{"id":39795,"date":"2026-11-09T14:05:37","date_gmt":"2026-11-09T13:05:37","guid":{"rendered":"https:\/\/consoleland.sk\/?p=39795"},"modified":"2026-11-09T14:05:37","modified_gmt":"2026-11-09T13:05:37","slug":"ori-creator-je-velmi-nespokojny-s-tym-ako-si-nintendo-poradilo-so","status":"publish","type":"post","link":"https:\/\/consoleland.sk\/?p=39795","title":{"rendered":"Ori Creator je ve\u013emi nespokojn\u00fd s t\u00fdm, ako si Nintendo poradilo so\u2026"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/df64e2649705b0ce-ori-creator-is-very-unhappy-with-how-nintendo-handled-zelda-ocarina-of-time-rema.jpg\" style=\"width: 100%\" \/><\/p>\n<div>\n<div class=\"ds-article-layout\">      <main class=\"ds-article-layout__main\" aria-label=\"Article content\">        <\/p>\n<article class=\"ds-article-body\" data-inject-btfly=\"content_all\">\n<p> V\u0161etci vieme, \u017ee len m\u00e1lo hier zanechalo tak\u00fd trval\u00fd dojem            hern\u00fd priemysel ako            <em><a href=\"https:\/\/www.dualshockers.com\/tag\/the-legend-of-zelda\/\">The Legend of Zelda: Ocarina of Time<\/a><\/em>. Dokonca aj desa\u0165ro\u010dia po svojom p\u00f4vodnom vydan\u00ed, <b>Nintendo<\/b> klasick\u00fd            na\u010falej in\u0161piruje v\u00fdvoj\u00e1rov a cel\u00e9 gener\u00e1cie hr\u00e1\u010dov.          <\/p>\n<p> A jeho ned\u00e1vno vydan\u00fd remake u\u017e priniesol ve\u013ea pozornosti            sp\u00e4\u0165 k Hyrule, s mnoh\u00fdmi kritikmi a hr\u00e1\u010dmi, ktor\u00ed chv\u00e1lia jeho kr\u00e1snu novinku            prezent\u00e1ciu a zdie\u013eanie emocion\u00e1lnych reakci\u00ed na op\u00e4tovn\u00e9 nav\u0161t\u00edvenie jedn\u00e9ho z nich            ob\u013e\u00faben\u00e9 dobrodru\u017estv\u00e1 \u2013 niet divu, \u017ee u\u017e je            <a href=\"https:\/\/www.dualshockers.com\/zelda-ocarina-of-time-remake-has-become-one-of-the-highest-rated-games-ever\/\">jedna z najlep\u0161ie hodnoten\u00fdch hier v\u00f4bec<\/a>!          <\/p>\n<p> Nie ka\u017ed\u00fd je v\u0161ak \u00faplne spokojn\u00fd s pr\u00edstupom Nintenda.            <b>Thomas Mahler<\/b>, zn\u00e1my predov\u0161etk\u00fdm ako tvorca uzn\u00e1van\u00fdch            <b><em>Ori<\/em> <\/b>fran\u0161\u00edzy, zdie\u013eala pomerne dlh\u00fa kritiku            remake na            <a href=\"https:\/\/x.com\/thomasmahler\/status\/2118670049066078334\">X (predt\u00fdm Twitter)<\/a>a vysvet\u013euje, pre\u010do sa domnieva, \u017ee v\u00fdvoj\u00e1r preme\u0161kal pr\u00edle\u017eitos\u0165            urobi\u0165 z\u00e1\u017eitok ove\u013ea lep\u0161\u00edm z h\u013eadiska hern\u00e9ho dizajnu.          <\/p>\n<h2> Ori Creator si mysl\u00ed, \u017ee Nintendo preme\u0161kalo pr\u00edle\u017eitos\u0165 s Ocarina of Time          <\/h2>\n<figure class=\"ds-article-image\">            <a class=\"ds-article-image__link\" href=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/fe4c2a518f669385-ori-creator-is-very-unhappy-with-how-nintendo-handled-zelda-ocarina-of-time-rema.jpg?width=2048&amp;height=1024&amp;fit=contain&amp;quality=90\" target=\"_blank\" rel=\"noopener\" aria-label=\"View image of Sheik playing a harp at full size\">              <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/fe4c2a518f669385-ori-creator-is-very-unhappy-with-how-nintendo-handled-zelda-ocarina-of-time-rema.jpg?width=800&amp;height=400&amp;fit=contain&amp;quality=85\" width=\"2048\" height=\"1024\" alt=\"Sheik playing a golden harp in a forest\" loading=\"lazy\" style=\"max-width: 100%\" \/>            <\/a>          <\/figure>\n<p> Mahler sa ned\u00e1vno po hran\u00ed hry podelil o svoje my\u0161lienky na soci\u00e1lnych sie\u0165ach            <em>Okar\u00edna \u010dasu<\/em> prerobi\u0165 po boku svojho syna, ktor\u00fd bol okam\u017eite            ohromen\u00fd jeho nov\u00fdm umeleck\u00fdm smerom. Developer to dokonca spomenul            jeho syna obraz tak ohromil, \u017ee sa pok\u00fasil dotkn\u00fa\u0165 sa obrazovky            chyti\u0165 Kokiri me\u010d, ke\u010f ho prv\u00fdkr\u00e1t z\u00edskal, \u010do je pekn\u00e9            roztomil\u00fd!          <\/p>\n<p> Bohu\u017eia\u013e, Mahler s\u00e1m nebol ani z\u010faleka tak\u00fd ohromen\u00fd            sk\u00fasenosti. Vo svojom pr\u00edspevku zvedavo vysvetlil, \u017ee n\u00edm bol v\u017edy            trochu sklaman\u00fd z origin\u00e1lu <em>Okar\u00edna \u010dasu<\/em>,            najm\u00e4 pri porovnan\u00ed <em>Odkaz na minulos\u0165<\/em>. pre neho            dobrodru\u017estvo Nintendo 64 sa zd\u00e1 by\u0165 pr\u00e1zdnej\u0161ie a m\u00e4t\u00face            Probl\u00e9mom teraz je, \u017ee remake tieto probl\u00e9my nerie\u0161i.          <\/p>\n<p> Jeho najv\u00e4\u010d\u0161ia s\u0165a\u017enos\u0165 sa to\u010d\u00ed okolo Hyrule Field, o ktorom uva\u017euje            jedna z najslab\u0161\u00edch oblast\u00ed hry. Mahler ver\u00ed, \u017ee je relat\u00edvne pr\u00e1zdny            dizajn bol pochopite\u013en\u00fd u\u017e v roku 1998, vzh\u013eadom na Nintendo 64            technick\u00e9 obmedzenia. Av\u0161ak s modern\u00fdm hardv\u00e9rom a technol\u00f3giou            k dispoz\u00edcii dnes, c\u00edti, \u017ee Nintendo mohlo urobi\u0165 ove\u013ea viac ako jednoducho            zlep\u0161i\u0165 jeho vzh\u013ead. \u201eIste, Hyrule Field teraz vyzer\u00e1 kraj\u0161ie, ale je            st\u00e1le rovnako pr\u00e1zdne a nezauj\u00edmav\u00e9 ako vtedy,\u201c Mahler            vysvetlil.          <\/p>\n<p> Mahler ver\u00ed, \u017ee remake by mohol ma\u0165 podobn\u00fd pr\u00edstup            <em>Odkaz na minulos\u0165<\/em> zaveden\u00edm viacer\u00fdch aktiv\u00edt, skryt\u00e9            oblasti a interakcie v r\u00e1mci Hyrule Field. Aj to navrhol            z\u00edskanie nov\u00fdch predmetov v dungeonoch by malo hr\u00e1\u010dov povzbudi\u0165 k op\u00e4tovn\u00e9mu nav\u0161t\u00edveniu            predt\u00fdm presk\u00faman\u00e9 miesta a objavova\u0165 cesty alebo ich tajomstv\u00e1            predt\u00fdm nebolo mo\u017en\u00e9 z\u00edska\u0165 pr\u00edstup.          <\/p>\n<p> Namiesto toho c\u00edti, \u017ee Nintendo zachovalo zastaran\u00fd dizajn, ktor\u00fd by mohol ma\u0165            \u0165a\u017eila z podstatnej\u0161ej gener\u00e1lnej opravy. Dokonca tvrdil, \u017ee hra            by si dnes zasl\u00fa\u017eil 7,5 alebo 8 z 10, a nie dokonal\u00e9 sk\u00f3re            niektor\u00ed recenzenti to ocenili.          <\/p>\n<p>,Prirodzene, Mahlerove koment\u00e1re nezostali bez pov\u0161imnutia a ve\u013ea Zeldy            fan\u00fa\u0161ikovia odmietli jeho n\u00e1zor. Niektor\u00ed sa p\u00fdtali, \u010di sa men\u00ed            p\u00f4vodn\u00e1 \u0161trukt\u00fara hry by podkopala to, \u010do vytvorilo            <em>Okar\u00edna \u010dasu<\/em> tak zvl\u00e1\u0161tne v prvom rade.          <\/p>\n<p> Tieto argumenty v\u0161ak v\u00fdvoj\u00e1ra pr\u00edli\u0161 nepresved\u010dili,            a pokra\u010doval v obhajovan\u00ed svojej poz\u00edcie v odpovediach. &#8222;Bu\u010fme partia.&#8220;            namiesto toho bozos, ktor\u00ed chv\u00e1lia hern\u00fd dizajn z roku 1998 a tv\u00e1ria sa, akoby to bol koniec            v\u0161etko bude v\u0161etko, aj ke\u010f samotn\u00e9 Nintendo by nikdy nenavrhlo a            tak\u00fd hovno nad svetom pre ich \u010fal\u0161\u00ed vstup do hlavnej l\u00ednie,\u201c            <a href=\"https:\/\/x.com\/thomasmahler\/status\/2119001922073940317\">odpovedal<\/a>.          <\/p>\n<p> Stoj\u00ed za zmienku, \u017ee Mahler uznal p\u00f4sobivos\u0165 remaku            vizu\u00e1ly a jeho kritika smeruje predov\u0161etk\u00fdm k jeho \u00farovni dizajnu            sk\u00f4r ako jeho prezent\u00e1ciu. Napriek tomu jeho koment\u00e1re zd\u00f4raz\u0148uj\u00fa            zauj\u00edmav\u00e1 diskusia o tom, ko\u013eko by sa v\u00fdvoj\u00e1ri mali zmeni\u0165, kedy            op\u00e4tovn\u00e1 n\u00e1v\u0161teva ob\u013e\u00fabenej klasiky.          <\/p>\n<p> Koniec koncov, zachovanie toho, \u010do urobilo hru v\u00fdnimo\u010dnou, a zlep\u0161enie hry            prvky, ktor\u00e9 nezostarli tak dobre, nemusia by\u0165 nevyhnutne navz\u00e1jom            exkluz\u00edvne. A zatia\u013e \u010do ve\u013ea hr\u00e1\u010dov si svoj n\u00e1vrat zjavne u\u017e\u00edva            na Hyrule, Mahlerova reakcia ukazuje, \u017ee aj legend\u00e1rne dobrodru\u017estvo ako            <em>Okar\u00edna \u010dasu<\/em> nebude to \u0161\u00e1lka \u010daju pre ka\u017ed\u00e9ho.          <\/p>\n<\/article>\n<p>      <\/main>      <\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>V\u0161etci vieme, \u017ee len m\u00e1lo hier zanechalo tak\u00fd trval\u00fd dojem hern\u00fd priemysel ako The Legend of Zelda: Ocarina of Time. Dokonca aj desa\u0165ro\u010dia po svojom p\u00f4vodnom vydan\u00ed, Nintendo klasick\u00fd na\u010falej in\u0161piruje v\u00fdvoj\u00e1rov a cel\u00e9 gener\u00e1cie hr\u00e1\u010dov. A jeho ned\u00e1vno vydan\u00fd&hellip;<\/p>\n","protected":false},"author":0,"featured_media":39796,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[59,1],"tags":[],"class_list":["post-39795","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mint-rss","category-nezaradene"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Ori Creator je ve\u013emi nespokojn\u00fd s t\u00fdm, ako si Nintendo poradilo so\u2026 - consoleland.sk<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/consoleland.sk\/?p=39795\" \/>\n<meta property=\"og:locale\" content=\"sk_SK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ori Creator je ve\u013emi nespokojn\u00fd s t\u00fdm, ako si Nintendo poradilo so\u2026 - consoleland.sk\" \/>\n<meta property=\"og:description\" content=\"V\u0161etci vieme, \u017ee len m\u00e1lo hier zanechalo tak\u00fd trval\u00fd dojem hern\u00fd priemysel ako The Legend of Zelda: Ocarina of Time. 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