{"id":39954,"date":"2026-11-10T14:00:00","date_gmt":"2026-11-10T13:00:00","guid":{"rendered":"https:\/\/consoleland.sk\/?p=39954"},"modified":"2026-11-10T14:00:00","modified_gmt":"2026-11-10T13:00:00","slug":"rozhovor-s-nastennymi-malbami-ako-vytvorit-maskota-ktory-nie-je-taky","status":"publish","type":"post","link":"https:\/\/consoleland.sk\/?p=39954","title":{"rendered":"Rozhovor s n\u00e1stenn\u00fdmi ma\u013ebami: Ako vytvori\u0165 maskota, ktor\u00fd nie je tak\u00fd\u2026"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/eb7c149ef05d6557-murals-fire.jpg\" style=\"width: 100%\" \/><\/p>\n<div>\n<div class=\"ds-article-layout\">      <main class=\"ds-article-layout__main\" aria-label=\"Article content\">        <\/p>\n<article class=\"ds-article-body\" data-inject-btfly=\"content_all\">\n<p>N\u00e1stenn\u00e9 ma\u013eby s\u00fa pripravovan\u00e9 ak\u010dn\u00e9 RPG od Dlala Studios, ktor\u00e9 na povrchu vyzer\u00e1 ve\u013emi podobne ako Hades. Koncept n\u00e1stenn\u00fdch malieb zah\u0155\u0148a skr\u00faten\u00e9 a vtipn\u00e9 poh\u013eady na klasick\u00e9 rozpr\u00e1vky, ako je Rapunzel, \u010do je n\u00e1pad, ktor\u00fd je be\u017enej\u0161\u00ed ako priame rozpr\u00e1vanie t\u00fdchto pr\u00edbehov, pri\u010dom ka\u017ed\u00fd od Disneyho po Alana Moora obracia b\u00e1jky na hlavu.<\/p>\n<p>Originalita nie je zlatou vstupenkou na to, aby bola videohra z\u00e1bavn\u00e1, a v tomto pr\u00edpade s\u00fa rozdiely od \u017e\u00e1nrov\u00fdch noriem v hre, nie v pr\u00edbehu. Zatia\u013e \u010do n\u00e1stenn\u00e9 ma\u013eby m\u00f4\u017eu vyzera\u0165 nespo\u010detne <a href=\"\/roguelikes-that-make-hades-look-basic\/\">izometrick\u00e9 ak\u010dn\u00e9 RPG roguelikes<\/a> na Steame ide o line\u00e1rny postup zalo\u017een\u00fd na pr\u00edbehu, s vytvoren\u00fdmi \u00farov\u0148ami a nepriate\u013emi, namiesto spoliehania sa na n\u00e1hodnos\u0165.<\/p>\n<p>Hra\u0165 na rovinu je prekvapivo odv\u00e1\u017eny krok a je v rozpore s pr\u00edbehom o n\u00e1stenn\u00fdch ma\u013eb\u00e1ch. Spolo\u010dnos\u0165 DualShockers ned\u00e1vno nav\u0161t\u00edvila kancel\u00e1rie spolo\u010dnosti Dlala, aby si prezrela n\u00e1stenn\u00e9 ma\u013eby, kde sme mali mo\u017enos\u0165 hovori\u0165 s gener\u00e1lnym riadite\u013eom \u0161t\u00fadia AJ Grand-Scruttonom o mnoh\u00fdch mo\u017enostiach v\u00fdroby n\u00e1stenn\u00fdch malieb.<\/p>\n<h2>Gener\u00e1lny riadite\u013e Dlala Studios AJ Grand-Scrutton o vytv\u00e1ran\u00ed nezvy\u010dajn\u00e9ho ak\u010dn\u00e9ho RPG<\/h2>\n<figure class=\"ds-interview-image\">            <a href=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/9d41d4d8f3309e99-murals-6.jpg?width=1920&amp;height=1080&amp;fit=contain&amp;quality=90\" aria-label=\"View larger image: Murals combat in a lantern-lit room\">              <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/9d41d4d8f3309e99-murals-6.jpg?width=800&amp;height=450&amp;fit=contain&amp;quality=84\" width=\"1920\" height=\"1080\" alt=\"Murals characters battling enemies in a lantern-lit room\" loading=\"lazy\" style=\"max-width: 100%\">            <\/a>          <\/figure>\n<p><strong>Ot\u00e1zka: My\u0161lienka b\u00e1jok a rozpr\u00e1vok, ktor\u00e9 s\u00fa prekr\u00faten\u00e9 a pozeran\u00e9 cez modern\u00fa optiku, sa u\u017e objavila mnohokr\u00e1t. Existovali nejak\u00e9 konkr\u00e9tne pr\u00edklady, ktor\u00e9 in\u0161pirovali n\u00e1stenn\u00e9 ma\u013eby?<\/strong><\/p>\n<p><strong>Grand-Scrutton:<\/strong> Zdrojov\u00fd materi\u00e1l bol teda zrejme tam, kam sme p\u00f4vodne i\u0161li, tie pochm\u00farne veci a Hans Christian Andersen. Ale chcem poveda\u0165, \u017ee som milovala Alice od American McGee. Bol som toho ve\u013ek\u00fdm fan\u00fa\u0161ikom. Existuje aj ve\u013ea podobn\u00fdch komiksov, ako napr\u00edklad B\u00e1jky. milujem <a href=\"\/the-wolf-among-us-remastered-review-a-telltale-fable-reborn\/\">Vlk medzi nami<\/a>. Tak\u017ee sa mi p\u00e1\u010di t\u00e1 zn\u00e1mos\u0165, \u017ee pr\u00edbeh pozn\u00e1te, ale dos\u0165 rozdielov, \u017ee nem\u00e1te pocit, \u017ee len prech\u00e1dzate starou p\u00f4dou.<\/p>\n<p><strong>Ot\u00e1zka: In\u0161pirovali sa nejak\u00e9 videohry pri hran\u00ed alebo dizajne n\u00e1stenn\u00fdch obrazov?<\/strong><\/p>\n<p><strong>Grand-Scrutton:<\/strong> Je zrejm\u00e9, \u017ee n\u00e1stenn\u00e9 ma\u013eby s\u00fa izometrick\u00e9 a moment od okamihu je dos\u0165 chaotick\u00fd. Tak\u017ee ve\u013ea modern\u00fdch Roguelikes, tvoj H\u00e1des a tak \u010falej. Bojujem s permadeath, najm\u00e4 ke\u010f som star\u0161\u00ed. Som dos\u0165 netrpezliv\u00fd a n\u00e1ladov\u00fd. A to, \u010do som naozaj miloval, bolo v mnoh\u00fdch modern\u00fdch roguelike ako moment za okamihom, ale s permadeathovou slu\u010dkou som si ve\u013emi nerozumel. Tak\u017ee to malo ve\u013ek\u00fd vplyv na to, ako n\u00e1stenn\u00e9 ma\u013eby vznikli.<\/p>\n<p>Napr\u00edklad, m\u00f4\u017eeme si vzia\u0165 nejak\u00e9 tie chaotick\u00e9 z\u00e1\u017eitky od momentu k momentu; tie bojov\u00e9 roz\u0161iruj\u00face syst\u00e9my a doda\u0165 ich v trochu dlh\u0161ej forme? A tie\u017e, viete, s\u00fa tam aj zvl\u00e1\u0161tne vplyvy. Viete, ako ve\u013ea \u013eud\u00ed z n\u00e1\u0161ho sveta stavalo psychonautov a ve\u013ea dvojit\u00fdch skvel\u00fdch vec\u00ed bolo naozaj prominentn\u00fdch v na\u0161ich mysliach. A viete, klasick\u00e9 bojov\u00e9 hry ako DMC, Bayonetta.<\/p>\n<p>Ale \u00e1no, bolo to naozaj len o tom, \u017ee sme sa sna\u017eili zachyti\u0165 z\u00e1\u017eitok, o ktorom sme nemali pocit, \u017ee by sme tam u\u017e mohli naplno hra\u0165.<\/p>\n<figure class=\"ds-interview-image\">            <a href=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/4f6bcbb8c49d55eb-murals-7.jpg?width=1920&amp;height=1080&amp;fit=contain&amp;quality=90\" aria-label=\"View larger image: Murals battle in a dark arena\">              <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/4f6bcbb8c49d55eb-murals-7.jpg?width=800&amp;height=450&amp;fit=contain&amp;quality=84\" width=\"1920\" height=\"1080\" alt=\"A Murals battle unfolds in a dark arena lit by blue flames\" loading=\"lazy\" style=\"max-width: 100%\">            <\/a>          <\/figure>\n<p><strong>O: Protagonista v n\u00e1stenn\u00fdch ma\u013eb\u00e1ch v\u00e4\u010d\u0161inou ml\u010d\u00ed, pri\u010dom v\u00e4\u010d\u0161inu rozpr\u00e1vania m\u00e1 na starosti pomocn\u00edk postavy, Loaf. Ako navrhujete zhovor\u010div\u00fa ved\u013eaj\u0161iu postavu, akou je Loaf, sp\u00f4sobom, aby sa v\u00e1m p\u00e1\u010dili. Boli nejak\u00e9 obavy, \u017ee by sa z nich stala \u010fal\u0161ia Navi <a href=\"\/ocarina-of-time-remake-director-and-producer-credit-younger-developers-for-vital-modern-perspective\/\">Okar\u00edna \u010dasu<\/a>?<\/strong><\/p>\n<p><strong>Grand-Scrutton:<\/strong> \u00c1no, teda, v\u017edy sme si ve\u013emi vedom\u00ed toho, \u017ee n\u00e1\u0161 \u0161t\u00fdl p\u00edsania sa m\u00f4\u017ee sta\u0165&#8230; Ka\u017ed\u00e1 postava to m\u00f4\u017ee \u013eu\u010fom ve\u013emi r\u00fdchlo poc\u00edti\u0165. Mysl\u00edm, \u017ee ke\u010f sa pozriete na Battletoads, pozriete sa na Illusion Island a pozriete sa na n\u00e1stenn\u00e9 ma\u013eby, m\u00f4\u017eete poveda\u0165, \u017ee je to ve\u013emi podobn\u00e9 tomu ist\u00e9mu spisovate\u013esk\u00e9mu t\u00edmu, ktor\u00fd ich robil.<\/p>\n<p>,Bochn\u00edk je ak\u00fdmsi zvl\u00e1\u0161tnym sp\u00f4sobom, je zrejm\u00e9, \u017ee tento vn\u00edmav\u00fd n\u00e1\u010drt o\u017e\u00edva. Je to najprirodzenej\u0161ie nap\u00edsan\u00e1 postava, preto\u017ee som to \u010dasto ja a Kelsey, moja hlavn\u00e1 spisovate\u013eka, len p\u00ed\u0161eme, \u010do si mysl\u00edme o situ\u00e1ci\u00e1ch alebo hl\u00fapych komet\u00e1ch. Napr\u00edklad, \u010dasto budeme len telefonova\u0165 a budeme hra\u0165 hru. A Kelsey, okrem p\u00edsania, je v skuto\u010dnosti Loaf. Rob\u00ed hlas Bochn\u00edka. A takmer urob\u00edme na\u0161e vlastn\u00e9 mal\u00e9 re\u017eis\u00e9rske koment\u00e1re, ke\u010f budeme hra\u0165 hru, aby sme zistili, kam by mali koment\u00e1re Loaf smerova\u0165 a \u010do by v tejto situ\u00e1cii povedal Loaf.<\/p>\n<p>Mysl\u00edm si, \u017ee s humorom, kom\u00e9diou v hr\u00e1ch, nie sme jedine\u010dn\u00ed. S\u00fa tu aj in\u00ed \u013eudia, ktor\u00ed robia komedi\u00e1lne hry, ale st\u00e1le je to dos\u0165 m\u00e1lo. A mysl\u00edm, \u017ee sa tak trochu mus\u00edte oprie\u0165 o to, \u010do ste. A mysl\u00edm si, \u017ee my sme t\u00fdm sebereferen\u010dn\u00fdm typom humoru. Rob\u00edme \u0161tvrt\u00e9 rozbitie steny. Je tam modern\u00e9 ozna\u010denie vec\u00ed na meta\u00farovni. A mysl\u00edm si, \u017ee by pre n\u00e1s bolo \u013eahk\u00e9 \u00eds\u0165 na to napoly napoly alebo napoly. Ale len sme sa do toho nejako opreli. To je to, \u010do pova\u017eujeme za vtipn\u00e9, a tak hru p\u00ed\u0161eme.<\/p>\n<p><strong>Ot\u00e1zka: Pre\u010do si vybra\u0165 tak\u00fd z\u00e1kladn\u00fd n\u00e1vrh n\u00e1\u010drtu obrysu pre Loaf?<\/strong><\/p>\n<p><strong>Grand-Scrutton:<\/strong> \u00c1no, milujem juxtapoz\u00edciu. Je teda zrejm\u00e9, \u017ee ako ste videli z nieko\u013ek\u00fdch n\u00e1stenn\u00fdch malieb, ktor\u00e9 ste hrali, postavy, ktor\u00e9 \u017eij\u00fa vo svete, s\u00fa ru\u010dne animovan\u00e9, no st\u00e1le maj\u00fa h\u013abku.<\/p>\n<p>Invaz\u00edvne sily, ktor\u00fdmi s\u00fa skreslen\u00ed, nepriatelia a hrdina, hr\u00e1\u010d, s\u00fa plne animovan\u00e9. A p\u00e1\u010di sa mi my\u0161lienka, \u017ee Loaf bol len&#8230; hrdina pr\u00e1ve urobil tento hrub\u00fd n\u00e1\u010drt v ich zo\u0161ite alebo tak nie\u010do a n\u00e1hodou o\u017eil. Milujem Doodlebob, ktor\u00fd je ur\u010dite ovplyvnen\u00fd kreslen\u00fdmi filmami SpongeBob.<\/p>\n<p>Len si mysl\u00edm, \u017ee je na tom nie\u010do naozaj pekn\u00e9&#8230; m\u00e1me tieto animovan\u00e9 postavi\u010dky, ktor\u00e9 st\u00e1le nie s\u00fa realistick\u00e9, ale takmer akoby d\u00e1vali zmysel. A potom je Bochn\u00edk len karikat\u00fara. V skuto\u010dnosti nem\u00e1 pravidl\u00e1 telesnosti, ktor\u00e9 by mal humanoid. Je len t\u00fdm, k\u00fdm je. A mysl\u00edm, \u017ee n\u00e1m to poskytlo skuto\u010dne z\u00e1bavn\u00e9 pr\u00edle\u017eitosti a umo\u017enilo n\u00e1m to s n\u00edm robi\u0165 nejak\u00e9 hl\u00faposti.<\/p>\n<figure class=\"ds-interview-image\">            <a href=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/00f30083b6a068d1-murals-8.jpg?width=1920&amp;height=1080&amp;fit=contain&amp;quality=90\" aria-label=\"View larger image: Loaf and the hero in a pink-lit room\">              <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/00f30083b6a068d1-murals-8.jpg?width=800&amp;height=450&amp;fit=contain&amp;quality=84\" width=\"1920\" height=\"1080\" alt=\"The Murals hero and sketch-like Loaf stand in a pink-lit room\" loading=\"lazy\" style=\"max-width: 100%\">            <\/a>          <\/figure>\n<p><strong>Ot\u00e1zka: S\u00fa Murals zam\u00fd\u0161\u013ean\u00e9 ako line\u00e1rny z\u00e1\u017eitok, alebo je tam viac postupu v \u0161t\u00fdle roguelike\/Hades, s oblas\u0165ou centra, n\u00e1hodn\u00fdm rozlo\u017een\u00edm a upgradmi medzi jednotliv\u00fdmi behmi.<\/strong><\/p>\n<p><strong>Grand-Scrutton:<\/strong> Nie, je to ve\u013emi, ve\u013emi line\u00e1rne. V\u017edy o tom stoj\u00edme v popred\u00ed, preto\u017ee vieme, ak\u00e9 m\u00f4\u017ee by\u0165 zav\u00e1dzaj\u00face, ke\u010f sa pozer\u00e1te ako na izometrick\u00fa ak\u010dn\u00fa hru. Je to ve\u013emi line\u00e1rne. Jedin\u00fdmi skuto\u010dn\u00fdmi prvkami n\u00e1hody je poradie, v ktorom oblasti z\u00edskate.<\/p>\n<p>Tak\u017ee, viete, ak si prehr\u00e1te, m\u00f4\u017eete z\u00edska\u0165 in\u00e9 oblasti, aby niekto in\u00fd urobil presne to ist\u00e9. Ale pr\u00edbeh, questy, samotn\u00ed nepriatelia, to v\u0161etko je ve\u013emi vyumelkovan\u00e9.<\/p>\n<p><strong>Ot\u00e1zka: V uk\u00e1\u017eke n\u00e1stenn\u00fdch malieb je ve\u013emi ve\u013ekorys\u00e9 okno na to, aby ste sa mohli vyhn\u00fa\u0165 \u00fatokom. Pl\u00e1nuje sa to zachova\u0165 pre kone\u010dn\u00fa zostavu alebo sa hern\u00e1 rovnov\u00e1ha st\u00e1le vylep\u0161uje, zo strachu, \u017ee by to mohlo pr\u00edli\u0161 zjednodu\u0161i\u0165 boj?<\/strong><\/p>\n<p><strong>Grand-Scrutton:<\/strong> \u00c1no, nie, mo\u017eno v\u0161etk\u00fdm vy\u0161\u0161ie uveden\u00fdm. St\u00e1le dola\u010fujeme. Budeme ladi\u0165, k\u00fdm to m\u00f4j technick\u00fd riadite\u013e nevytiahne z mojich studen\u00fdch m\u0155tvych r\u00fak. Rozhodne sme boli ve\u013ekorys\u00ed s mnoh\u00fdmi vecami ako je t\u00e1to. Mysl\u00edm si, \u017ee obtia\u017enos\u0165, ktor\u00fa hr\u00e1te vo v\u0161eobecnosti, je pravdepodobne na tej jednoduch\u0161ej strane, akou by sme vyva\u017eovali fin\u00e1lnu hru.<\/p>\n<p>,Viete, sna\u017e\u00edme sa, aby to bolo prisp\u00f4sobite\u013en\u00e9, v\u0161ak? Pokia\u013e ide o zdravie nepriate\u013ea, po\u0161kodenie nepriate\u013ea, mno\u017estvo zdravia, pravdepodobne si v zostave, ktor\u00fa pr\u00e1ve hr\u00e1te, v\u0161imnete, \u017ee m\u00e1te v\u017edy dostatok zdravotn\u00fdch kvapiek na to, aby ste v podstate z\u00edskali pln\u00e9 zdravie. To by asi bolo ve\u013ekorys\u00e9 nastavenie na pos\u00fava\u010di pre kvapky zdravia. Ale mysl\u00edm si, \u017ee poml\u010dka sl\u00fa\u017ei v na\u0161ej hre ve\u013emi \u0161pecifick\u00e9mu \u00fa\u010delu, zjavne nie je v\u00f4bec jedine\u010dn\u00e1.<\/p>\n<p>Ale m\u00e1me ve\u013ea s\u00fabojov s bossmi, environment\u00e1lne nebezpe\u010denstv\u00e1 a in\u00fdch nepriate\u013eov, ke\u010f postupujete hrou, kde da\u0165 hr\u00e1\u010dom ve\u013ekorys\u00fa poml\u010dku znamenalo, \u017ee sme mohli by\u0165 so z\u00e1\u017eitkom e\u0161te chaotickej\u0161\u00ed. Mysl\u00edm, viete, ak sa pozriete na na\u0161u hru a porovn\u00e1te ju s niektor\u00fdmi na\u0161imi \u010fal\u0161\u00edmi rovesn\u00edkmi, mysl\u00edm si, \u017ee to je jeden z mal\u00fdch rozdielov medzi na\u0161imi momentmi.<\/p>\n<p>Mysl\u00edm, \u017ee nie sme jedna proti jednej sk\u00fasenosti. Nie sme jeden proti mnoh\u00fdm. Sme ako jeden proti niektor\u00fdm je to, \u010do r\u00e1d hovor\u00edm. Ale rob\u00edme primerane mal\u00e9 priestory s primerane ve\u013ek\u00fdm mno\u017estvom nepriate\u013eov. A tak aj ke\u010f je hern\u00fd priestor dos\u0165 chaotick\u00fd, chceli sme da\u0165 hr\u00e1\u010dovi dostato\u010dne jednoduch\u00e9 sloves\u00e1, ktor\u00e9 by mohli ovl\u00e1da\u0165, aby nikdy nemali pocit, \u017ee hra je nef\u00e9rov\u00e1.<\/p>\n<figure class=\"ds-interview-image\">            <a href=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/159ec641988af54c-murals-9.jpg?width=1920&amp;height=1080&amp;fit=contain&amp;quality=90\" aria-label=\"View larger image: Murals characters in a ruined room\">              <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/159ec641988af54c-murals-9.jpg?width=800&amp;height=450&amp;fit=contain&amp;quality=84\" width=\"1920\" height=\"1080\" alt=\"The Murals hero and Loaf face a crowned figure in a ruined room\" loading=\"lazy\" style=\"max-width: 100%\">            <\/a>          <\/figure>\n<p><strong>Ot\u00e1zka: Niektor\u00ed nepriatelia maj\u00fa pred \u00fatokom blikaj\u00face svetlo. Nazna\u010duje to mechanizmus odvr\u00e1tenia plnej verzie hry? Tr\u00fafate si vyda\u0165 hru v roku 2027 bez odvr\u00e1tenia?<\/strong><\/p>\n<p><strong>Grand-Scrutton:<\/strong> Mysl\u00edm, \u017ee sme sa odv\u00e1\u017eili nevypusti\u0165. Nie, nie je tam \u017eiadne odvr\u00e1tenie. S\u00fa ve\u013emi \u0161tedr\u00e9 na niektor\u00fdch nepriate\u013eov, ktor\u00ed sp\u00f4sobuj\u00fa v\u00e4\u010d\u0161ie \u0161kody. O parry sme ur\u010dite diskutovali ve\u013emi skoro. Diskutovali sme o parry, diskutovali sme o blokovan\u00ed. Ale bolo to trochu ako klob\u00fak na klob\u00faku za to, \u010do sme vyr\u00e1bali. Ako, viete, m\u00e1me radi, ver\u00edme v podobn\u00fd, h\u013abku prostredn\u00edctvom jednoduchosti. Toto nie je ve\u013ek\u00e1 kombina\u010dn\u00e1 hra.<\/p>\n<p>Viete, nie je to ani tak\u00e9 kombinovan\u00e9 ako na\u0161e Battletoads. Je to ve\u013emi jednoduch\u00e9 mno\u017estvo vstupov s r\u00f4znymi zbra\u0148ami a ve\u013ea h\u013abky prich\u00e1dza cez vylep\u0161enia. A probl\u00e9m, ktor\u00fd vid\u00edm pri odvracan\u00ed, je tak\u00fd, \u017ee modern\u00e9 hry s\u00fa \u00fa\u017easn\u00e9.<\/p>\n<p>Ako viete, Exped\u00edcia 33, v\u0161etky tieto hry s\u00fa absol\u00fatne vynikaj\u00face. Ke\u010f ich hr\u00e1m, zis\u0165ujem, \u017ee moja hra je len odvr\u00e1ten\u00e1. V\u0161etko, \u010do rob\u00edm, je odrazi\u0165. V mnoh\u00fdch oh\u013eadoch, hoci ich milujem, hr\u00e1m ich viackr\u00e1t.<\/p>\n<p>C\u00edtil som, \u017ee ke\u010f som sa nau\u010dil robi\u0165 blokov\u00e9 na\u010dasovanie v hr\u00e1ch Arkham, boj bol pre m\u0148a o nie\u010do menej vzru\u0161uj\u00faci, preto\u017ee som v skuto\u010dnosti ur\u010dite zmenil cel\u00fa svoju strat\u00e9giu v t\u00fdchto hr\u00e1ch, aby som nechal nepriate\u013ea pr\u00eds\u0165 ku mne. A to som pr\u00e1ve pre toto nechcel. Nechcel som, aby sa pozornos\u0165 s\u00fastredila na na\u010dasovanie odvr\u00e1tenia. Chcel som, aby zameranie bolo len tak\u00e9, aby ste mali trochu z\u00e1bavy riaden\u00fd chaosom.<\/p>\n<figure class=\"ds-interview-image\">            <a href=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/2db63344d65cec52-murals-10.jpg?width=1920&amp;height=1080&amp;fit=contain&amp;quality=90\" aria-label=\"View larger image: Murals hero evades a lightning strike\">              <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/2db63344d65cec52-murals-10.jpg?width=800&amp;height=450&amp;fit=contain&amp;quality=84\" width=\"1920\" height=\"1080\" alt=\"The Murals hero moves away from a lightning strike on a wooden walkway\" loading=\"lazy\" style=\"max-width: 100%\">            <\/a>          <\/figure>\n<p><strong>Ot\u00e1zka: Nakoniec, pre\u010do si vybra\u0165 n\u00e1stenn\u00e9 ma\u013eby ako n\u00e1zov hry?<\/strong><\/p>\n<p><strong>Grand-Scrutton:<\/strong> \u00c1no, tradi\u010dne, nie nevyhnutne verejne, sme ve\u013emi hrozn\u00ed pri vytv\u00e1ran\u00ed k\u00f3dov\u00fdch mien projektov. Napr\u00edklad k\u00f3dov\u00e9 ozna\u010denie Battletoads bolo Frogspawn, \u010do nie je najviac&#8230; A k\u00f3dov\u00e9 ozna\u010denie ostrova Illusion bolo Illusions, preto\u017ee sme to p\u00f4vodne tak nevolali.<\/p>\n<p>Tak\u017ee Project Murals bol k\u00f3dov\u00fd n\u00e1zov pre n\u00e1stenn\u00e9 ma\u013eby, preto\u017ee milujeme my\u0161lienku, \u017ee tieto svety s\u00fa ako tieto rozpr\u00e1vky, ktor\u00e9 o\u017eili prostredn\u00edctvom t\u00fdchto ma\u013eovan\u00fdch n\u00e1stenn\u00fdch malieb, ktor\u00e9 tvorca vytvoril. Ale t\u00edm v\u00e1m povie, m\u00e1m tak\u00fa posadnutos\u0165, mysl\u00edm si, \u017ee Pok\u00e9mon je najlep\u0161ie meno pre fran\u0161\u00edzu, preto\u017ee milujem meno, ktor\u00e9 je zapam\u00e4tate\u013en\u00e9 a je to tie\u017e n\u00e1zov veci v hre alebo vo svete. A p\u00e1\u010di sa mi my\u0161lienka, \u017ee m\u00e1me n\u00e1stenn\u00e9 ma\u013eby, preto\u017ee \u00farovne sa naz\u00fdvaj\u00fa n\u00e1stenn\u00e9 ma\u013eby a je to aj n\u00e1zov a d\u00e1va zmysel.<\/p>\n<p>,Tak\u017ee je to nie\u010do ako tento drak, ktor\u00e9ho som prenasledoval a jednoducho sa hodil k hre a fungovalo to pre m\u0148a. A je v tom aj pre m\u0148a nejak\u00e1 sranda prostredn\u00edctvom niektor\u00fdch predch\u00e1dzaj\u00facich titulov, na ktor\u00fdch sme pracovali, a vec\u00ed v minulosti, kde sme sa sna\u017eili navrhn\u00fa\u0165 n\u00e1zvy vec\u00ed a bolo n\u00e1m povedan\u00e9, \u017ee v\u00e4\u010d\u0161ina&#8230;<\/p>\n<p>Mali sme hru, na ktorej sme pracovali pred rokmi, rokmi a rokmi a t\u00fdkala sa animatroniky. A to bolo pred rokmi. Mysl\u00edm, \u017ee to bolo predt\u00fdm, ne\u017e to bolo nevyhnutne be\u017en\u00e9 \u017earg\u00f3nie, ale naozaj som to chcel nazva\u0165 Tronics a povedal som si, ach, ak\u00e9 skvel\u00e9 je toto meno? A na\u0161i vtedaj\u0161\u00ed partneri n\u00e1m povedali, \u017ee nikto nevie, \u010do je animatronic, tak\u017ee sme to nemohli urobi\u0165. A potom <a href=\"\/five-nights-at-freddys-best-games\/\">P\u00e4\u0165 noc\u00ed u Freddyho<\/a> vy\u0161iel o rok nesk\u00f4r a bol som tak\u00fd, \u017ee ka\u017ed\u00fd vie, \u010do je animatronic, pozri.<\/p>\n<p>A mali sme s t\u00fdm podobn\u00e9 veci, ako ke\u010f sme to \u013eu\u010fom predhodili pred n\u00e1zvom N\u00e1stenn\u00e9 ma\u013eby, \u013eudia boli ako, nemysl\u00edm si, \u017ee by niekto skuto\u010dne vedel, \u010do je n\u00e1stenn\u00e1 ma\u013eba. A bol som si ist\u00fd, \u017ee \u013eudia vedia, \u010do je n\u00e1stenn\u00e1 ma\u013eba. Tak\u017ee bolo pekn\u00e9 ma\u0165 tak\u00fa kontrolu nad sebou.<\/p>\n<\/article>\n<p>      <\/main>      <\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>N\u00e1stenn\u00e9 ma\u013eby s\u00fa pripravovan\u00e9 ak\u010dn\u00e9 RPG od Dlala Studios, ktor\u00e9 na povrchu vyzer\u00e1 ve\u013emi podobne ako Hades. Koncept n\u00e1stenn\u00fdch malieb zah\u0155\u0148a skr\u00faten\u00e9 a vtipn\u00e9 poh\u013eady na klasick\u00e9 rozpr\u00e1vky, ako je Rapunzel, \u010do je n\u00e1pad, ktor\u00fd je be\u017enej\u0161\u00ed ako priame rozpr\u00e1vanie&hellip;<\/p>\n","protected":false},"author":0,"featured_media":39955,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[59,1],"tags":[],"class_list":["post-39954","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mint-rss","category-nezaradene"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Rozhovor s n\u00e1stenn\u00fdmi ma\u013ebami: Ako vytvori\u0165 maskota, ktor\u00fd nie je tak\u00fd\u2026 - consoleland.sk<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/consoleland.sk\/?p=39954\" \/>\n<meta property=\"og:locale\" content=\"sk_SK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Rozhovor s n\u00e1stenn\u00fdmi ma\u013ebami: Ako vytvori\u0165 maskota, ktor\u00fd nie je tak\u00fd\u2026 - consoleland.sk\" \/>\n<meta property=\"og:description\" content=\"N\u00e1stenn\u00e9 ma\u013eby s\u00fa pripravovan\u00e9 ak\u010dn\u00e9 RPG od Dlala Studios, ktor\u00e9 na povrchu vyzer\u00e1 ve\u013emi podobne ako Hades. 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