{"id":39002,"date":"2026-11-03T19:34:00","date_gmt":"2026-11-03T18:34:00","guid":{"rendered":"https:\/\/consoleland.sk\/?p=39002"},"modified":"2026-11-04T15:15:43","modified_gmt":"2026-11-04T14:15:43","slug":"skupina-na-konzole-peter-maurice-hovori-o-technike-kontroloroch-a","status":"publish","type":"post","link":"https:\/\/consoleland.sk\/?p=39002","title":{"rendered":"Skupina na konzole: Peter Maurice hovor\u00ed o technike, kontrol\u00f3roch a\u2026"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/db336134c16aa940-squad-interview.jpg\" style=\"width: 100%\" \/><\/p>\n<div>\n<div class=\"ds-article-layout\">      <main class=\"ds-article-layout__main\" aria-label=\"Article content\" data-inject-btfly=\"content_all\">        <\/p>\n<article class=\"ds-article-body\">          <a href=\"https:\/\/www.dualshockers.com\/tag\/squad\/\">\u010data<\/a>, pravdepodobne          je dnes najpopul\u00e1rnej\u0161ia taktick\u00e1 strie\u013ea\u010dka v krajine          <a href=\"https:\/\/www.dualshockers.com\/squad-console-edition-tactical-shooter\/\">kone\u010dne prechod na konzoly<\/a>. Aby som pomohol pochopi\u0165, ako a pre\u010do sa tento krok stal, posadil som sa          Peter Maurice, charizmatick\u00fd v\u00fdkonn\u00fd producent v Offworld Industries,          a mu\u017e, ktor\u00fd moment\u00e1lne vedie t\u00edm cez jeho najv\u00e4\u010d\u0161iu v\u00fdzvu:          premena najv\u00e4\u010d\u0161ieho mena v biznise na \u00faspe\u0161n\u00fd konzolov\u00fd port.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Predt\u00fdm bol Peter Maurice ved\u00facim projektu Starship na ni\u010denie ch\u00fdb          Vojaci: Vyhladzovanie v r\u00e1mci OWI (<a href=\"https:\/\/www.dualshockers.com\/starship-troopers-extermination-interview-project-lead\/\">pre\u010d\u00edtajte si n\u00e1\u0161 rozhovor s n\u00edm tu<\/a>) a predt\u00fdm pracoval na ve\u013ek\u00fdch tituloch, ako s\u00fa NHL a FIFA od EA Sports          (riadenie ikonick\u00e9ho re\u017eimu The Journey vo FIFA 17) a United Front          Hongkonsk\u00e9 dobrodru\u017estvo Games          <a href=\"https:\/\/www.dualshockers.com\/tag\/sleeping-dogs\/\">Spiace psy<\/a>. Je to celkom \u017eivotopis a r\u00e1d by som ho \u010falej ob\u0165a\u017eoval,          ale v tomto rozhovore sa budeme rozpr\u00e1va\u0165 o dru\u017estve.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Maurice je s Offworld u\u017e takmer \u0161tyri roky, zatia\u013e \u010do ja \u00e1no          nazbieral skromn\u00fdch 620 hod\u00edn v t\u00edme od decembra 2019, teda od Vianoc          dar\u010dek, ktor\u00fd mi nakr\u00e1tko skr\u00e1til v\u00fdkon na univerzite, hoci Peter \u201enebude          vzia\u0165 si za to z\u00e1sluhy\u201c.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<h2>Technick\u00e1 pr\u00edprava s t\u00edmom<\/h2>\n<figure class=\"ds-article-image\">          <a href=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/ac3b644643229dda-squad-interview-1.jpg?width=1920&amp;height=1080&amp;fit=contain&amp;quality=90\" aria-label=\"View full-size Squad screenshot\">            <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/ac3b644643229dda-squad-interview-1.jpg?width=800&amp;height=450&amp;fit=contain&amp;quality=84\" width=\"1920\" height=\"1080\" alt=\"A helicopter flies above a smoke-filled city and a mosque in Squad.\" loading=\"lazy\" style=\"max-width: 100%\" \/>          <\/a>        <\/figure>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\">          <b> Ot\u00e1zka: Kedy prv\u00fdkr\u00e1t pri\u0161iel n\u00e1pad prinies\u0165 Squad na konzoly, ako a            koncepciu a ako konkr\u00e9tny cie\u013e? Squad nie je typ hry, ktor\u00e1 prich\u00e1dza            na mysli pri spusten\u00ed PlayStation, na povrchu.          <\/b>        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> A: To je skvel\u00e1 ot\u00e1zka. My\u0161lienka Squad na konzole nie je nov\u00e1          v\u00f4bec. To je nie\u010do, \u010do \u0161t\u00fadio sledovalo za posledn\u00e9 2 resp          3 roky vo v\u0161eobecnosti, preto\u017ee je to ako z\u00e1kladn\u00e1 hra pre Offworld a          hra, v ktorej sa v\u017edy sna\u017e\u00edme roz\u0161\u00edri\u0165 na\u0161e publikum          bez oh\u013eadu na platformu. Konzola je jednou z popredn\u00fdch platforiem          tam vonku pr\u00e1ve teraz, ke\u010f nie sme v Squad.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Cesta za\u010dala v \u0161t\u00fadiu s Starship Troopers Extermination,          \u010fal\u0161ia strie\u013ea\u010dka z poh\u013eadu prvej osoby. T\u00e1to hra bola prenesen\u00e1 na konzolu, tak\u017ee my          vybudovali to pri u\u010den\u00ed a z\u00edskali v\u00e4\u010d\u0161iu sebad\u00f4veru.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Za\u010dali sme v\u00e1\u017ene pred viac ako rokom, ako by to malo vyzera\u0165          prinies\u0165 Squad na konzolu, vr\u00e1tane toho, ako by sme potrebovali zlep\u0161i\u0165          v\u00fdkon vo v\u0161etk\u00fdch oblastiach, aby sme dosiahli n\u00e1\u0161 cie\u013e rozl\u00ed\u0161enia 4K          upscaling pri 60 sn\u00edmkach za sekundu ako hra PVP. To je super d\u00f4le\u017eit\u00e9          pre n\u00e1s. Prv\u00e9 v\u00fdsledky z alpha technol\u00f3gie konzoly boli mimoriadne          s\u013eubn\u00e9 a uk\u00e1zali sme, \u017ee sme tam u\u017e boli najviac          \u010das\u0165.\u00a0        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Konzola bola len roz\u0161\u00edren\u00edm toho, kto sme ako \u0161t\u00fadio. To sme my          chcem \u00eds\u0165. Chceme r\u00e1s\u0165 t\u00edm, komunitu a chceme ich to\u013eko          aby hr\u00e1\u010di za\u017eili to, \u010domu hovor\u00edm \u201ak\u00fazlo Squad.\u2018 Raz          ke\u010f vst\u00fapi\u0161 a zahr\u00e1\u0161, je tu du\u0161a, ktor\u00fa v nej nen\u00e1jde\u0161          porovnate\u013en\u00e9 tituly, a to v\u00e1m zostane. Trh s konzolami je zrel\u00fd          tento typ hry, preto\u017ee taktick\u00e9 milsimy s\u00fa tam tak nedostato\u010dne obsluhovan\u00e9.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\">          <b>,O: Jednotka sed\u00ed v zauj\u00edmavom priestore, preto\u017ee m\u00e1 dos\u0165            koordina\u010dn\u00e9 pom\u00f4cky v porovnan\u00ed napr\u00edklad s ARMA Reforger. P\u00e1\u010di sa mi ARMA            Reforger, ale pust\u00ed v\u00e1s tam \u00faplne s\u00e1m, zatia\u013e \u010do Squad st\u00e1le \u00e1no            nejak\u00e9 n\u00e1stroje, ktor\u00e9 pom\u00f4\u017eu \u010date vies\u0165 st\u00e1do ma\u010diek trochu, aby            hovori\u0165.          <\/b>        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Odpove\u010f: Na tento \u00fa\u010del pracujeme na \u010fal\u0161\u00edch n\u00e1strojoch, preto\u017ee konzola je \u00faplne nov\u00e1          trhu. Nie je tu vybudovan\u00e1 komunita veter\u00e1nov, ktor\u00ed boli s          n\u00e1m roky ako na PC.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> N\u00e1stroje, na ktor\u00fdch pracujeme, sa dokonale hodia aj pre PC hr\u00e1\u010dov. The          p\u00e1rty syst\u00e9m v\u00e1m napr\u00edklad umo\u017e\u0148uje zosta\u0165 s priate\u013emi a \u00eds\u0165 na server          na server na server. Budete sa tie\u017e m\u00f4c\u0165 pripoji\u0165 k spolo\u010dnostiam v na\u0161om klane          syst\u00e9m, ktor\u00fd bude online v najbli\u017e\u0161ej aktualiz\u00e1cii na PC. Budovanie          komunity s\u00fa k\u013e\u00fa\u010dov\u00e9, najm\u00e4 ak vytv\u00e1rate \u00faplne nov\u00fa komunitu          na konzole v novom ekosyst\u00e9me. Pre n\u00e1s to bola v\u00fdhra. Vyr\u00e1bame          hra pr\u00edstupnej\u0161ia a pr\u00edstupnej\u0161ia bez zmeny du\u0161e Squad.          Chceme pom\u00f4c\u0165, aby sa tam \u013eudia dostali r\u00fdchlej\u0161ie a r\u00fdchlej\u0161ie tomu porozumeli          ktor\u00fd funguje na v\u0161etk\u00fdch na\u0161ich platform\u00e1ch.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\">          <b> Ot\u00e1zka: U\u017e sk\u00f4r ste spom\u00ednali, \u017ee v\u00fdkon je ve\u013ek\u00e1 vec. T\u00edm bol            relat\u00edvne \u00faprimne oh\u013eadom prechodu na Unreal Engine 5 a v\u00e1\u0161ho t\u00edmu            nato\u010dil ve\u013emi dobr\u00fa s\u00e9riu vide\u00ed vysvet\u013euj\u00facich upgrade motora. Ako            umo\u017e\u0148uje s\u00faprava n\u00e1strojov Unreal Engine 5 tak\u00fa ve\u013ek\u00fa zmenu z PC na            konzoly, kde m\u00e1te \u0161tandardizovan\u00fd hardv\u00e9r?          <\/b>        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Odpove\u010f: Tieto vide\u00e1 s\u00fa \u00fa\u017easn\u00e9, od [Senior Environment Artist] Roger and          [technick\u00fd ved\u00faci] Norby v na\u0161om t\u00edme;          <a href=\"https:\/\/www.youtube.com\/watch?v=A4VHMaEUASA\">cho\u010f si ich pozrie\u0165.<\/a>        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Nebudem ani predstiera\u0165, \u017ee idem do technickej str\u00e1nky, ale          <a href=\"https:\/\/www.dualshockers.com\/tactical-shooter-squad-surprises-players-discount-unreal-5-port\/\">prechod z Unreal Engine 4 na Unreal Engine 5<\/a> bolo potrebn\u00e9, a nielen \u00eds\u0165 do konzoly. Znamenalo to moderniz\u00e1ciu          cel\u00fa hru pre v\u0161etk\u00fdch div\u00e1kov, preto\u017ee n\u00e1m poskytla technol\u00f3giu, ktor\u00e1 nebola          k dispoz\u00edcii.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> M\u00e1me 26 m\u00e1p v r\u00f4znych hern\u00fdch re\u017eimoch a s\u00fa jednoducho obrovsk\u00e9          a mierka. Aby sme dosiahli tento v\u00fdkon, potrebovali sme nov\u00fa technol\u00f3giu. to          bol ve\u013emi n\u00e1ro\u010dn\u00fd, ale t\u00edm vy\u0161iel na druhej strane a vy ste          za\u010d\u00ednam vidie\u0165, ako hladko hra be\u017e\u00ed na PC a na PC          PlayStation 5 technick\u00e1 alfa verzia.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Unreal Engine 5.5 n\u00e1m dal technol\u00f3giu ako rozdelenie sveta, na\u0161u virtu\u00e1lnu text\u00faru          syst\u00e9m a prechod na vylep\u0161en\u00fd vstup a spolo\u010dn\u00e9 pou\u017e\u00edvate\u013esk\u00e9 rozhranie na zadnej strane          end n\u00e1m umo\u017enil prejs\u0165 na konzolu, no z\u00e1rove\u0148 n\u00e1m to dalo obrovsk\u00fd v\u00fdkon          vylep\u0161enia na PC. V decembri pripravujeme \u010fal\u0161iu ve\u013ek\u00fa aktualiz\u00e1ciu          PC so zameran\u00edm na mas\u00edvne \u00faspory pam\u00e4te na v\u0161etk\u00fdch na\u0161ich map\u00e1ch          vylep\u0161enia v\u00fdkonu vo v\u0161etk\u00fdch oblastiach.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\">,Bol to prechod, ktor\u00fd si vy\u017eiadal \u010das a pre mal\u00e9ho bola obrovsk\u00e1 v\u00fdzva          \u0161t\u00fadio ako my, ale bolo to potrebn\u00e9, aby to bolo pr\u00ednosom pre PC hr\u00e1\u010dov a tie\u017e to umo\u017enilo          aby sme pre\u0161li na konzoly. Ve\u013ea som hovoril s t\u00edmom o tom, aby sme to zmenili          rohu, kde sa vykon\u00e1va ve\u013ea hlavn\u00fdch invest\u00edci\u00ed do technol\u00f3gi\u00ed, a ot\u00e1zka          je, \u010do m\u00e1me? Ako s t\u00fdm pracujeme? Ako to dostaneme do n\u00e1\u0161ho          hr\u00e1\u010dov, aby mali \u00fa\u017eitok zo v\u0161etk\u00fdch t\u00fdchto \u00faspor? To je naozaj \u010do          na\u0161a v\u00edzia bola od \u0161t\u00fadia a hern\u00e9ho t\u00edmu priamo na ceste. The          cie\u013eom bolo celkovo zv\u00fd\u0161i\u0165 v\u00fdkon a optimaliz\u00e1ciu.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Trochu ste hovorili o tom, \u017ee konzoly s\u00fa murovan\u00e1 z\u00e1hrada od techniky          perspekt\u00edvu a v mnoh\u00fdch oh\u013eadoch je ve\u013emi \u013eahk\u00e9 ju rozv\u00edja\u0165, preto\u017ee nie          mus\u00edte sa stara\u0165 o minim\u00e1lne, stredn\u00e9 a vysokov\u00fdkonn\u00e9 stroje v nespo\u010detnom mno\u017estve          Po\u010d\u00edta\u010de, ktor\u00e9 m\u00f4\u017eu ma\u0165 okrem va\u0161ej hry spusten\u00e9 aj mno\u017estvo aplik\u00e1ci\u00ed          boj o CPU a pam\u00e4\u0165ov\u00e9 zdroje. Prich\u00e1dza v\u0161ak s in\u00fdmi          komplik\u00e1cie.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\">          <b> Ot\u00e1zka: Okrem \u00faspory pam\u00e4te, ktor\u00fa ste spomenuli, ak\u00e9 vylep\u0161enia to prin\u00e1\u0161a            boli potrebn\u00e9 pre konzolov\u00fa verziu, mysl\u00edte si, \u017ee ich bude viac            c\u00edtil na PC?          <\/b>        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Odpove\u010f: Dve hlavn\u00e9 oblasti s\u00fa v\u00fdkon mapy a zlep\u0161enie pou\u017e\u00edvate\u013esk\u00e9ho rozhrania.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Pred prechodom na nov\u00fd backendov\u00fd syst\u00e9m bol v\u00fdkon v\u017edy          UI. Be\u017ealo to na pozad\u00ed po\u010das hry,          \u010do neprospieva dobrej sk\u00fasenosti. To bola jedna z vec\u00ed          ktor\u00e9 sme pr\u00e1ve predstavili v na\u0161om          <a href=\"https:\/\/www.joinsquad.com\/updates\/squad-10-6-release-notes\">Aktualiz\u00e1cia 10.6 na PC<\/a>. Potom je tu tie\u017e syst\u00e9m virtu\u00e1lnych text\u00far a sp\u00f4sob, ak\u00fdm streamujeme v na\u0161om syst\u00e9me          mapy. To s\u00fa dve ve\u013ek\u00e9 oblasti v\u00fdkonu.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Pozer\u00e1me sa aj na ve\u013ea r\u00f4znych, men\u0161\u00edch vec\u00ed, ktor\u00e9 samy o sebe          nemus\u00ed sa zda\u0165, \u017ee m\u00e1 ve\u013ek\u00fd vplyv, ale ke\u010f ich m\u00e1te ve\u013ea          mal\u00e9 veci, v\u00fdrazne zlep\u0161uje v\u00fdkon, ako je zvuk, VFX a          optimaliz\u00e1cia hry.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> V r\u00e1mci Unreal Engine to znamen\u00e1 zabezpe\u010di\u0165 to, \u010do by \u017eivoty v Blueprints mali          \u017ei\u0165 v pl\u00e1noch a to, \u010do \u017eije v k\u00f3de, by malo \u017ei\u0165 v k\u00f3de. sme          pracova\u0165 na technick\u00fdch vide\u00e1ch s hlbok\u00fdm ponorom, preto\u017ee na\u0161a komunita jednoducho \u017eerie          tie hore. Miluj\u00fa, ke\u010f sa Roger, Norby a t\u00edm dostan\u00fa pred nich          fotoapar\u00e1t. R\u00e1d ich po\u010d\u00favam, preto\u017ee by som pravdepodobne pochopil a          mal\u00e1 uk\u00e1\u017eka z toho.\u00a0        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Ke\u010f prem\u00fd\u0161\u013eate o Squad, najd\u00f4le\u017eitej\u0161ia vec je hrate\u013enos\u0165. si          na t\u00fdchto gigantick\u00fdch map\u00e1ch s tonami mechanizovan\u00fdch jednotiek a 50 \u010fal\u0161\u00edmi \u013eu\u010fmi          vo svojom t\u00edme. Zameriavame sa na udr\u017eanie tohto hern\u00e9ho momentu          vylep\u0161enia v\u00fdkonu a optimaliz\u00e1cie.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<h2>Pr\u00edkazy a ovl\u00e1da\u010de<\/h2>\n<figure class=\"ds-article-image\">          <a href=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/29f9d15913095cd6-squad-interview-0.jpg?width=1920&amp;height=1080&amp;fit=contain&amp;quality=90\" aria-label=\"View full-size Squad screenshot\">            <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/29f9d15913095cd6-squad-interview-0.jpg?width=800&amp;height=450&amp;fit=contain&amp;quality=84\" width=\"1920\" height=\"1080\" alt=\"A screenshot from the tactical shooter Squad.\" loading=\"lazy\" style=\"max-width: 100%\" \/>          <\/a>        <\/figure>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\">          <b>Ot\u00e1zka: Ovl\u00e1da\u010de sa dos\u0165 l\u00ed\u0161ia od my\u0161i a kl\u00e1vesnice. Ako urobil            vyv\u00e1\u017eite to z h\u013eadiska pechoty, pozemn\u00fdch vozidiel a            lietadlo? Pomohlo to implement\u00e1cii HOTAS pre vrtu\u013en\u00edky?<\/b>        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\">,Odpove\u010f: Anal\u00f3gov\u00e9 ovl\u00e1danie pre vozidl\u00e1 men\u00ed hru. Na PC,          podpora ovl\u00e1da\u010dov je pripraven\u00e1 na pribli\u017ene 95 %. Ma\u0165 schopnos\u0165 na PC          prehr\u00e1va\u010d pripoji\u0165 ovl\u00e1da\u010d a ma\u0165 anal\u00f3gov\u00fa kontrolu nad plynom,          brzdy, p\u00e1ka letu, volant, je to zmena hry.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Ovl\u00e1danie vozidla pomocou kl\u00e1vesnice nie je skvel\u00fdm z\u00e1\u017eitkom, ale to sme my          ma\u0165 na PC. Teraz m\u00f4\u017eu hr\u00e1\u010di chyti\u0165 ovl\u00e1da\u010d, ke\u010f chc\u00fa urobi\u0165 a          logi beha\u0165, alebo sa r\u00fdchlo dosta\u0165 k \u010diaram v d\u017e\u00edpe alebo na \u0161tvorkolke a to          proste \u00fa\u017easn\u00fd pocit. Vrtu\u013en\u00edky s\u00fa na tom rovnako.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Teraz nie som najv\u00e4\u010d\u0161\u00ed pilot na svete, ale r\u00e1d lietam          helikopt\u00e9ry. Prv\u00e1 vec, ktor\u00fa hovor\u00edm cestuj\u00facim, ke\u010f hr\u00e1m na PC Squad, je          \u017ee nie som naozaj dobr\u00fd v prist\u00e1van\u00ed, tak\u017ee sa pripravte na zoskok o 10 st\u00f4p vy\u0161\u0161ie          zem a obv\u00e4z, v\u0161ak? Ale hra\u0165 sa s palicami na          ovl\u00e1da\u010d, najm\u00e4 po\u010das PlayStation 5 alpha, to st\u00e1le d\u00e1vam          varovanie pre ka\u017ed\u00e9ho, kto sko\u010d\u00ed so mnou, ale ja prist\u00e1vam \u00faspe\u0161nej\u0161ie          teraz ako kedyko\u013evek predt\u00fdm, \u010do je naozaj dobr\u00fd pocit.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> \u010co sa t\u00fdka HOTAS, m\u00e1me beta verziu, ktor\u00e1 vych\u00e1dza na PC, kde sme pridali a          zlep\u0161ili niektor\u00e9 ovl\u00e1dacie prvky HOTAS. Hr\u00e1\u010di n\u00e1m toho d\u00e1vaj\u00fa naozaj ve\u013ea          sp\u00e4tn\u00fa v\u00e4zbu a v bud\u00facnosti sa ju sna\u017e\u00edme potenci\u00e1lne roz\u0161\u00edri\u0165          tie\u017e pridanie podpory kolies na PC pre vozidl\u00e1. Nemal by som hovori\u0165 pr\u00edli\u0161 ve\u013ea          preto\u017ee m\u00f4j t\u00edm si pravdepodobne pre\u010d\u00edta tento rozhovor a povie: \u201eAch, Peter          prihlasuje\u0161 n\u00e1s na nie\u010do in\u00e9.&#8220;        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Potom je tu e\u0161te v\u00e4\u010d\u0161ia ot\u00e1zka o prechode hry, ktor\u00e1 je          u\u017e zlo\u017eit\u00e9 od my\u0161i a kl\u00e1vesnice a\u017e po ovl\u00e1da\u010d. Urobili sme to v          f\u00e1zy. Dostali sme sa dovn\u00fatra a otestovali sme hru s mnoh\u00fdmi \u013eu\u010fmi, ku ktor\u00fdm sme sa dostali          pracova\u0165 na konzolovej verzii Squad. Mal by som poveda\u0165 konzolov\u00fd port; to je          nie je to naozaj verzia. Je to Squad. Je to t\u00e1 ist\u00e1 hra.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> T\u00e1to konzolov\u00e1 skupina poch\u00e1dza z t\u00edmu Starship Troopers a naozaj          pochopili, \u010do znamen\u00e1 ma\u0165 dobr\u00fd pocit z ovl\u00e1dania v prvej osobe          strelec. Neust\u00e1le prij\u00edmame sp\u00e4tn\u00fa v\u00e4zbu prostredn\u00edctvom na\u0161ej technickej verzie alfa a          interne, ale pozreli sme sa aj na to, \u010do rob\u00ed na\u0161a PC komunita          komunitn\u00e9 ovl\u00e1dacie prvky na Steame.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> M\u00e1me ve\u013emi robustn\u00fa komunitu, ktor\u00e1 hr\u00e1 s ovl\u00e1da\u010dom cez Steam          vstupn\u00e9 rozhranie u\u017e pou\u017e\u00edvame ako n\u00e1vod. Dizajn\u00e9ri          hra\u0165 na PC pomocou ovl\u00e1da\u010da, vidie\u0165 v\u0161etky tieto komunitn\u00e9 vstupy a          pozrite sa na to a povedzte: &#8222;Preboha, toto je naozaj dobr\u00e9. Toto je hladk\u00e9.&#8220;          Pou\u017eili by sme to ako \u010fal\u0161iu sp\u00e4tn\u00fa v\u00e4zbu na odvodenie rozhodnut\u00ed, na z\u00e1klade ktor\u00fdch sme urobili          ovl\u00e1da\u010d.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Neust\u00e1le to vyv\u00edjame a rob\u00edme to e\u0161te dostupnej\u0161\u00edm, aby sa tak stalo          nebojujete s pam\u00e4\u0165ou, ak\u00fa kombin\u00e1ciu tla\u010didiel dostanete          n\u00e1stroje ako zdravotn\u00edk alebo ako in\u017einier alebo ako viete, alebo nie\u010do jednoduch\u00e9          ako ke\u010f zhod\u00edte vak s mun\u00edciou ako strelec. Nemalo by to vy\u017eadova\u0165 prst          gymnastika. Tech alpha n\u00e1m poskytuje naozaj, naozaj dobr\u00e9 poznatky          a bude sa to len zlep\u0161ova\u0165 prostredn\u00edctvom n\u00e1\u0161ho procesu sp\u00e4tnej v\u00e4zby.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\">,Je to nepretr\u017eit\u00e1, obrovsk\u00e1 v\u00fdzva, preto\u017ee sa pozer\u00e1te na tony          r\u00f4zne vozidl\u00e1, helikopt\u00e9ry, ovl\u00e1danie pechoty a v\u0161etky na\u0161e \u00falohy          maj\u00fa konkr\u00e9tne veci, ktor\u00e9 chc\u00fa. Chceme to urobi\u0165 spr\u00e1vne a da\u0165 zo seba to najlep\u0161ie          nohou dopredu tam s ovl\u00e1da\u010dom.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\">          <b>Ot\u00e1zka: Som si ist\u00fd, \u017ee m\u00e1te ve\u013ea \u00fadajov z alfa. \u010co to rob\u00ed            zatia\u013e v\u00e1m poviem o tom, ako konzolov\u00ed hr\u00e1\u010di \u201aprem\u00fd\u0161\u013eaj\u00fa\u2018 inak ako oni            PC n\u00e1protivky, pri poh\u013eade na \u00fadaje o z\u00e1pasoch?<\/b>        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> A: No, zatia\u013e nem\u00e1me ve\u013ea \u00fadajov; st\u00e1le zostavujeme na\u0161e          sp\u00e4tn\u00e1 v\u00e4zba. Ale pri hran\u00ed som si v\u0161imol jednu vec: \u201ekto ma zabil?          Hrali ste Squad. Squad hralo ve\u013ea \u013eud\u00ed. To je be\u017en\u00e9          vec, k\u00fdm nepochop\u00edte siluetu nepriate\u013ea a skuto\u010dne sa na \u0148u pozriete          \u017ee. Vlastne ma to neprekvapilo, ale po\u010dul som t\u00fa sp\u00e4tn\u00fa v\u00e4zbu v hre          rel\u00e1cie, ktor\u00e9 zah\u0155\u0148ali ve\u013ea t\u00edmov\u00e9ho zab\u00edjania. Tak\u00e9 veci bud\u00fa          v hr\u00e1ch ako je t\u00e1to, k\u00fdm sa nebudete c\u00edti\u0165 pohodlne.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> To sa dot\u00fdka DNA t\u00edmu, \u010do je super d\u00f4le\u017eit\u00e9, v\u0161ak? Polovicu          \u00falohou je nau\u010di\u0165 sa druh\u00fa frakciu, nau\u010di\u0165 sa, ako vyzeraj\u00fa ich prilby          ako vyzeraj\u00fa ich siluety v koordin\u00e1cii s va\u0161\u00edm t\u00edmom,          tak\u00e9 veci.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Jedna z vec\u00ed, ktor\u00e9 si mnoh\u00ed z n\u00e1s v\u0161imli, je fakt, \u017ee ide o taktiku          mil-sim na platforme, ktor\u00e1 t\u00fdch hier nem\u00e1 ve\u013ea. Mus\u00edme          uistite sa, \u017ee sa star\u00e1me a re\u0161pektujeme \u013eud\u00ed, ktor\u00ed do n\u00e1s prich\u00e1dzaj\u00fa          a poskytn\u00fa\u0165 im viac inform\u00e1ci\u00ed. Napr\u00edklad rally body, nie?          Ak\u00e1 je \u00faloha ved\u00faceho t\u00edmu, ak\u00e1 d\u00f4le\u017eit\u00e1 je t\u00e1to \u00faloha a ako          spawning works, pre\u010do je budovanie FOB super d\u00f4le\u017eit\u00e9, pochov\u00e1vanie v\u00e1\u0161ho r\u00e1dia;          to je poznanie, ktor\u00e9 dobr\u00ed vodcovia t\u00edmu odovzdaj\u00fa \u013eu\u010fom. v\u0161ak          ke\u010f za\u010d\u00ednate od nuly, mus\u00edte z\u00edska\u0165 nejak\u00e9 rady a          str\u00fahanka, ktor\u00e1 v\u00e1m pom\u00f4\u017ee zisti\u0165 to.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> To s\u00fa veci, ktor\u00e9 pr\u00e1ve teraz berieme do \u00favahy a PC hr\u00e1\u010di bud\u00fa          prospech tie\u017e. V\u017edy m\u00e1me nov\u00fdch hr\u00e1\u010dov, ktor\u00ed pr\u00e1ve prich\u00e1dzaj\u00fa do t\u00edmu          celoplo\u0161ne. Pr\u00e1ve prich\u00e1dzaj\u00fa a chc\u00fa hra\u0165 tam, kde s\u00fa          play, \u010do m\u00f4\u017ee by\u0165 PC, m\u00f4\u017ee by\u0165 XBOX, m\u00f4\u017ee by\u0165 PlayStation. Neboli          ve\u013ek\u00e9 prekvapenia, preto\u017ee sme si ich v\u0161imli ako t\u00edm, na ktor\u00fd sa chceme pozrie\u0165          pre Squad vo v\u0161eobecnosti, a to je kr\u00e1sa by\u0165 jeden Squad, jeden          komunity.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\">          <b>O: Spomenuli ste spotovanie a teamkilling. Pod\u013ea mojich sk\u00fasenost\u00ed s letom            najm\u00e4 simul\u00e1torov, ve\u013ek\u00e1 diskusia je o tom, ako to vyv\u00e1\u017ei\u0165            ve\u013ek\u00e9 obrazovky, mal\u00e9 obrazovky a VR. Museli ste zmeni\u0165 veci tak \u010faleko            ako vizu\u00e1l a vykres\u013eovanie, aby bol z\u00e1\u017eitok rovnak\u00fd?            Mnoho konzolistov bude hra\u0165 na telev\u00edzore a sedie\u0165 dos\u0165 \u010faleko,            zatia\u013e \u010do na po\u010d\u00edta\u010di m\u00e1te tendenciu by\u0165 viac zahraban\u00fd v monitore.<\/b>        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\">,A: Vytvorili sme a spustili sme naozaj r\u00fdchlo a prv\u00e1 vec, ktor\u00fa sme mali          sk\u00famal, ako rozozna\u0165 hr\u00e1\u010dov, najm\u00e4 na dia\u013eku. To bolo          pre n\u00e1s je d\u00f4le\u017eit\u00e9 \u00eds\u0165 na 4K so zv\u00fd\u0161en\u00edm rozl\u00ed\u0161enia, ale mimo          iba \u0161pecifick\u00fdch techn\u00edk vykres\u013eovania dostupn\u00fdch na konzol\u00e1ch, ktor\u00e9 nie s\u00fa          nevyhnutne dostupn\u00e9 na PC, v tejto oblasti sme neurobili naozaj ni\u010d.          Prostredn\u00edctvom n\u00e1\u0161ho doteraj\u0161ieho procesu sp\u00e4tnej v\u00e4zby maj\u00fa hr\u00e1\u010di presne to ist\u00e9          \u00faspech a v\u00fdzvy, ktor\u00e9 maj\u00fa v pravidelnej hre na mieste          nepriatelia a podobne.\u00a0        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Sme ve\u013emi opatrn\u00ed, aby sme neovplyvnili DNA toho, \u010do rob\u00ed Squad \u00fa\u017easn\u00fdm, a          s\u00fa\u010das\u0165ou toho je, \u017ee to nie je beh a zbra\u0148. V hre s\u00fa momenty          kde je, napr\u00edklad ke\u010f sa sna\u017e\u00edte vy\u010disti\u0165 miestnos\u0165 alebo sa br\u00e1nite          HAB alebo nie\u010do podobn\u00e9, ale to je v\u0161etko.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> M\u00e1m pravdepodobne 30 alebo 40 hod\u00edn v technologickej alfa verzii konzoly a m\u00e1m pocit          ako PC verzia, s v\u00fdnimkou ve\u013ekej 60-palcovej obrazovky s ovl\u00e1da\u010dom,          s ktor\u00fdm sme naozaj spokojn\u00ed.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\">          <b>O: Som si ist\u00fd, \u017ee toto je t\u00e9ma, na ktor\u00fa sa chlapci z t\u00edmu chystaj\u00fa            stona\u0165, ale hovorme o potla\u010dovan\u00ed. Som toho ve\u013ek\u00fd obhajca. ja            mysl\u00edm, \u017ee Squad funguje lep\u0161ie ako v\u00e4\u010d\u0161ina hier. Museli ste upravi\u0165            potla\u010denie na hre ako celku pre lep\u0161iu hrate\u013enos\u0165 ovl\u00e1da\u010da, pr\u00edp            funguje vsetko rovnako?<\/b>        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Odpove\u010f: Neurobili sme \u017eiadne \u0161pecifick\u00e9 \u00fapravy potla\u010denia, aby sme sa prisp\u00f4sobili          jednu alebo druh\u00fa platformu. Urobili sme aktualiz\u00e1ciu potla\u010denia zalo\u017een\u00fa na komunite          sp\u00e4tn\u00fa v\u00e4zbu v lete a prebehlo to \u00fa\u017easne dobre          komunity. T\u00fdm to bolo pod\u013ea mojich slov menej nepr\u00edjemn\u00e9. Niekedy ke\u010f          ke\u010f ma potla\u010dil 0,50 kal, musel som sa odvr\u00e1ti\u0165. Bolo to naozaj zl\u00e9, tak\u017ee          zmenili sme to a ide to ve\u013emi dobre.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Ale nem\u00f4\u017eem to dostato\u010dne zd\u00f4razni\u0165: \u010do dostane hr\u00e1\u010d konzoly,          m\u00ednus po\u010det m\u00e1p a frakci\u00ed pri spusten\u00ed je Squad. To je na\u0161e zlato          pravidlo. V\u017edy je to Squad bez oh\u013eadu na to, kde hr\u00e1te.        <\/article>\n<h2>Platformy a frakcie<\/h2>\n<figure class=\"ds-article-image\">          <a href=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/cc6fca59725a9ba1-squad-000.jpg?width=1920&amp;height=1080&amp;fit=contain&amp;quality=90\" aria-label=\"View full-size Squad screenshot\">            <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/cc6fca59725a9ba1-squad-000.jpg?width=800&amp;height=450&amp;fit=contain&amp;quality=84\" width=\"1920\" height=\"1080\" alt=\"A tank and soldiers in a grassy field in Squad, with one soldier using binoculars beside a tree.\" loading=\"lazy\" style=\"max-width: 100%\" \/>          <\/a>        <\/figure>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\">          <b>Ot\u00e1zka: Dostane XBOX alfu a existuj\u00fa pl\u00e1ny pre \u010fal\u0161ie platformy            ako napr\u00edklad Switch 2 alebo \u010fal\u0161ia optimaliz\u00e1cia handheldu?<\/b>        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> A: Na to neodpoved\u00e1m. Nech\u00e1m to s [Secret Mode          Projektov\u00fd marketingov\u00fd mana\u017e\u00e9r] Matthew [Beckett]. Rob\u00edm, \u010do mi Matthew povie.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> A (Matthew Beckett): Sme naozaj spokojn\u00ed s t\u00fdm, ako pokra\u010duje alfa          PlayStation. Pozer\u00e1me sa na \u010fal\u0161iu verziu alfa alebo mo\u017eno dokonca beta          linka viac ako sme boli predt\u00fdm, \u010do je dobr\u00e9. nepoviem          ur\u010dite \u00e1no, ale teraz to ur\u010dite nepoviem.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Pokia\u013e ide o in\u00e9 platformy, neexistuj\u00fa \u017eiadne pl\u00e1ny okrem toho, \u010do u\u017e m\u00e1me          ozn\u00e1mila, \u010do je PlayStation 5 a XBOX Series X|S. Tajn\u00fd re\u017eim mal          \u00faspe\u0161n\u00fd beh s \u010fal\u0161\u00edmi hrami, ktor\u00e9 vy\u0161li ako prv\u00e9 na PlayStation          a XBOX; potom sme pokra\u010dovali vo vytv\u00e1ran\u00ed \u010fal\u0161\u00edch verzi\u00ed platformy, vr\u00e1tane          Nintendo Switch 2, ale v s\u00fa\u010dasnosti s\u00fa na\u0161\u00edm hlavn\u00fdm zameran\u00edm tieto dve          platformy.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\">          <b>,Ot\u00e1zka: Posledn\u00e1 ot\u00e1zka. Spomenuli ste, \u017ee pr\u00e1ve teraz sa ot\u00e1\u010date            roh s technick\u00fdmi vylep\u0161eniami. Pred mnoh\u00fdmi mesiacmi sa to hovorilo            d\u00f4raz bol kladen\u00fd na vytriedenie technickej \u010dasti a potom ste mohli prem\u00fd\u0161\u013ea\u0165            o frakci\u00e1ch, tak\u017ee sa mus\u00edm op\u00fdta\u0165: frakcia Franc\u00fazska, s\u00fa tam okam\u017eite            pl\u00e1ny, o ktor\u00fdch m\u00f4\u017eete hovori\u0165 alebo e\u0161te nie?<\/b>        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> A: Nevad\u00ed mi o nich hovori\u0165. Mo\u017eno som p\u00e1r dr\u00e1\u017edil          Niekedy nezhody. Som t\u00fdm notoricky zn\u00e1my; Vst\u00fapim a len rozpr\u00e1vam.          Matthew a jeho t\u00edm to pravdepodobne bud\u00fa nen\u00e1vidie\u0165, ale ja som hr\u00e1\u010d. ja          hr\u00e1m ve\u013ea hier a milujem hry, ktor\u00e9 produkujem, tak\u017ee to je pre m\u0148a obrovsk\u00e9          ja.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Priv\u00e1dzame franc\u00fazsku frakciu do jednotky. Na\u0161\u00edm cie\u013eom je vlo\u017ei\u0165 to          hra v roku 2027. To je nie\u010do, \u010do t\u00edm a komunity          chceli u\u017e dlho. Urobili sme ve\u013ek\u00fa moderniz\u00e1ciu na\u0161ej CHKO          [\u013dudov\u00e1 oslobodzovacia arm\u00e1da, pozemn\u00e9 rameno \u010c\u00ednskej \u013eudovej republiky]          frakcie na za\u010diatku tohto roka. Na\u0161\u00edm cie\u013eom je pozrie\u0165 sa na \u010do najviac          frakcie, ako je to len mo\u017en\u00e9, a posun\u00fa\u0165 ich na modern\u00e9 \u0161tandardy s nov\u00fdmi          zbrane, nov\u00e9 vozidl\u00e1 a podobne.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Pracujeme v po\u010diato\u010dn\u00fdch f\u00e1zach prepracovania frakcie americkej arm\u00e1dy, prid\u00e1vame a          ve\u013ea nov\u00fdch skvel\u00fdch vec\u00ed. Frak\u010dn\u00e1 sf\u00e9ra je pre n\u00e1s mimoriadne d\u00f4le\u017eit\u00e1          komunite a na\u0161ej hr\u00e1\u010dskej z\u00e1kladni, tak\u017ee to akt\u00edvne rob\u00edme. Ale navrch          z toho pracujeme na moderniz\u00e1cii na\u0161ej pechotnej hry.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> V roku 2027 sa zameriavame na ve\u013ea skuto\u010dne skvel\u00fdch vec\u00ed          zlep\u0161enie kvality \u017eivota a po\u017eiadavky komunity. S\u00fa aj in\u00e9 veci          do ktor\u00fdch sa teraz nepust\u00edm, ale je tam ve\u013ea super vec\u00ed          prich\u00e1dza. To je n\u00e1\u0161 cie\u013e teraz, ke\u010f sme oto\u010dili tento technologick\u00fd k\u00fatik.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Nech\u00e1pte ma zle, v\u017edy budeme investova\u0165 do technol\u00f3gi\u00ed,          optimaliz\u00e1cia a vylep\u0161enia v\u00fdkonu. Pr\u00e1ca v nich nebola nikdy vykonan\u00e1          oblasti, ale ve\u013ek\u00e9 hlavn\u00e9 kusy, ktor\u00e9 sme chceli, s\u00fa trochu za nami          pr\u00e1ve teraz, tak\u017ee sa dost\u00e1vame do tempa a vyu\u017e\u00edvame t\u00fato technol\u00f3giu          v\u00fdhodu.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> O Squade m\u00f4\u017eem hovori\u0165 nav\u017edy. Len ner\u00e1d chod\u00edm do spoten\u00e9ho          detaily, preto\u017ee nechcem st\u00fapi\u0165 na jedn\u00e9ho z mojich dizajn\u00e9rov; potom \u013eudia          bude to bra\u0165 ako s\u013eub nesk\u00f4r a potom sa to stane celkom.          \u010coko\u013evek, \u010do vn\u00fatorne poviem, je ako: \u201eAch, Peter to povedal, tak\u017ee mus\u00ed chcie\u0165          urobilo to,\u201c a ja takto nepracujem. Bola to z\u00e1bava, \u010fakujem aj ja          v\u00e1\u017ei\u0165 si \u010das.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\">          <b> Ot\u00e1zka: \u010eakujem ve\u013emi pekne za postrehy, Peter, a \u010fakujem Matthewovi            a Zac tie\u017e za nastavenie!          <\/b>        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<article class=\"ds-article-body\"> Squad je moment\u00e1lne k dispoz\u00edcii na PC.          <a href=\"https:\/\/alpha.joinsquad.com\/\">Tu sa m\u00f4\u017eete prihl\u00e1si\u0165 na odber noviniek na konzolovom porte<\/a>.        <\/article>\n<article class=\"ds-article-body\"><\/article>\n<p>        <\/main>      <\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\u010data, pravdepodobne je dnes najpopul\u00e1rnej\u0161ia taktick\u00e1 strie\u013ea\u010dka v krajine kone\u010dne prechod na konzoly. Aby som pomohol pochopi\u0165, ako a pre\u010do sa tento krok stal, posadil som sa Peter Maurice, charizmatick\u00fd v\u00fdkonn\u00fd producent v Offworld Industries, a mu\u017e, ktor\u00fd moment\u00e1lne vedie&hellip;<\/p>\n","protected":false},"author":0,"featured_media":39003,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[59,1],"tags":[],"class_list":["post-39002","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mint-rss","category-nezaradene"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Skupina na konzole: Peter Maurice hovor\u00ed o technike, kontrol\u00f3roch a\u2026 - consoleland.sk<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/consoleland.sk\/?p=39002\" \/>\n<meta property=\"og:locale\" content=\"sk_SK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Skupina na konzole: Peter Maurice hovor\u00ed o technike, kontrol\u00f3roch a\u2026 - consoleland.sk\" \/>\n<meta property=\"og:description\" content=\"\u010data, pravdepodobne je dnes najpopul\u00e1rnej\u0161ia taktick\u00e1 strie\u013ea\u010dka v krajine kone\u010dne prechod na konzoly. 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