EBT1g%2BsWHRFuxMVIa62gb6JUA1NpGqy5e%2BzVxw0EJv%2BFquOY%2Fo2iVsnX8VGO0qKnSJzcQ4hqH%2FF%2FBi19cfmOsvVZX5%2BE%2BdSk5hca4A47viiTPgG8MkH6L5ucKKt31k%2FH9qxczSfJSo%2B%2FeAin6x3xJ%2FxsUcr5jAF1xDAk63h03Lz0E95pU7eycx26Fm%2FlP2EfMGcynlx0OmTrf0g8HuPaZEANKaX5CIbTdlCyLTVQyyS6cO0X4Q8VOTNuJxXNtpkE7u5xzDR2to%2F699EMyE%2BOpTVkpT6iUPzG6%2FZkO4NT7nze63KQl77rNalNoMCro5WjGy5fv7QFCWtJSWDre1fGy30kTsPkuUuErOCWIdbdnS0%2Fyo%2Bgplpmi0SC4pIdLjyxor9fuDxDY9XifmdNFSr3adood6dI0%2Fi6lYRlmoY0lTiGE0P6AMRwvsgBn7QGSFrMLS2gtcGOqYBTXwSxyBTErfn3VPnHrVAU492u6qUoRy6hx4BpNvYyNb1LTSNeEZqyfgeK3QQpMIkGmjc5BieFDifuKAQiZolTUPl75BNkCAz7ZrYnLvtrz0XaSIKMTHUVFDKCsivay8poXf2xIX5ykb%2BtH19PEUSjhAS7VgCbgkyoujrRWob8Y0gUHPMNLcUpfq6iEX%2BuZqWFdiELTTn%2F9bwO70oqSSbAm3K2XQk6w%3D%3D&amp;X-Amz-Algorithm=AWS4-HMAC-SHA256&amp;X-Amz-Credential=ASIAYM4GX6NWTHGKM4W7%2F20261027%2Fus-east-1%2Fs3%2Faws4_request&amp;X-Amz-Date=20261027T125335Z&amp;X-Amz-SignedHeaders=host&amp;X-Amz-Expires=900&amp;X-Amz-Signature=6aed3e32306c1ee7bd74db504306c6773d583b521310e715629c80fbc91b2fa8\"><\/audio><\/figure>\n<p class=\"has-text-align-center wp-block-paragraph\"><em>Zvukov\u00fd klip organick\u00fdch nepriate\u013eov hry<\/em>.<\/p>\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/blog.playstation.com\/uploads\/2048\/10\/a991348af028c269d89d341952bb776c27ac8abb.mp3?X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&amp;X-Amz-Security-Token=IQoJb3JpZ2luX2VjECUaCXVzLWVhc3QtMSJGMEQCIA%2FK6fMfW%2Ftcg78YZ669mhsb1DA9SGjlqcDLxJPk%2B48IAiAqTY3nJIw%2FDsOIg3VAeLx0yAP2xEliLvVeMUPyF5SqriqGBAju%2F%2F%2F%2F%2F%2F%2F%2F%2F%2F8BEAAaDDU3NzQxODgxODQxMyIM5W0QhAzKWw6uAGovKtoDoFz1wtXd1h6HtaLOy2XB2YK19lu4xmrST3TOXDehSejyf5Jsilsgk3Gna12kGU19eWzJz3vq3FL5wPQn6e3wJI2vPrqBQFq4Bv%2BP9X3axCJFOhaMcJFtZpJKb2jBLXX5lnCV6%2F6iI%2BhOBAF9HBUtZSbx5fBM9AgeF45gXbR06DtqnPb74LoPq0DCBuJ3Ullg0zndREkACH7YB11ciiUh9k9Fo3K537VnF3PBBDItddlv5obicLyXaOK1bn%2BU%2BxcOCW5fBARwOTmYw4m77ph6NcpeaabqzTvv0Vefx9xgo5aorpc3RHuk7gnRSn%2Fb1s6yQ6qlNhM4kmk%2BQ2DTDAh6k%2B2lSA3col5oB2Hc4BHFpcYH5Cs3x%2BTyLLPEoWB7tYC%2FJveQK7DShZszVZLIAnymHmqE391UgfaAPLsk8Ts18kpg6%2Fj7l3JLDQgUFSBjsrpscEGJsGigHhip8dTRsci64mZ%2FIcjsKvpYlvW1bcrKHMRDV7OJHr3ptB1uaVqUX5awj7GYVQYkIA%2BsN4cN%2FfGbJZznLxQzrx5FKnJi7plkO6%2F3oWR4yXEuAg94bWXikuIdxSgbkJi%2Bb7ACj86YOJ8wH8q4ZxWEqrc%2BrKKV4uxs%2FGJgA8Ulsx%2FGdppCMNW9gtcGOqYBECCwvaUbytHTe3N8SIpzzBa2g%2FdOPztVCpJMIFAjV9iTaGgOdigfSXaRZbArn3qWHa5lgzCB93XNL1YOR0vdjhfXBHxWE8AeY1R%2BwQM%2F649o%2Bu%2BmMbq%2BAfwGWu7RS%2FDXXQWK1UaxT2bYaxSQ1PVtsZHCvTmaq065H5oTQ1KhJpo59KzDhehNdYwWUoDN5jRFouep5Zf6AvWNri4OwarUCQxOF1%2BAlQ%3D%3D&amp;X-Amz-Algorithm=AWS4-HMAC-SHA256&amp;X-Amz-Credential=ASIAYM4GX6NWV6IUJUVJ%2F20261027%2Fus-east-1%2Fs3%2Faws4_request&amp;X-Amz-Date=20261027T125442Z&amp;X-Amz-SignedHeaders=host&amp;X-Amz-Expires=900&amp;X-Amz-Signature=af8e2520d6197517cd2aa8d7ecdbad413fcf278e338479ad901f72a1b7b539e3\"><\/audio><\/figure>\n<p class=\"has-text-align-center wp-block-paragraph\">A<em>zvukov\u00fd klip mechanick\u00fdch nepriate\u013eov hry.<\/em><\/p>\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/blog.playstation.com\/uploads\/2048\/10\/4fc97940ad4073aab535a97c9326aca2b69af335.mp3?X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&amp;X-Amz-Security-Token=IQoJb3JpZ2luX2VjECUaCXVzLWVhc3QtMSJGMEQCICPGPjBaxUbpsv8MrV4kEnLwzS5SyY5xcVrO6W3%2FNJxSAiAJTYIZ3kXs2iGwRE12ASn4SlN84%2FsMBV%2FLfXzoWRXsfiqGBAju%2F%2F%2F%2F%2F%2F%2F%2F%2F%2F8BEAAaDDU3NzQxODgxODQxMyIMuuNeoFARFX33fTg5KtoDwu01rhaFbrTCwwODqa8Xj2MYlY%2FaKc%2Fz%2F18%2FdsbFzo3KAFWwJZ5obXVUQgVamqXCZyC4ZPtmDVGqh5kwFpWv8GaVbwu%2FBM8gC9kfiSqFltsQeMK0Y9QfjVfZlGM4aR6LqYVxsGLIHlsecVfTXes4cEyLBreOXDaNWVEPoZdwF2PwK0cOb4oTtNfOU%2BaeT9UvOXuR05AIVLH%2B90YNCbAWupeBagPob9LKC4GIslNA0%2BL0Cnl%2BOQ%2Bo0czvY4nCNLZgmvJl7uY4HYDQZFTA2tMGsH0M%2BWWrF8XxRfOMCAfH%2BolyIz09S15sLH%2BDEy61LG0%2BxmtJyK3qLozhMf%2FIrRPEoHmjlz0cM3Iscl7iAkt4%2FYqS7qqwYDT1R6nq2qAmG7cPeA2bI3P5DD8XQlT%2Bo4XDtzusuMedE1CCVbK5b1%2BJweUMKg8Glb6I4IgB0sL92SEXlb%2FXHPkQxewH9XRqfFXVSqL5IcsRbsdyGSSHBtAfJ0zoVQhAP8Ycqs8QM4v7rdCsDrWSnmZKc68WbpwlnfNoKcyn7HrFSg3vzxTpv6XgBStkOZGUP6T%2BgQkVF%2Bxb9epJ6nWXQMgLH2kyHCeZt5ilCa5DiSPKZx%2B%2B2xVPlOLeEAi9PXH16ajA156vMKa6gtcGOqYBuEZGglRxwyriKyi7o8GKWH2%2F%2FYm%2BmCaw4pvCIgfR5PsSafoAk72FeCNVYEKe7rfPh8Ch%2FJthDUeWTuRKoau8G8KruouoBsDKfck6PkS1qF8XbJ%2BgzAAo4Ek8CTpSx2qSqx53xG112u07xZ2Msp6LaqWdaVIqDb0sSh0Tcg9NnW%2FM4c8f%2BW8ocRhfbrLx8o%2ByJ9zAZtJNAMcmvL5BcIKRVchYw%2BVSkQ%3D%3D&amp;X-Amz-Algorithm=AWS4-HMAC-SHA256&amp;X-Amz-Credential=ASIAYM4GX6NWRYTH2T5H%2F20261027%2Fus-east-1%2Fs3%2Faws4_request&amp;X-Amz-Date=20261027T125459Z&amp;X-Amz-SignedHeaders=host&amp;X-Amz-Expires=900&amp;X-Amz-Signature=d82294592588cc6840f9d0c207489f221f0e40381c94f14ad51d851f1299b767\"><\/audio><\/figure>\n<p class=\"has-text-align-center wp-block-paragraph\"><em>Zvukov\u00fd klip vesm\u00edrnych nepriate\u013eov hry.<\/em><\/p>\n<p class=\"wp-block-paragraph\">,Najm\u00e4 kozmick\u00ed nepriatelia sa potrebovali c\u00edti\u0165 spojen\u00ed s bo\u017esk\u00fdm vplyvom \u017dlt\u00e9ho kr\u00e1\u013ea so zvukom, ktor\u00fd by mohol by\u0165 hroziv\u00fd aj kr\u00e1sny. Mongolsk\u00fd hrdeln\u00fd spev sa stal s\u00fa\u010das\u0165ou ich z\u00e1kladn\u00e9ho vok\u00e1lneho z\u00e1kladu, zatia\u013e \u010do vy\u0161\u0161ie vok\u00e1lne prvky poch\u00e1dzali od spev\u00e1kov a n\u00e1strojov, ako je shakuhachi, \u010d\u00edm im dodali kraj\u0161iu kvalitu.<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video\" data-youtube-id=\"XtCS5tuvCKs\" data-title=\"\">\t<button class=\"youtube-video__load-button\">\t\t\t\t\t<title><\/title>\t\t\t\t\t\t<span class=\"screen-reader-text\">Prehra\u0165 video<\/span>\t<\/button>\t\t<img decoding=\"async\" src=\"https:\/\/blog.playstation.com\/content\/themes\/playstation-2018\/images\/placeholder.svg\" data-srcset=\"https:\/\/i.ytimg.com\/vi\/XtCS5tuvCKs\/default.jpg 120w, https:\/\/i.ytimg.com\/vi\/XtCS5tuvCKs\/mqdefault.jpg 320w, https:\/\/i.ytimg.com\/vi\/XtCS5tuvCKs\/hqdefault.jpg 480w, https:\/\/i.ytimg.com\/vi\/XtCS5tuvCKs\/sddefault.jpg 640w, https:\/\/i.ytimg.com\/vi\/XtCS5tuvCKs\/maxresdefault.jpg 1280w\" data-sizes=\"(min-width: 1170px) 936px, (min-width: 960px) 80vw, 100vw\" data-src=\"https:\/\/i.ytimg.com\/vi\/XtCS5tuvCKs\/hqdefault.jpg\" class=\"youtube-video__image-overlay lazy\" alt=\"The sound of Saros: Building an audio identity for Carcosa\" style=\"max-width: 100%\">\t\t<a href=\"https:\/\/www.youtube.com\/watch?v=XtCS5tuvCKs\" class=\"youtube-video__link\" aria-label=\"Play Video on YouTube. Opens in a new tab.\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">\t\t<\/p>\n<div class=\"youtube-video__icon\">\t\t\t\t\t<\/div>\n<div class=\"youtube-video__icon-external\">\t\t\t\t\t<\/div>\n<p>\t<\/a>\t<\/p>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div><\/div>\n<p>\t<a href=\"https:\/\/live.staticflickr.com\/65535\/55604767667_048ae7bf20_k.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55604767667_048ae7bf20_k.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"wp-block-paragraph\">S projektilmi sa zaobch\u00e1dzalo rovnako opatrne. Strely Normal, Corrupted a Nova maj\u00fa ka\u017ed\u00fd svoju vlastn\u00fa paletu. Modr\u00e9 projektily vyu\u017e\u00edvaj\u00fa elektrick\u00e9 a tekut\u00e9 text\u00fary, \u017elt\u00e9 Pokazen\u00e9 projektily \u010derpaj\u00fa z jazyka korupcie zalo\u017een\u00e9ho na didgeridoo a \u010derven\u00e9 projektily vyu\u017e\u00edvaj\u00fa viac t\u00f3nov\u00e9ho materi\u00e1lu odvoden\u00e9ho zo spracovan\u00fdch \u013eudsk\u00fdch v\u00fdkrikov.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55606195665_81c8e5c535_4k.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55606195665_81c8e5c535_4k.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"wp-block-paragraph\">Tieto detaily m\u00f4\u017eu by\u0165 jednotlivo jemn\u00e9, ale spolu vytv\u00e1raj\u00fa s\u00fadr\u017enos\u0165 sveta a pom\u00e1haj\u00fa hr\u00e1\u010dom \u010d\u00edta\u0165 intenz\u00edvne s\u00faboje.\u00a0<\/p>\n<p class=\"wp-block-paragraph\">Na rozdiel od in\u00fdch \u0161t\u00fadi\u00ed s\u00fa tituly od Housemarque uzn\u00e1van\u00e9 pre znovuhrate\u013enos\u0165 v\u010faka majstrovstvu, pri\u010dom obrazovku zap\u013a\u0148aj\u00fa stovky projektilov. Vyvinuli sme nieko\u013eko vrstiev uprednost\u0148ovania, tak\u017ee najd\u00f4le\u017eitej\u0161ie zvuky zost\u00e1vaj\u00fa po\u010dute\u013en\u00e9 bez toho, aby sme v\u0161etko ostatn\u00e9 jednoducho stlmili.<\/p>\n<p class=\"wp-block-paragraph\">Nepriatelia maj\u00fa prioritu pod\u013ea faktorov, ako je \u00farove\u0148 ich ohrozenia, vzdialenos\u0165, vidite\u013enos\u0165 a bojov\u00fd stav. Ich zvuk je potom usporiadan\u00fd do r\u00f4znych \u00farovn\u00ed vidite\u013enosti, \u010do n\u00e1m umo\u017e\u0148uje starostlivo riadi\u0165, ko\u013eko zvukov s\u00fa\u0165a\u017e\u00ed o pozornos\u0165 hr\u00e1\u010da. Projektily vyu\u017e\u00edvaj\u00fa podobn\u00fd pr\u00edstup, zoskupuj\u00fa ich pod\u013ea typu a bl\u00edzkosti, aby hra mohla komunikova\u0165 najd\u00f4le\u017eitej\u0161ie inform\u00e1cie bez toho, aby hr\u00e1\u010da zahltila. V\u00fdsledkom je hust\u00e1 zmes, ktor\u00e1 st\u00e1le dok\u00e1\u017ee komunikova\u0165 to najd\u00f4le\u017eitej\u0161ie.<\/p>\n<h1 class=\"wp-block-heading\"><strong>PS5 je stredobodom z\u00e1\u017eitku<\/strong><\/h1>\n<p class=\"wp-block-paragraph\">Na z\u00e1klade na\u0161ich sk\u00fasenost\u00ed s Returnal sme chceli, aby Saros posunul 3D zvuk a haptiku \u010falej a z\u00e1rove\u0148 poskytol ten najp\u00f4sobivej\u0161\u00ed zvukov\u00fd z\u00e1\u017eitok prostredn\u00edctvom Dolby Atmos.<\/p>\n<p class=\"wp-block-paragraph\">V tejto n\u00e1ro\u010dnej hre nie je 3D zvuk len o ponoren\u00ed. Je to \u010fal\u0161\u00ed zdroj inform\u00e1ci\u00ed o hre. Nepriatelia a projektily sa m\u00f4\u017eu pribl\u00ed\u017ei\u0165 zhora, zdola, spoza alebo mimo obrazovky a presn\u00e9 umiestnenie m\u00f4\u017ee po\u010das boja znamena\u0165 skuto\u010dn\u00fd rozdiel.<\/p>\n<p class=\"wp-block-paragraph\">N\u00e1\u0161 proces \u010faleko presahuje jednoduch\u00fa aktiv\u00e1ciu Tempest na pozi\u010dnom obsahu. Ka\u017ed\u00fd mal\u00fd detail, od l\u00edstia pohybuj\u00faceho sa vo vetre a\u017e po nepriate\u013ea \u00fato\u010diaceho zozadu, je starostlivo navrhnut\u00fd, implementovan\u00fd, umiestnen\u00fd a zmie\u0161an\u00fd s oh\u013eadom na 3D zvuk. R\u00f4zny obsah vyu\u017e\u00edva r\u00f4zne priestorov\u00e9 pr\u00edstupy, \u010do n\u00e1m umo\u017e\u0148uje vytv\u00e1ra\u0165 zlo\u017eit\u00e9 sc\u00e9ny pri zachovan\u00ed preh\u013eadnosti a kontroly.<\/p>\n<p class=\"wp-block-paragraph\">Implement\u00e1cia 3D Audio v Sarose sa zameriava na nekompromisn\u00fa kvalitu zvuku a priestorov\u00fa presnos\u0165, a to ako v environment\u00e1lnom zvuku, tak aj v boji.<\/p>\n<p class=\"wp-block-paragraph\">Saros tie\u017e predv\u00e1dza PS Acoustics, technol\u00f3giu vyvinut\u00fa t\u00edmom Audio Tools and Tech. Pomocou raytracingu po\u010d\u00edta dozvuk a odrazy v re\u00e1lnom \u010dase spolu s ob\u0161trukciou a okl\u00faziou.<\/p>\n<p class=\"wp-block-paragraph\">Hr\u00e1\u010di m\u00f4\u017eu po\u010du\u0165 zvuky a hlasy Arjuna, nepriate\u013eov a pos\u00e1dky Echelon IV, ktor\u00e9 sa odr\u00e1\u017eaj\u00fa od okolit\u00fdch stien, pri\u010dom efekt reaguje na absorp\u010dn\u00e9 vlastnosti materi\u00e1lov. Zatia\u013e \u010do odrazy m\u00f4\u017eu by\u0165 jemn\u00e9 akustick\u00e9 detaily, dozvuky s\u00fa ove\u013ea zrete\u013enej\u0161ie. Napr\u00edklad Passage m\u00e1 v\u00fdrazn\u00fd akustick\u00fd t\u00f3n a h\u013abku, ktor\u00e1 zodpoved\u00e1 jedine\u010dn\u00e9mu tvaru a kon\u0161trukcii prostredia.<\/p>\n<p class=\"wp-block-paragraph\">Namiesto toho, aby sa \u00faplne spoliehala na vopred ur\u010den\u00e9 akustick\u00e9 spr\u00e1vanie, v\u010faka tejto technol\u00f3gii p\u00f4sob\u00ed priestor vierohodne a citlivo, a to v\u0161etko v prostred\u00ed 3D zvuku.<\/p>\n<p class=\"wp-block-paragraph\">,Chceli sme tie\u017e poskytn\u00fa\u0165 Saros ako v\u00fdnimo\u010dn\u00fd z\u00e1\u017eitok v Dolby Atmos s vyu\u017eit\u00edm rozsiahlej vertikality a inform\u00e1ci\u00ed o polohe hry. Po\u010das v\u00fdvoja bol Saros pravidelne mie\u0161an\u00fd v Atmos a my sme dbali na to, aby sa pr\u00e1ca vlo\u017een\u00e1 do 3D Audio prezent\u00e1cie efekt\u00edvne preniesla do reproduktorov. To siaha od sprostredkovania rozsahu naj\u00fa\u017easnej\u0161\u00edch s\u00fabojov s bossmi a\u017e po rafinovan\u00e9 momenty, ako je napr\u00edklad k\u0155de\u013e vt\u00e1kov lietaj\u00facich nad hlavou.<\/p>\n<p class=\"wp-block-paragraph\">Ku koncu produkcie sme sa vybrali dokon\u010di\u0165 fin\u00e1lny mix v kultovom Abbey Road Studios. To poskytlo na\u0161im t\u00edmom a kreat\u00edvnemu riadite\u013eovi Housemarque v\u00fdnimo\u010dn\u00e9 prostredie, v ktorom m\u00f4\u017eu hr\u00e1\u010di za\u017ei\u0165, vylep\u0161i\u0165 a finalizova\u0165 zvuk.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55605991839_6e5a8e57d9_3k.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55605991839_6e5a8e57d9_3k.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<h2 class=\"wp-block-heading\"><strong>Spolo\u010dn\u00e9 navrhovanie zvuku a haptiky<\/strong><\/h2>\n<p class=\"wp-block-paragraph\">Rovnak\u00e1 nekompromisn\u00e1 filozofia platila pre DualSense Haptics.<\/p>\n<p class=\"wp-block-paragraph\">Zvuk a haptika boli navrhnut\u00e9 \u00fazko spolu od za\u010diatku v\u00fdvoja pre ka\u017ed\u00fa funkciu ako s\u00fa\u010das\u0165 rovnak\u00e9ho zmyslov\u00e9ho z\u00e1\u017eitku. Spolupracuj\u00fa na prenose hmotnosti, intenzity a odtie\u0148ov.<\/p>\n<p class=\"wp-block-paragraph\">Jedn\u00fdm pr\u00edkladom zmysluplnej jemnosti s\u00fa zbrane zalo\u017een\u00e9 na gu\u013ek\u00e1ch. Ke\u010f doch\u00e1dza mun\u00edcia, haptick\u00e1 frekvencia sa men\u00ed, \u010do d\u00e1va hr\u00e1\u010dovi \u010fal\u0161iu jemn\u00fa indik\u00e1ciu stavu zbrane bez toho, aby musel odvr\u00e1ti\u0165 zrak od akcie.<\/p>\n<p class=\"wp-block-paragraph\">Tieto detaily s\u00fa z\u00e1merne mal\u00e9, ale v hre, kde sa toho deje to\u013eko naraz, m\u00f4\u017eu poskytn\u00fa\u0165 cenn\u00e9 inform\u00e1cie bez toho, aby na obrazovku pribudli \u010fal\u0161\u00ed vizu\u00e1lny prvok.<\/p>\n<p class=\"wp-block-paragraph\">Spr\u00e1vanie zbran\u00ed, fyzick\u00e9 interakcie, sp\u00e4tn\u00e1 v\u00e4zba z boja a k\u013e\u00fa\u010dov\u00e9 momenty rozpr\u00e1vania sa komunikuj\u00fa nielen prostredn\u00edctvom toho, \u010do hr\u00e1\u010di po\u010duj\u00fa, ale aj prostredn\u00edctvom toho, \u010do c\u00edtia v bezdr\u00f4tovom ovl\u00e1da\u010di DualSense.<\/p>\n<p class=\"wp-block-paragraph\">T\u00e1to kombin\u00e1cia odv\u00e1\u017eneho zvukov\u00e9ho a hudobn\u00e9ho dizajnu, najmodernej\u0161ieho 3D zvuku, dizajnu a implement\u00e1cie Dolby Atmos a Haptics definuje audio v\u00edziu pre Saros.<\/p>\n<h1 class=\"wp-block-heading\"><strong>D\u00e1va hr\u00e1\u010dom v\u00e4\u010d\u0161iu kontrolu nad z\u00e1\u017eitkom<\/strong><\/h1>\n<p class=\"wp-block-paragraph\">\u010eal\u0161\u00edm hlavn\u00fdm cie\u013eom bolo vytvori\u0165 zvukov\u00fd z\u00e1\u017eitok, ktor\u00fd by si hr\u00e1\u010di mohli prisp\u00f4sobi\u0165 pod\u013ea vlastn\u00fdch preferenci\u00ed, potrieb a prostredia na po\u010d\u00favanie.<\/p>\n<p class=\"wp-block-paragraph\">Od ran\u00fdch f\u00e1z v\u00fdvoja sme \u00fazko spolupracovali s t\u00edmom pre pr\u00edstupnos\u0165 PlayStation, aby sme vytvorili s\u00fabor z\u00e1kladn\u00fdch funkci\u00ed, ktor\u00e9 by mali by\u0165 pr\u00edtomn\u00e9 v \u0161ir\u0161om portf\u00f3liu hier, a z\u00e1rove\u0148 sme vyv\u00edjali funkcie \u0161peci\u00e1lne vhodn\u00e9 pre Saros.<\/p>\n<p class=\"wp-block-paragraph\">Hr\u00e1\u010di m\u00f4\u017eu zosilni\u0165 alebo postupne vyjasni\u0165 dial\u00f3gy prostredn\u00edctvom nastavenia priority dial\u00f3gu, prisp\u00f4sobi\u0165 si hlasitos\u0165 zvukov\u00fdch efektov a zn\u00ed\u017ei\u0165 vysok\u00e9 t\u00f3ny zvonenia.<\/p>\n<p class=\"wp-block-paragraph\">Hudbu je mo\u017en\u00e9 nastavi\u0165 nez\u00e1visle pre boj a prieskum, zatia\u013e \u010do ovl\u00e1da\u010de basov a v\u00fd\u0161ok pon\u00fakaj\u00fa r\u00fdchle ladenie pre r\u00f4zne sl\u00fachadl\u00e1 alebo reproduktory.<\/p>\n<p class=\"wp-block-paragraph\">Nastavenia dynamick\u00e9ho rozsahu pon\u00fakaj\u00fa vysok\u00fa \u00farove\u0148 prisp\u00f4sobenia a umo\u017e\u0148uj\u00fa hr\u00e1\u010dom kalibrova\u0165 zvukov\u00fa sc\u00e9nu tak, aby vyhovovala ich vlastn\u00e9mu hern\u00e9mu prostrediu.<\/p>\n<p class=\"wp-block-paragraph\">Tieto mo\u017enosti boli vyvinut\u00e9 spolu so \u0161tandardmi dostupnosti PlayStation a zva\u017eovali sa po\u010das v\u00fdroby, a nie pridan\u00e9 na konci.<\/p>\n<p class=\"wp-block-paragraph\">V kone\u010dnom d\u00f4sledku t\u00e1to pozornos\u0165 venovan\u00e1 detailom odr\u00e1\u017ea filozofiu cel\u00e9ho zvukov\u00e9ho z\u00e1\u017eitku v Sarose.<\/p>\n<p class=\"wp-block-paragraph\">\u010ci u\u017e ide o nezvy\u010dajn\u00fa vokaliz\u00e1ciu stvorenia, pocit zbrane prostredn\u00edctvom ovl\u00e1da\u010da, odraz pohybuj\u00faci sa priestorom alebo mo\u017enos\u0165, ktor\u00e1 niekomu pom\u00f4\u017ee po\u010du\u0165 dial\u00f3g jasnej\u0161ie, ka\u017ed\u00fd detail bol navrhnut\u00fd tak, aby zmysluplne prispel.<\/p>\n<p class=\"wp-block-paragraph\">Na\u0161\u00edm cie\u013eom bolo vytvori\u0165 z\u00e1\u017eitok, ktor\u00fd p\u00f4sob\u00ed odv\u00e1\u017ene, origin\u00e1lne a nezamenite\u013ene ako Saros, a z\u00e1rove\u0148 vyu\u017ei\u0165 jedine\u010dn\u00e9 schopnosti PS5, aby bola Carcosa tak pohlcuj\u00faca, citliv\u00e1 a pr\u00edstupn\u00e1 pre hr\u00e1\u010dov, ako je to len mo\u017en\u00e9.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Ke\u010f sme za\u010dali pracova\u0165 na Saros, vedeli sme, \u017ee n\u00e1s \u010dak\u00e1 zauj\u00edmav\u00e1 v\u00fdzva. S Returnal sme vytvorili ve\u013emi v\u00fdrazn\u00fa zvukov\u00fa identitu a Housemarque n\u00e1m dal od za\u010diatku jasn\u00fd smer: \u201eZdokona\u013eovanie, nie reinvencia\u201c.To sa stalo u\u017eito\u010dn\u00fdm princ\u00edpom po\u010das v\u00fdvoja. Posunuli sme&hellip;<\/p>\n","protected":false},"author":0,"featured_media":37885,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[59,1],"tags":[],"class_list":["post-37884","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mint-rss","category-nezaradene"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Zvuk Saros: Budovanie zvukovej identity pre Carcosu - consoleland.sk<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/consoleland.sk\/?p=37884\" \/>\n<meta property=\"og:locale\" content=\"sk_SK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Zvuk Saros: Budovanie zvukovej identity pre Carcosu - consoleland.sk\" \/>\n<meta property=\"og:description\" content=\"Ke\u010f sme za\u010dali pracova\u0165 na Saros, vedeli sme, \u017ee n\u00e1s \u010dak\u00e1 zauj\u00edmav\u00e1 v\u00fdzva. S Returnal sme vytvorili ve\u013emi v\u00fdrazn\u00fa zvukov\u00fa identitu a Housemarque n\u00e1m dal od za\u010diatku jasn\u00fd smer: \u201eZdokona\u013eovanie, nie reinvencia\u201c.To sa stalo u\u017eito\u010dn\u00fdm princ\u00edpom po\u010das v\u00fdvoja. 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