{"id":39434,"date":"2026-11-05T22:33:00","date_gmt":"2026-11-05T21:33:00","guid":{"rendered":"https:\/\/consoleland.sk\/?p=39434"},"modified":"2026-11-06T15:15:28","modified_gmt":"2026-11-06T14:15:28","slug":"10-najvacsich-odhaleni-z-tokyo-fanfestu-final-fantasy-14","status":"publish","type":"post","link":"https:\/\/consoleland.sk\/?p=39434","title":{"rendered":"10 najv\u00e4\u010d\u0161\u00edch odhalen\u00ed z Tokyo Fanfestu Final Fantasy 14"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/48c7b3899f46ce91-ffxiv-14-evercold-featured.jpg\" style=\"width: 100%\" \/><\/p>\n<div>\n<div class=\"ds-article-layout\">      <main class=\"ds-article-layout__main\" aria-label=\"Article content\">        <\/p>\n<article class=\"ds-article-body\" data-inject-btfly=\"content_all\">\n<p> Aby som bol \u00faplne \u00faprimn\u00fd,            <a href=\"https:\/\/www.dualshockers.com\/tag\/final-fantasy-xiv-a-realm-reborn\/\"><i>Final Fantasy XIV<\/i><\/a>Tokijsk\u00e1 \u010das\u0165 okruhu Fanfest pred nami <i>V\u017edy zima<\/i> bol a            neskuto\u010dn\u00fd a takmer z\u00e1hadn\u00fd z\u00e1\u017eitok. V\u00e4\u010d\u0161ina expanzie je najv\u00e4\u010d\u0161ia            prekvapenia u\u017e pokazili v Anaheime aj Berl\u00edne, zatia\u013e \u010do Tokio            v podstate sl\u00fa\u017eila ako rel\u00e1cia na objasnenie a vypracovanie mnoh\u00fdch z toho            v z\u00e1kladnom zmysle sme u\u017e vedeli.          <\/p>\n<p> To v\u0161ak neznamen\u00e1, \u017ee re\u017eis\u00e9r Naoki (\u201eYoshi-P\u201c) Yoshida            Keynote nebola pln\u00e1 p\u00f4sobivo hust\u00fdch inform\u00e1ci\u00ed pre hr\u00e1\u010dov            namo\u010di\u0165 sa. Bolo toho ve\u013ea, \u010do sa dalo ob\u00eds\u0165, a\u017e do tej miery, \u017ee Yoshi-P i\u0161iel            takmer 30 min\u00fat po jeho pridelenom \u010dase na prezent\u00e1ciu            o tom, \u017ee to p\u00f4vodne vy\u0161lo na takmer \u0161tyri hodiny            sk\u00fa\u0161ka. To e\u0161te nezah\u0155\u0148a ani \u201enieko\u013eko\u201c Producer Live            Pr\u00fady listov, ku ktor\u00fdm m\u00e1 tie\u017e v pl\u00e1ne vies\u0165 <i>V\u017edy zima<\/i>s            spusti\u0165, aby ste v\u0161etko pre\u0161li e\u0161te \u010falej.          <\/p>\n<p> Ak nie\u010do, je to dokonal\u00e1 metafora pre to, ako dramaticky odli\u0161n\u00e9            <i>V\u017edy zima<\/i> je v skuto\u010dnosti nastaven\u00fd tak, aby bol v porovnan\u00ed so v\u0161etk\u00fdmi predch\u00e1dzaj\u00facimi            roz\u0161\u00edrenia v hre. V\u00e4\u010d\u0161ina hlavn\u00e9ho obsahu hry z\u00edskava a            syst\u00e9mov\u00e9 prepracovanie a tieto zmeny sa rozvetvuj\u00fa e\u0161te \u010falej, a\u017e na            niektor\u00e9 z najmen\u0161\u00edch detailov. Je to takmer na rovnakej \u00farovni            <i>Znovuzroden\u00e1 r\u00ed\u0161a<\/i>&#8218;s vhodne nazvan\u00fd \u201eznovuzrodenie\u201c celej hry cez a            pred desiatimi rokmi bez toho, aby ste museli vypn\u00fa\u0165 cel\u00fa hru na takmer jednu hodinu            rok.          <\/p>\n<p> V\u0161etko, \u010do bolo povedan\u00e9, Tokyo Fanfest mal pre hr\u00e1\u010dov ve\u013ea inform\u00e1ci\u00ed            vezmite so sebou a tu s\u00fa najv\u00e4\u010d\u0161ie odhalenia z celku            hlavn\u00e1 pozn\u00e1mka.          <\/p>\n<p>            <i>V\u017edy zima<\/i> klesn\u00fa\u0165 v tresk\u00facej zime v janu\u00e1ri bolo poeticky            na mieste a po\u010das berl\u00ednskeho Fanfestu sme to vedeli            <i>Final Fantasy 14<\/i>zatia\u013e najnov\u0161ia a najambici\u00f3znej\u0161ia expanzia            nastavi\u0165 tak, aby od\u0161tartoval ru\u0161n\u00fd rok pre hr\u00e1\u010dov (s tak\u00fdmi ako napr            <i>B\u00e1jka<\/i> a <i>Final Fantasy 7: Zjavenie<\/i> tie\u017e nastaven\u00fd na skor\u00fa jar).          <\/p>\n<p> Av\u0161ak na za\u010diatku hlavn\u00e9ho prejavu Yoshi-P v Tokiu ozn\u00e1mil s            \u013eutova\u0165 to <i>V\u017edy zima<\/i> dostal            <a href=\"\/final-fantasy-14-evercold-release-date-preorder-details-tokyo-fanfest\/\">trojt\u00fd\u017ed\u0148ov\u00e9 oneskorenie<\/a> do konca febru\u00e1ra. Teraz bude expanzia debutova\u0165 23. febru\u00e1ra 2027,            so \u0161peci\u00e1lnym obdob\u00edm skor\u00e9ho pr\u00edstupu pre t\u00fdch, ktor\u00ed si predobjednaj\u00fa od d\u0148a            19. febru\u00e1r.          <\/p>\n<p> Pokia\u013e ide o to, pre\u010do je to tak, Yoshi-P vysvetlil, \u017ee spo\u010diatku            <i>V\u017edy zima<\/i> by boli \u201esotva\u201c pripraven\u00ed \u00eds\u0165 v\u010das na p\u00f4vodn\u00fd janu\u00e1r            term\u00edn vydania, ktor\u00fd s trojt\u00fd\u017ed\u0148ov\u00fdm oneskoren\u00edm znamen\u00e1, \u017ee            expanzia by pri\u0161la na konci mesiaca. Av\u0161ak vzh\u013eadom na            \u201eNieko\u013eko probl\u00e9mov\u201c, s ktor\u00fdmi sa stretli po\u010das v\u00fdvoja, urobil Yoshi-P            v\u00fdkonn\u00e9 rozhodnutie o ulo\u017een\u00ed odkladu, aby sa zabezpe\u010dilo, \u017ee tieto probl\u00e9my s\u00fa            spr\u00e1vne vyrie\u0161en\u00e9 pred spusten\u00edm.          <\/p>\n<p> Napriek tomu oneskorenie neovplyvnilo, kedy sa hr\u00e1\u010di dostan\u00fa            predobjedn\u00e1vka <i>V\u017edy zima<\/i>a m\u00f4\u017eete tak urobi\u0165 pre v\u0161etky platformy po\u010dn\u00fac            4. novembra 2026. V kone\u010dnom d\u00f4sledku vzh\u013eadom na to, ko\u013eko sa toho v            hra\u0165 syst\u00e9movo s <i>V\u017edy zima<\/i>,, je rovnako dobr\u00e9, \u017ee toto            do\u0161lo k oneskoreniu a janu\u00e1r sa u\u017e zdal by\u0165 trochu ambici\u00f3zny.            Napriek tomu skala nie je kopnut\u00e1 pr\u00edli\u0161 \u010faleko po ulici a            roz\u0161\u00edrenie bude \u010doskoro v ruk\u00e1ch hr\u00e1\u010dov.          <\/p>\n<p> Na p\u00e4t\u00e1ch <i>V\u017edy zima<\/i>zmenen\u00e9 ozn\u00e1menie d\u00e1tumu vydania,            Yoshi-P sa oto\u010dil priamo k ve\u013ek\u00e9mu odhaleniu druh\u00e9ho roz\u0161\u00edrenia            nov\u00fa bojov\u00fa pr\u00e1cu. Je pravda, \u017ee u\u017e po tom boli siln\u00e9 \u0161pekul\u00e1cie            na berl\u00ednskom Fanfeste padlo ve\u013ea n\u00e1znakov, \u017ee sa okolo nie\u010doho to\u010d\u00ed            podobn\u00fd po\u013eovn\u00edkovi alebo sokoliarovi a u\u017e sa to potvrdilo            by bol fyzick\u00fd rozsah DPS.          <\/p>\n<p> Nakoniec bola cel\u00e1 te\u00f3ria polo\u017een\u00e1            <a href=\"\/second-combat-job-for-ffxivs-evercold-revealed-at-tokyo-fanfest\/\">odhalenie Zephyra<\/a>, s l\u00e1skav\u00fdm dovolen\u00edm Visny, ktor\u00e1 sa vyd\u00e1va za maskota pr\u00e1ce. Ako je zn\u00e1zornen\u00e9 v akt\u00edvnom            demon\u0161tra\u010dn\u00e9 video, hr\u00e1\u010d pou\u017e\u00edva ku\u0161ov\u00fa zbra\u0148, zatia\u013e \u010do je bokom            od \u010darovn\u00e9ho sokola zn\u00e1meho ako Nephele. Zobrazen\u00e9 video            r\u00f4zne bojov\u00e9 schopnosti, od z\u00e1kladn\u00fdch \u00fatokov ku\u0161ou a\u017e po \u010fal\u0161ie            n\u00e1padn\u00e9, m\u00e1giou presiaknut\u00e9, ktor\u00e9 maj\u00fa va\u0161u pr\u00e1cu spolu s va\u0161ou            sokola, aby predviedli nejak\u00e9 ve\u013ekolep\u00e9 pohyby.          <\/p>\n<p> A \u010do viac, po\u010das stretnutia ot\u00e1zok a odpoved\u00ed v druh\u00fd de\u0148 Tokia            Fanfest, Yoshi-P odpovedal na ot\u00e1zku fan\u00fa\u0161ika o mo\u017enosti prisp\u00f4sobenia            v\u00e1\u0161 vt\u00e1\u010d\u00ed spolo\u010dn\u00edk. Ukazuje sa, \u017ee v skuto\u010dnosti m\u00f4\u017eete v\u010faka a            dual-dye syst\u00e9m, ktor\u00fd umo\u017e\u0148uje prefarbi\u0165 vt\u00e1ka pri n\u00e1v\u0161teve a            \u201eur\u010dit\u00e9 NPC\u201c v hre.          <\/p>\n<p> K\u00fdm <i>FF14<\/i> hr\u00e1\u010di vedeli, \u017ee zmeny na v\u00fdstroji bud\u00fa nevyhnutn\u00e9            s <i>V\u017edy zima<\/i>Yoshi-P prekvapil nov\u00fd syst\u00e9m aktiv\u00edt            v\u0161etci po\u010das keynote s rozsiahlymi \u00fapravami n\u00e1jazdov\u00e9ho vybavenia            konkr\u00e9tne.          <\/p>\n<p> K\u00fdm Seasonal Gear je ur\u010den\u00fd pre \u201eka\u017edodenn\u00fdch\u201c hr\u00e1\u010dov s jednoduch\u00fdm            rutina optimaliz\u00e1cie, Raid Gear prich\u00e1dza s nieko\u013ek\u00fdmi r\u00f4znymi nov\u00fdmi detailmi.            Prvou a najprekvapivej\u0161ou zmenou je, \u017ee ka\u017ed\u00fd jeden \u010dlovek v a            raid group teraz po dokon\u010den\u00ed z\u00edska svoj vlastn\u00fd osobn\u00fd pokles hrudn\u00edka            povinnos\u0165, namiesto toho, aby skupina h\u00e1dzala kockou na jednej truhle            raz t\u00fd\u017edenne. To v\u00fdrazne zefekt\u00edvni raidovanie            (najm\u00e4 pre vopred pripraven\u00e9 skupiny alebo \u201estatiky\u201c) namiesto toho, aby museli farm\u00e1r\u010di\u0165            nieko\u013eko behov len kv\u00f4li tomu, aby sa v\u0161etci pripravili na \u010fal\u0161\u00ed n\u00e1jazd.          <\/p>\n<p> Okrem toho bud\u00fa hr\u00e1\u010di m\u00f4c\u0165 upravova\u0165 aj \u201esekund\u00e1rne atrib\u00faty\u201c            n\u00e1jazdov\u00e9ho vybavenia, \u010do im umo\u017e\u0148uje osobne prisp\u00f4sobi\u0165, ako zar\u00e1baj\u00fa            gear funguje sk\u00f4r, ne\u017e by sa len prilepil na prednastaven\u00e9 atrib\u00faty. tie\u017e            \u00farove\u0148 polo\u017eky Raid Gear sa m\u00f4\u017ee zv\u00fd\u0161i\u0165 dvakr\u00e1t a sloty na materi\u00e1l sa zv\u00fd\u0161ia            odomknite po dosiahnut\u00ed maxim\u00e1lnej \u00farovne polo\u017eky.          <\/p>\n<p> Yoshi-P za\u0161iel do explicitn\u00fdch podrobnost\u00ed v tejto \u010dasti hlavnej pozn\u00e1mky            presne vysvetli\u0165, ako bude proces moderniz\u00e1cie v\u00fdstroja fungova\u0165 a ako bude prebieha\u0165            Pripadalo mi to trochu ako labyrint krokov a \u0161tatistick\u00fdch \u010d\u00edsel, no napriek tomu            vyzer\u00e1 to ako s\u013eubn\u00fd krok spr\u00e1vnym smerom pre hern\u00fd n\u00e1jazd            komunita vo v\u0161eobecnosti.          <\/p>\n<p> Jadro, ktor\u00e9 sp\u00e1ja v\u00e4\u010d\u0161inou v\u0161etko dohromady <i>V\u017edy zima<\/i>s            prepracovanou hrate\u013enos\u0165ou je \u00faplne nov\u00fd syst\u00e9m \u00farovn\u00ed aktivity. Berl\u00edn            keynote poskytol jemn\u00fd \u00favod do tohto syst\u00e9mu so z\u00e1kladn\u00fdm vysvetlen\u00edm            t\u00fd\u017edenn\u00fdch misi\u00ed, ktor\u00e9 nahradia <i>Final Fantasy 14<\/i>s            tradi\u010dn\u00e9 ka\u017edodenn\u00e9 povinnosti.          <\/p>\n<p>,Po\u010das keynote v Tokiu to Yoshi-P spojil s            zavedenie syst\u00e9mu Activity Level, \u010do bud\u00fa v\u0161etci hr\u00e1\u010di            z\u00edskajte svoje sez\u00f3nne vybavenie po\u010das ka\u017edej \u201esez\u00f3ny\u201c roz\u0161\u00edrenia            opravn\u00fd cyklus. Ke\u010f dokon\u010d\u00edte misie z dlh\u00e9ho zoznamu dostupn\u00fdch            mo\u017enosti, z\u00edskate body aktivity, ktor\u00e9 n\u00e1sledne zv\u00fd\u0161ia va\u0161u aktivitu            \u00farove\u0148. Ako bude t\u00e1to \u00farove\u0148 st\u00fapa\u0165, postupne sa v\u00e1m bud\u00fa odomyka\u0165 odmeny            \u00fasilie, od gila cez em\u00f3cie a\u017e po mounty, a potom takzvan\u00fd \u201ev\u00fdstroj            kateg\u00f3rie\u201c.          <\/p>\n<p> Odomknutie t\u00fdchto kateg\u00f3ri\u00ed v\u00fdstroja v\u00e1m umo\u017en\u00ed prij\u00edma\u0165 \u010dasti v\u00fdstroja            t\u00fato kateg\u00f3riu (napr. &#8211; pr\u00edslu\u0161enstvo) pre va\u0161u pr\u00e1cu. Okrem toho ka\u017ed\u00fd            kateg\u00f3ria je zdie\u013ean\u00e1 vo v\u0161etk\u00fdch pracovn\u00fdch poz\u00edci\u00e1ch, tak\u017ee sa o to nemus\u00edte stara\u0165            va\u0161e \u010fal\u0161ie zamestnania prich\u00e1dzaj\u00fa o tieto odmeny. Uplatnenie t\u00fdchto odmien za vybavenie            sa vykon\u00e1va aj prostredn\u00edctvom nov\u00e9ho ovl\u00e1dacieho panela pou\u017e\u00edvate\u013esk\u00e9ho rozhrania hry.          <\/p>\n<p> A\u017e do tohto bodu, z\u00e1kladn\u00e9 pochopenie, ktor\u00e9 m\u00e1me o na\u0161ej ceste            po \u0161tvrt\u00e9 je, \u017ee v\u00e4\u010d\u0161ina z nich sa stane na plan\u00e9te Fimm Himnar            realmships, alebo \u201eP\u00e4\u0165 pozostatkov \u013eudstva\u201c. Tieto absol\u00fatne            z mas\u00edvnych r\u00ed\u0161 sa ka\u017ed\u00e1 t\u00fdka in\u00e9ho prvku a ur\u010dit\u00e9ho            sektor vyroben\u00fdch zdrojov, ktor\u00e9 sa inak nedaj\u00fa z\u00edska\u0165            zamrznut\u00fd povrch.          <\/p>\n<p> Sp\u00e4\u0165 na berl\u00ednskom Fanfeste poskytol Yoshi-P podrobn\u00fd poh\u013ead na dva z nich            tieto r\u00ed\u0161e. Jedn\u00fdm z nich bol Naglfar, r\u00ed\u0161a vody, kde bola Visna            s\u00eddli. Druh\u00fd bol Hringhorni, r\u00ed\u0161a oh\u0148a, kde sme teraz            vedzte, \u017ee jej pred\u00e1k sl\u00fa\u017ei Baldr s Ba\u0161tou.          <\/p>\n<p> Tentoraz boli poskytnut\u00e9 h\u013abkov\u00e9 poh\u013eady na \u010fal\u0161ie dve z nich            r\u00ed\u0161e. Jednou z nich bola Realmship of Earth, Sessrymnir a a            video s n\u00e1vodom poskytlo poh\u013ead na po\u013enohospod\u00e1rstvo a ban\u00edctvo na lodi            v\u00fdrobn\u00e9 oblasti. Medzit\u00fdm bola r\u00ed\u0161a vetra, Skidbladnir            tie\u017e predveden\u00fd v celej svojej kr\u00e1se. Nielen\u017ee je to smie\u0161ne            rozko\u0161n\u00fd Kottr \u017eije, ale pr\u00e1ve tam pracuj\u00fa na v\u00fdrobe            vzducholode, hlavn\u00fd sp\u00f4sob dopravy na 4.          <\/p>\n<p> Piata a posledn\u00e1 r\u00ed\u0161a zost\u00e1va z\u00e1hadou, \u010do je pravdepodobn\u00e9 pre            kv\u00f4li pr\u00edbehov\u00fdm spoilerom a tie\u017e sa uvid\u00ed, ak\u00e9 \u010fal\u0161ie            m\u00f4\u017eu existova\u0165 presk\u00famate\u013en\u00e9 oblasti. Predsa tradi\u010dn\u00fd            <i>Final Fantasy XIV<\/i> expanzia m\u00e1 norm\u00e1lne aspo\u0148 \u0161es\u0165 hlavn\u00fdch z\u00f3n            \u017ee hr\u00e1\u010di sa m\u00f4\u017eu vo\u013ene pohybova\u0165 a p\u00e4\u0165 r\u00ed\u0161 opust\u00ed minim\u00e1lne            jedna z t\u00fdch z\u00f3n v limbu. Najbli\u017e\u0161\u00ed odhad by bol niekde na            podzemn\u00fd povrch \u0161tvrtej, ale hr\u00e1\u010di si bud\u00fa musie\u0165 po\u010dka\u0165 a uvidia            febru\u00e1ra.          <\/p>\n<p> Alliance Raids nedost\u00e1vaj\u00fa len nov\u00fa spolupr\u00e1cu s Neon Genesis            Evanjelium pre <i>V\u017edy zima<\/i>, tie\u017e z\u00edskavaj\u00fa svoj vlastn\u00fd syst\u00e9m            gener\u00e1lna oprava pre nov\u00fa expanziu a \u010fal\u0161ie. Tieto zmeny pod\u013ea            Yoshi-P, odr\u00e1\u017ea nieko\u013eko preklenuj\u00facich probl\u00e9mov, ktor\u00fdmi obsah trp\u00ed            z minul\u00fdch roz\u0161\u00edren\u00ed.          <\/p>\n<p>,Tieto probl\u00e9my za\u010d\u00ednaj\u00fa skreslen\u00fdmi runtimemi pre cel\u00fd zoznam hry            Alian\u010dn\u00e9 n\u00e1jazdy. Niektor\u00e9 s\u00fa vo v\u0161eobecnosti \u201eefekt\u00edvnej\u0161ie\u201c na prev\u00e1dzku, zatia\u013e \u010do in\u00e9            (napr. &#8211; Tower of Paradigm\u2019s Reach) s\u00fa notoricky dlh\u00e9 a teda            nepova\u017euje za optim\u00e1lne pre denn\u00edky, nivel\u00e1ciu, po\u013enohospod\u00e1rsku v\u00fdstroj, \u010do maj\u00fa            vy. T\u00e1to priepas\u0165 v runtime odvtedy viedla k zaujatosti v r\u00e1mci            hr\u00e1\u010dska komunita a niektor\u00e9 n\u00e1jazdy Aliancie s\u00fa nesl\u00e1vne \u0165a\u017ek\u00e9            do fronty, t\u00fdm menej skuto\u010dne dokon\u010den\u00e9.          <\/p>\n<p> Yoshi-P v\u0161ak h\u013eadal rie\u0161enie v podobe rozdelenia            Alliance Raids do dvoch in\u0161tanci\u00ed k\u00faskov. Prv\u00fd kus bude pozost\u00e1va\u0165            z prv\u00fdch dvoch bossov celkov\u00e9ho raidu (s trash mobmi medzi nimi),            zatia\u013e \u010do druh\u00fd kus bud\u00fa posledn\u00fdmi dvoma \u0161\u00e9fmi rovnak\u00fdm sp\u00f4sobom.            Po dokon\u010den\u00ed prvej polovice a z\u00edskan\u00ed odmien z nej,            potom sa budete m\u00f4c\u0165 samostatne zaradi\u0165 do frontu pod\u013ea vlastn\u00e9ho uv\u00e1\u017eenia            druh\u00fa polovicu, dokon\u010dite ju a z\u00edskajte samostatn\u00e9 odmeny z tohto k\u00fasku.          <\/p>\n<p> Toto m\u00e1 ur\u010dite pom\u00f4c\u0165 zmierni\u0165 bremeno nekone\u010dn\u00e9ho farm\u00e1r\u010denia            polo\u017eky v\u00fdbavy v priebehu 30 min\u00fat a\u017e 1 hodiny raidu, v\u0161etko            a z\u00e1rove\u0148 si budete m\u00f4c\u0165 vychutna\u0165 obsah uskuto\u010dnite\u013enej\u0161ie s men\u0161\u00edm mno\u017estvom a            \u010dasov\u00fd z\u00e1v\u00e4zok. Okrem toho, Yoshi-P nazna\u010dil, \u017ee sa nemus\u00ed vali\u0165            u\u017e o koris\u0165 z t\u00fdchto n\u00e1jazdov, s pr\u00eds\u013eubom, \u017ee to rozvedieme viac            \u017ee bli\u017e\u0161ie k <i>V\u017edy zima<\/i>spustenie.          <\/p>\n<p> Nakoniec, Alliance Raids dost\u00e1vaj\u00fa e\u0161te jednu ve\u013ek\u00fa aktualiz\u00e1ciu, ktor\u00e1 za\u010d\u00edna v roku            <i>V\u017edy zima<\/i> vo forme legit\u00edmneho re\u017eimu \u201eSavage\u201c. Ovplyvnen\u00fd            \u00faspech obsahu Variant a Criterion Dungeon, to bude            Re\u017eim pre 8 hr\u00e1\u010dov, sk\u00f4r ne\u017e zvy\u010dajn\u00e1 zostava 24 WoL a v\u00f4\u013ea            fungova\u0165 sk\u00f4r ako in\u0161tancia v \u0161t\u00fdle bossa rush s dvoma \u0161\u00e9fmi z            p\u00f4vodn\u00fd n\u00e1jazd nastaven\u00fd na \u00farove\u0148 obtia\u017enosti \u201eSavage Turn 3\u201c. Tento re\u017eim bude            za\u010da\u0165 s <i>V\u017edy zima<\/i>&#8218;s Evangelion kolabora\u010dn\u00e1 s\u00e9ria n\u00e1jazdov.          <\/p>\n<p> Zatia\u013e \u010do mnoh\u00e9 z existuj\u00facich bojov\u00fdch re\u017eimov hry dost\u00e1vaj\u00fa svoje vlastn\u00e9            jedine\u010dn\u00e9 zmeny, je tu aj \u00faplne nov\u00fd typ bojov\u00e9ho obsahu            debutova\u0165 po\u010das <i>V\u017edy zima<\/i> naz\u00fdvan\u00e1 Rukavica moci.          <\/p>\n<p> Ako u\u017e n\u00e1zov napoved\u00e1, ide o in\u0161tanciu v \u0161t\u00fdle rukav\u00edc, ktor\u00e1 funguje ako a            pr\u00edle\u017eitostnej\u0161\u00ed (aspo\u0148 v porovnan\u00ed s Alliance Raid Savage) \u0161\u00e9f rush            hr\u00e1\u010dov, do ktor\u00fdch sa pustia vo svojom vo\u013enom \u010dase. To znamen\u00e1, \u017ee je to re\u017eim, ktor\u00fd            je \u013eahko pr\u00edstupn\u00fd takmer odkia\u013eko\u013evek prostredn\u00edctvom prepracovanej hry            UI. M\u00f4\u017ee sa hra\u0165 bu\u010f s vopred vytvorenou skupinou alebo n\u00e1hodn\u00fdm frontom, v            takmer rovnak\u00fdm sp\u00f4sobom ako ostatn\u00e9 in\u0161tancie povinnost\u00ed v hre.          <\/p>\n<p> Tento \u0161\u00e9f rush pozost\u00e1va a\u017e z piatich \u201eposchod\u00ed\u201c pre \u013eahk\u00fa p\u00e1rty skupinu,            a vy\u010distenie ka\u017ed\u00e9ho poschodia vedie k odmen\u00e1m, ktor\u00e9 e\u0161te neboli odhalen\u00e9            po\u010das keynote. Hr\u00e1\u010di m\u00f4\u017eu hlasova\u0165, \u010di bud\u00fa pokra\u010dova\u0165 v hre alebo nie            rukavice, ktor\u00e1 poskytuje flexibilitu, ktor\u00fa nem\u00e1 mnoho in\u00fdch typov            bojov\u00e9ho obsahu v hre. Napriek tomu, \u017ee je koncept jednoduch\u00fd            m\u00f4\u017ee ve\u013emi dobre pom\u00f4c\u0165 preklen\u00fa\u0165 medzeru, ktor\u00e1 pretrv\u00e1va            <i>Final Fantasy 14<\/i> hern\u00fd tok u\u017e nieko\u013eko rokov.          <\/p>\n<p>,A \u010do viac, tento re\u017eim pom\u00f4\u017ee udr\u017ea\u0165 veci zauj\u00edmav\u00e9 v\u00fdberom            zo sortimentu 200 r\u00f4znych existuj\u00facich bossov v hre. Toto            zais\u0165uje, \u017ee v re\u017eime bude tradi\u010dne prevl\u00e1da\u0165 ot\u00e1zka obsahu            \u010do najviac monot\u00f3nnos\u0165 pri zachovan\u00ed pocitu slobody a            zados\u0165u\u010dinenie pre hr\u00e1\u010da, aby \u010do najlep\u0161ie vyu\u017eil svoj \u010das.          <\/p>\n<p> \u010eal\u0161ie ve\u013ek\u00e9 prekvapenie, o ktorom bol Yoshi-P prekvapivo \u00faprimn\u00fd            Tokijsk\u00e1 rel\u00e1cia s ot\u00e1zkami a odpove\u010fami Fanfestu je Allagan Tomestones of Poetics,            mena, ktor\u00e1 zostala v hre najdlh\u0161ie (okrem mo\u017eno            MGP), m\u00e1 ofici\u00e1lne od\u00eds\u0165 do d\u00f4chodku v r <i>V\u017edy zima<\/i>.          <\/p>\n<p> Yoshi-P povedal, \u017ee by o tom e\u0161te nemal diskutova\u0165, ale            napriek tomu potvrdil pl\u00e1n. Pon\u00fakol kr\u00e1tke vysvetlenie            \u017ee \u201ebude nie\u010do, \u010do v\u00e1m umo\u017en\u00ed vymeni\u0165 v\u00fdbavu za alt            zamestnania alebo minul\u00e9 odmeny; zatia\u013e sa t\u00fdm nemus\u00ed\u0161 tr\u00e1pi\u0165. To len            u\u017e to nebude poetika.&#8220;          <\/p>\n<p> Pre hr\u00e1\u010dov, ktor\u00ed boli v <i>Final Fantasy 14<\/i> aspo\u0148 pre niektor\u00fdch            Allagan Tomestones sa odvtedy stal z\u00e1lo\u017en\u00fdm            meny pre \u0161pecializovanej\u0161ie n\u00e1kupy v hre. Pr\u00edpadne by ste mohli            vyme\u0148te ich za jeden z najnov\u0161\u00edch variantov tomestone v hre            meny. Mimo <i>Znovuzroden\u00e1 r\u00ed\u0161a<\/i>, Poetika str\u00e1ca ve\u013ea zo svojho            zost\u00e1vaj\u00faci \u00fa\u010del a v tomto bode sa c\u00edtia sk\u00f4r ako suven\u00edr            len zbiera prach z jednej expanzie do druhej.          <\/p>\n<p> Av\u0161ak v tejto s\u00favislosti s dramatick\u00fdm preroben\u00edm hry do aktivity            Bodov\u00fd syst\u00e9m a sez\u00f3nna v\u00fdbava, to sa e\u0161te len uvid\u00ed            tomestone meny, ako s\u00fa tie, ktor\u00e9 sme mali v <i>Dawntrail<\/i>, bude            ponecha\u0165 si nejak\u00fd druh u\u017eito\u010dnosti sami. Yoshi-P nebol hojn\u00fd            je jasn\u00e9, ako dlho bude mena tomestone visie\u0165 a \u010di \u00e1no            sa mo\u017eno odch\u00fdli k in\u00e9mu stanoven\u00e9mu \u00fa\u010delu v hre. inak            <i>V\u017edy zima<\/i> m\u00f4\u017ee by\u0165 \u201epoetickou\u201c rozl\u00fa\u010dkou s n\u00e1hrobn\u00fdm platidlom            celoplo\u0161ne, ako ho pozn\u00e1me.          <\/p>\n<p> Aj ke\u010f to nemus\u00ed ma\u0165 ni\u010d spolo\u010dn\u00e9 s mnoh\u00fdmi odli\u0161n\u00fdmi hrami            obsahov\u00e9 syst\u00e9my, hlavn\u00e1 pozn\u00e1mka dostala mal\u00fa aktualiz\u00e1ciu na fronte pr\u00edbehu            vo forme identity odha\u013euje pre ur\u010dit\u00e9 postavy. Baldr, ten            s v\u00fdstrojom Bastion v pr\u00edvese bol odhalen\u00fd ako pred\u00e1k            Hringhorniho r\u00ed\u0161a. Medzit\u00fdm sa objavila \u00faplne nov\u00e1 tv\u00e1r            fin\u00e1lna verzia traileru, ktor\u00e1 ironicky vyzerala ve\u013emi povedom\u00e1            ve\u013ea fan\u00fa\u0161ikov.          <\/p>\n<p> Prezent\u00e1cia ju odhalila ako Lagerthu, prv\u00fa d\u00f4stojn\u00ed\u010dku z Naglfaru            r\u00ed\u0161a, kde s\u00eddli Visna. Av\u0161ak okrem zistenia jej \u00fa\u010delu            na lodi sa fan\u00fa\u0161ikovia sk\u00f4r \u0161kriabu nad jej \u00faderom            podobnos\u0165 s Ysayle, k\u013e\u00fa\u010dovou postavou, ktor\u00e1 tragicky zomrela po\u010das            udalosti z <i>Do neba<\/i> a vojna Dragonsong.          <\/p>\n<p> Hr\u00e1\u010di s bystr\u00fdm zrakom ju v\u0161ak mohli zahliadnu\u0165            po\u010das            <a href=\"\/evercolds-world-comes-into-focus-with-final-fantasy-xivs-756-update\/\">kone\u010dn\u00e1 <i>Dawntrail<\/i> Obsah MSQ<\/a> v Patch 7.56, \u010do znamen\u00e1, \u017ee jej vzh\u013ead nie je n\u00e1hoda. Najviac            pravdepodobn\u00e9 vysvetlenie jej pr\u00edtomnosti na \u0161tvrtej je, \u017ee Lagertha je            jej odraz. O tom, ako hlboko jej postava ovplyvn\u00ed pr\u00edbeh            <i>V\u017edy zima<\/i>, hr\u00e1\u010di bud\u00fa musie\u0165 jednoducho \u010daka\u0165 a te\u0161i\u0165 sa            to.          <\/p>\n<p>,Na inej nebojovej doty\u010dnici, <i>Final Fantasy 14<\/i>s            st\u00e1le kontroverzn\u00fd syst\u00e9m b\u00fdvania z\u00edskava \u010doraz viac zvon\u010dekov a p\u00ed\u0161\u0165aliek            pridal sa k tomu s <i>V\u017edy zima<\/i>opravn\u00fd cyklus. Tie zmeny sa \u0161\u00edria            cez \u201etri piliere\u201c, ako je uveden\u00e9 v prezent\u00e1cii.          <\/p>\n<p> Po prv\u00e9, ako bolo nazna\u010den\u00e9 v posledn\u00fdch mesiacoch, dostan\u00fa v\u0161etky domy            funkciu \u201eprisp\u00f4sobenia ve\u013ekosti interi\u00e9ru\u201c. To znamen\u00e1, \u017ee pre            napr\u00edklad si m\u00f4\u017eete prisp\u00f4sobi\u0165 interi\u00e9r v\u00e1\u0161ho mal\u00e9ho domu tak, aby mal            dispoz\u00edcia ve\u013ek\u00e9ho domu, za v s\u00fa\u010dasnosti nezverejnen\u00fd poplatok gil. Nielen            \u017ee limit vybavenia sa bude meni\u0165 pod\u013ea rozlo\u017eenia, ktor\u00e9 si vyberiete,            tak\u017ee sa nemus\u00edte ob\u00e1va\u0165, \u017ee sa odre\u017eete na \u017eelanom dekore.          <\/p>\n<p> Po druh\u00e9, pl\u00e1vaj\u00face zariadenie interi\u00e9ru u\u017e nebude len nie\u010d\u00edm            dosiahnute\u013en\u00e9 prostredn\u00edctvom nekonven\u010dn\u00fdch ovl\u00e1dac\u00edch prvkov na PC. Spolu s an            \u00faplne nov\u00e9 rozhranie umiestnenia, hr\u00e1\u010di bud\u00fa m\u00f4c\u0165 pres\u00fava\u0165 n\u00e1bytok            vo\u013enej\u0161ie na zvislej osi na platform\u00e1ch konzoly aj PC.          <\/p>\n<p> Tret\u00ed a posledn\u00fd pilier spo\u010d\u00edva v prid\u00e1van\u00ed e\u0161te \u010fal\u0161\u00edch pozemkov na b\u00fdvanie,            hoci Yoshi-P poznamenal, \u017ee st\u00e1le diskutuj\u00fa o tom, ako presne chc\u00fa            na dosiahnutie toho, \u010di u\u017e cez viacero men\u0161\u00edch oblast\u00ed, \u201eskryt\u00fdch\u201c            oblasti a pod. Zatia\u013e \u010do viac z\u00e1pletiek sa c\u00edti viac ako \u010fal\u0161\u00ed bandaid            syst\u00e9m, ktor\u00fd s\u00e1m potrebuje gener\u00e1lnu opravu, je aspo\u0148 pekn\u00e9, \u017ee s\u00fa            \u010do je v ich sil\u00e1ch zlep\u0161i\u0165 to, \u010do je na mieste, k\u00fdm sa to, d\u00fafajme, nezmen\u00ed            pr\u00edde jedn\u00e9ho d\u0148a.          <\/p>\n<\/article>\n<p>      <\/main>      <\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Aby som bol \u00faplne \u00faprimn\u00fd, Final Fantasy XIVTokijsk\u00e1 \u010das\u0165 okruhu Fanfest pred nami V\u017edy zima bol a neskuto\u010dn\u00fd a takmer z\u00e1hadn\u00fd z\u00e1\u017eitok. V\u00e4\u010d\u0161ina expanzie je najv\u00e4\u010d\u0161ia prekvapenia u\u017e pokazili v Anaheime aj Berl\u00edne, zatia\u013e \u010do Tokio v podstate sl\u00fa\u017eila ako&hellip;<\/p>\n","protected":false},"author":0,"featured_media":39435,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[59,1],"tags":[],"class_list":["post-39434","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mint-rss","category-nezaradene"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>10 najv\u00e4\u010d\u0161\u00edch odhalen\u00ed z Tokyo Fanfestu Final Fantasy 14 - consoleland.sk<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/consoleland.sk\/?p=39434\" \/>\n<meta property=\"og:locale\" content=\"sk_SK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"10 najv\u00e4\u010d\u0161\u00edch odhalen\u00ed z Tokyo Fanfestu Final Fantasy 14 - consoleland.sk\" \/>\n<meta property=\"og:description\" content=\"Aby som bol \u00faplne \u00faprimn\u00fd, Final Fantasy XIVTokijsk\u00e1 \u010das\u0165 okruhu Fanfest pred nami V\u017edy zima bol a neskuto\u010dn\u00fd a takmer z\u00e1hadn\u00fd z\u00e1\u017eitok. 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