{"id":39956,"date":"2026-11-10T14:00:00","date_gmt":"2026-11-10T13:00:00","guid":{"rendered":"https:\/\/consoleland.sk\/?p=39956"},"modified":"2026-11-10T14:00:00","modified_gmt":"2026-11-10T13:00:00","slug":"nahlad-nastennych-malieb-zbesila-rozpravkova-zabava","status":"publish","type":"post","link":"https:\/\/consoleland.sk\/?p=39956","title":{"rendered":"N\u00e1h\u013ead n\u00e1stenn\u00fdch malieb: Zbesil\u00e1 rozpr\u00e1vkov\u00e1 z\u00e1bava"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/static0.dualshockersimages.com\/wordpress\/wp-content\/uploads\/2026\/11\/3e359837abfda135-murals-cover.jpg\" style=\"width: 100%\" \/><\/p>\n<div>\n<div class=\"ds-article-layout\">      <main class=\"ds-article-layout__main\" aria-label=\"Article content\">        <\/p>\n<article class=\"ds-article-body\" data-inject-btfly=\"content_all\">\n<p> Rozpr\u00e1vky boli dekon\u0161truovan\u00e9 a zobrazen\u00e9 modernou optikou            mnohokr\u00e1t, \u017ee podvraty s\u00fa takmer tak\u00e9 be\u017en\u00e9 ako priame rozpr\u00e1vanie            p\u00f4vodn\u00e9 pr\u00edbehy. <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> je pripravovan\u00e1 ak\u010dn\u00e1 RPG, ktor\u00e1            m\u00e1 komedi\u00e1lny, podvratn\u00fd poh\u013ead na klasick\u00e9 detsk\u00e9 pr\u00edbehy, zabalen\u00e9 v            n\u00e1vykov\u00e1 hern\u00e1 slu\u010dka, ktor\u00fa poznaj\u00fa fan\u00fa\u0161ikovia ve\u013ek\u00fdch hitov posledn\u00fdch rokov            rokov.          <\/p>\n<p> Roguelike ak\u010dn\u00e9 RPG hry explodovali v popularite, najm\u00e4 na PC,            s hr\u00e1\u010dmi, ktor\u00ed sa stali z\u00e1visl\u00fdmi na brut\u00e1lne \u0165a\u017ekej hrate\u013enosti, ktor\u00e1 sa spojila s            n\u00e1hodn\u00e9 prvky, ktor\u00e9 pon\u00fakaj\u00fa takmer nekone\u010dn\u00fa znovuhrate\u013enos\u0165. na povrchu,            <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> sa zd\u00e1 by\u0165 vyrezan\u00fd z rovnakej l\u00e1tky ako nie\u010do podobn\u00e9            <a href=\"\/tag\/hades\/\"><em>Hades<\/em><\/a>, ktor\u00e1 je ak\u010dnou RPG s izometrick\u00fdm uhlom poh\u013eadu, kde je dlh\u00fd hrdina            pobehuje okolo, vyh\u00fdba sa \u00fatokom a z\u00e1rove\u0148 rozp\u00fatava \u010doraz v\u00e4\u010d\u0161ie            arzen\u00e1l na svojich nepriate\u013eov.          <\/p>\n<p>            <em>DualShockery<\/em> nav\u0161t\u00edvil v\u00fdvoj\u00e1ra <em>\u0160t\u00fadi\u00e1 Dlala<\/em> pri ich            dom\u00e1cu z\u00e1klad\u0148u pre praktick\u00fd n\u00e1h\u013ead <em>N\u00e1stenn\u00e9 ma\u013eby<\/em>. Toto pozost\u00e1valo z            prehra\u0165 prv\u00e9 dve kapitoly a za\u017ei\u0165 budovanie vo v\u00fdvoji            hry, ktor\u00e1 sa st\u00e1le dola\u010fuje a pracuje sa na nej. \u010co je tu, je            p\u00f4sobiv\u00e9, najm\u00e4 z h\u013eadiska estetiky, s n\u00e1dhern\u00fdm vizu\u00e1lom            na displeji pre <em>N\u00e1stenn\u00e9 ma\u013eby<\/em>\u201c rozpr\u00e1vkov\u00fd svet.          <\/p>\n<h2>N\u00e1stenn\u00e9 ma\u013eby s\u00fa skr\u00faten\u00e9 klasick\u00e9 rozpr\u00e1vky<\/h2>\n<p> The <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> uk\u00e1\u017eka, ktor\u00fa som hral, obsahovala dve f\u00e1zy:            <em>Mal\u00e1 Briar Rose<\/em> (pr\u00edbeh, ktor\u00fd tvoril z\u00e1klad pre            <em>\u0160\u00edpkov\u00e1 Ru\u017eenka<\/em>), a <em>Rapunzel<\/em>. Pr\u00edbeh za\u010d\u00edna s            protagonista, ktor\u00e9ho vzh\u013ead mo\u017eno najlep\u0161ie op\u00edsa\u0165 ako \u201eHr\u00e1\u010d 2            <em>April O&#8217;Neil<\/em>,\u201c preb\u00fadzaj\u00fa sa v tajomnom novom svete s \u010d            spomienka na to, ako sa tam dostali.          <\/p>\n<p> Hlavn\u00fd hrdina <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> ve\u013ea nehovor\u00ed, ale ke\u010f hovoria,            maj\u00fa mo\u017enosti vetvenia dial\u00f3gu. Bohu\u017eia\u013e, hra okam\u017eite hovor\u00ed            \u017ee tieto nemaj\u00fa \u017eiadny vplyv na hrate\u013enos\u0165 a s\u00fa len pre chu\u0165, tak\u017ee            vo\u013eby tie\u017e nemusia existova\u0165. Aj ke\u010f niektor\u00e9 neo\u010dak\u00e1vam            <a href=\"\/tag\/mass-effect\/\"><em>Mass Effect<\/em><\/a>&#8211; \u0161t\u00fdlov\u00e9 d\u00f4sledky pre ka\u017ed\u00fd v\u00fdber dial\u00f3gu, bolo by pekn\u00e9, keby niektor\u00e9 z nich            odpovede mali nejak\u00fd vplyv na hru.          <\/p>\n<p> Protagonista ve\u013ea nehovor\u00ed, preto\u017ee sa k nim \u010doskoro pridaj\u00fa            <em>Bochn\u00edk<\/em>, postava maskota hry. <em>Bochn\u00edk<\/em> je zl\u00fd            nakreslen\u00e9 doodle, ktor\u00e9 pripom\u00edna gumu s do\u0161ti\u010dkami podobn\u00fdmi ja\u0161terice            sp\u00e4\u0165. <em>Bochn\u00edk<\/em> r\u00fdchlo ud\u00e1va komedi\u00e1lny t\u00f3n pr\u00edbehu, s            <em>Monty Python<\/em>&#8211; odvety na hl\u00fapos\u0165 ich situ\u00e1cie,            predt\u00fdm, ako sa t\u00edto dvaja spoja <em>Slash Gordona<\/em>, hr\u00e1\u010d je d\u00f4veryhodn\u00fd            \u010depe\u013e.          <\/p>\n<p> Kapitoly z <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> Za\u017eil som zapojen\u00e9 rie\u0161enie            probl\u00e9my miestnych obyvate\u013eov, ako napr\u00edklad pomoc nespav\u00e9mu            <em>\u0160\u00edpkov\u00e1 Ru\u017eenka<\/em> alebo vyslobodenie uv\u00e4znen\u00e9ho <em>Rapunzel<\/em> pod\u013ea            lezenie po vlasoch na ve\u017eu. Bol tam aj zastre\u0161uj\u00faci pr\u00edbeh            zah\u0155\u0148aj\u00faci tajomn\u00fa bytos\u0165 zn\u00e1mu ako <em>Stvorite\u013e<\/em>, kto sa pozer\u00e1            ako samo\u013e\u00faby umeleck\u00fd kritik a zd\u00e1 sa, \u017ee \u0165ah\u00e1 za nitky z dia\u013eky a vedie            protagonista spolu.          <\/p>\n<p> Jeden spo\u013eahliv\u00fd spojenec, ktor\u00e9ho m\u00e1 hr\u00e1\u010d medzi bitkami, je <em>Magick\u00fd Dave<\/em>,            vyjadril legend\u00e1rny <em>UK<\/em> komik <em>Bob Mortimer<\/em>,. On je            <a href=\"\/tag\/resident-evil-4\/\"><em>Resident Evil 4<\/em><\/a>            <em>Obchodn\u00edk<\/em> hry, poskytuj\u00face vylep\u0161enia (tzv            <em>Stra\u0161ideln\u00e9<\/em>) medzi jednotliv\u00fdmi f\u00e1zami, pri\u010dom si vymie\u0148ate vtipn\u00e9 \u017eartovanie s            <em>Toast<\/em>.          <\/p>\n<p> Kom\u00e9dia v <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> bude to milova\u0165 alebo nen\u00e1vidie\u0165. Poveda\u0165            je to ponoren\u00e9 do britskej ne\u00facty je podhodnotenie, a to            samotn\u00e1 veta m\u00f4\u017ee by\u0165 pre niekoho nepr\u00edjemn\u00e1. Skvel\u00e9 porovnanie je            diela neskor\u00e9ho velik\u00e1na <em>Terry Pratchett<\/em>: ktor\u00fd poskytuje metriku            britskosti, ktor\u00fa by mal hr\u00e1\u010d o\u010dak\u00e1va\u0165.          <\/p>\n<h2>N\u00e1stenn\u00e9 ma\u013eby je \u00fa\u017easn\u00e1 hra, ktor\u00fa m\u00f4\u017eete vidie\u0165 v akcii<\/h2>\n<p>            <em>\u0160t\u00fadi\u00e1 Dlala<\/em> nie je cudzie pekn\u00e9 2D hry, ktor\u00e9 maj\u00fa            predt\u00fdm vytvorili modern\u00e9            <a href=\"\/tag\/battletoads\/\"><em>Bojov\u00e9 ropuchy<\/em><\/a> hra, ako aj            <a href=\"\/tag\/disney-illusion-island\/\"><em>Disney Illusion Island<\/em><\/a>. <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> ozna\u010duje odchod \u0161t\u00fadia od zaveden\u00e9ho            du\u0161evn\u00e9 vlastn\u00edctvo a do publikovania, a preto rozpr\u00e1vky            boli \u010fal\u0161ou zast\u00e1vkou spolo\u010dnosti, ke\u010f\u017ee s\u00fa vo verejnej sf\u00e9re.          <\/p>\n<p> Jednoducho najvy\u0161\u0161\u00ed bod <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> je jeho vizu\u00e1l. Ka\u017ed\u00e1 \u00farove\u0148 v            <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> je ohromuj\u00face, ru\u010dne kreslen\u00e9 umeleck\u00e9 dielo, kde ka\u017ed\u00fd            miestnos\u0165 vyzer\u00e1 l\u00e1skyplne stvoren\u00e1 a pln\u00e1 drobn\u00fdch dotykov, ktor\u00e9 m\u00f4\u017eete obdivova\u0165            pri sk\u00faman\u00ed.          <\/p>\n<p> Ka\u017ed\u00e1 \u00farove\u0148 v <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> je ohromuj\u00faci, ru\u010dne kreslen\u00fd k\u00fasok            umeleck\u00e9 dielo, pri\u010dom ka\u017ed\u00e1 izba je l\u00e1skyplne vytvoren\u00e1 a naplnen\u00e1 drobnos\u0165ami            obdivova\u0165 pri objavovan\u00ed. To ist\u00e9 plat\u00ed o kresbe postavy,            so v\u0161etk\u00fdm vyle\u0161ten\u00fdm do dokonalosti. \u00darove\u0148 detailov je            obzvl\u00e1\u0161\u0165 p\u00f4sobiv\u00e9, ber\u00fac do \u00favahy <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> st\u00e1le je            vyvinut\u00fd, no t\u00edm u\u017e m\u00e1 estetick\u00fd vzh\u013ead pribit\u00fd.          <\/p>\n<p> Jedinou v\u00fdnimkou z pekn\u00e9ho vizu\u00e1lu s\u00fa nepriatelia            <em>N\u00e1stenn\u00e9 ma\u013eby<\/em>, \u010do s\u00fa 3D modely a ani z\u010faleka tak vizu\u00e1lne            p\u00f4sobiv\u00e9 ako etapy alebo NPC. Pr\u00ed\u0161ery s\u00fa dos\u0165 v\u0161eobecn\u00e9 a            nemaj\u00fa pocit, \u017ee sa zhoduj\u00fa s rozpr\u00e1vkov\u00fdm svetom, v ktorom existuj\u00fa            dizajny, ktor\u00e9 by sa hodili takmer do ka\u017ed\u00e9ho ak\u010dn\u00e9ho RPG.          <\/p>\n<p> Bossov\u00e9 pr\u00ed\u0161ery s\u00fa podobne ohromuj\u00face, s obrovskou \u017eabou tv\u00e1rou v tv\u00e1r            a <em>Mal\u00e1 Briar Rose<\/em> f\u00e1ze rob\u00ed rovnak\u00fd skokov\u00fd \u00fatok cez            a znova, len prid\u00e1vanie mobov do jeho fondu presunov. Na rozdiel od toho,            posledn\u00e9 stretnutie <em>Rapunzel<\/em> \u0161t\u00e1dium s\u00fa len vlny nepriate\u013eov,            bez ve\u013ek\u00e9ho \u0161\u00e9fa v doh\u013eade.          <\/p>\n<p> Rozpr\u00e1vky s\u00fa pln\u00e9 kreat\u00edvnych zloduchov, na ktor\u00fdch by sa dali zmeni\u0165            pou\u017eitie vo videohr\u00e1ch. Len sa pozrite            <a href=\"\/tag\/the-wolf-among-us\/\"><em>Vlk medzi nami<\/em><\/a>\u00a0len jeden pr\u00edklad z mnoh\u00fdch. Nepriatelia v            <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> potrebuj\u00fa injekciu kreativity do ich dizajnu a            bojov\u00fa strat\u00e9giu, ak chce hra udr\u017ea\u0165 z\u00e1ujem hr\u00e1\u010da.          <\/p>\n<h2>Ako sa boj s n\u00e1stenn\u00fdmi ma\u013ebami l\u00ed\u0161i od hier ako Hades<\/h2>\n<p> Nie je mo\u017en\u00e9 hra\u0165 <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> a neporovn\u00e1va\u0165 to            <a href=\"\/hades-2-review\/\"><em>Hades<\/em> alebo jeho pokra\u010dovanie<\/a>. Len            pri poh\u013eade na video z hry na <em>Para<\/em> str\u00e1nku, porovnania            s\u00fa \u013eahko vidite\u013en\u00e9. Je nemo\u017en\u00e9 to poprie\u0165 <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> m\u00e1            <em>Hades<\/em> DNA, s rovnakou z\u00e1kladnou bojovou slu\u010dkou, aj ke\u010f to            m\u00e1 diametr\u00e1lne odli\u0161n\u00fd pr\u00edstup.          <\/p>\n<p> In <em>N\u00e1stenn\u00e9 ma\u013eby,<\/em>, hr\u00e1\u010d m\u00e1 na v\u00fdber zbrane na bl\u00edzko (me\u010d            pomenovan\u00fd <em>Slash Gordona<\/em> a kladivo volalo            <em>Wolfhammer<\/em> v uk\u00e1\u017eke), zbra\u0148 na dia\u013eku s dob\u00edjacou mun\u00edciou,            a super \u0165ah, ktor\u00fd narast\u00e1 po\u010das bitky, pri\u010dom v\u0161etky sa pou\u017e\u00edvaj\u00fa            zni\u010di\u0165 nepriate\u013eov. Hr\u00e1\u010d m\u00f4\u017ee uh\u00e1\u0148a\u0165, aby sa vyhol nepriate\u013esk\u00fdm \u00fatokom a mus\u00ed            pre\u017ei\u0165 vlny nepriate\u013eov cez re\u0165aze miestnost\u00ed s liber\u00e1lnym zdrav\u00edm            kvapky medzi oblas\u0165ami.          <\/p>\n<p> Ako niekto, koho brutalizoval            <a href=\"\/tag\/hades-2\/\"><em>H\u00e1des 2<\/em><\/a> v minulosti jeden mechanik            v <em>N\u00e1stenn\u00e9 ma\u013eby<\/em>&#8218; boj okam\u017eite uviazol. Pri k\u00fdvan\u00ed zbra\u0148ou            alebo pomocou \u00fatoku na dia\u013eku je mo\u017en\u00e9 vykona\u0165 poml\u010dku a z\u00edska\u0165            r\u00e1my neporazite\u013enosti. V\u010faka tomu je boj v\u00fdrazne jednoduch\u0161\u00ed ako v            podobn\u00fdch hr\u00e1ch, ke\u010f\u017ee hr\u00e1\u010d sa nemus\u00ed zav\u00e4zova\u0165 k \u00fatokom v            rovnak\u00fdm sp\u00f4sobom, ak\u00fdm by povedzme,            <a href=\"https:\/\/www.dualshockers.com\/forgotten-fromsoftware-games-to-try-while-waiting-for-more-soulsborne\/\">a <em>FromSoftware<\/em> hru<\/a>, pri\u010dom ich nech\u00e1te uzamknut\u00e9 v polohe, v ktorej je mo\u017en\u00e9 proti nim p\u00f4sobi\u0165.          <\/p>\n<p> R\u00fdchla poml\u010dka je pri pou\u017e\u00edvan\u00ed efekt\u00edvnej\u0161ia <em>Slash Gordona<\/em>, ako to            dobre synergizuje s r\u00fdchlou zbra\u0148ou. To neznamen\u00e1, \u017ee            <em>Wolfhammer<\/em> nie je tie\u017e svojim sp\u00f4sobom zlomen\u00fd, preto\u017ee m\u00e1 dych            \u00fatok v \u0161t\u00fdle zbrane, ktor\u00fd mo\u017eno zl\u00fa\u010di\u0165 s a <em>Frost Rune<\/em> do            vykona\u0165 viacero z\u00e1sahov, z ktor\u00fdch ka\u017ed\u00fd m\u00e1 \u0161ancu sp\u00f4sobi\u0165 zmrazenie            status vplyv na nepriate\u013ea, drasticky zvy\u0161uje \u0161ancu            paralyzova\u0165 ich.          <\/p>\n<p> V\u010faka tomu je boj v\u00fdrazne jednoduch\u0161\u00ed ako v podobn\u00fdch hr\u00e1ch, ako je napr            hr\u00e1\u010d sa nemus\u00ed zaviaza\u0165 k \u00fatokom rovnak\u00fdm sp\u00f4sobom, ako by to urobil            v, povedzme, a <em>FromSoftware<\/em> hru, ponechaj\u00fac ich zamknut\u00e9 do a            poz\u00edciu, kde sa im d\u00e1 \u010deli\u0165.          <\/p>\n<p>            <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> je st\u00e1le vo v\u00fdvoji, tak\u017ee \u010dasu je dos\u0165            pre v\u00fdvoj\u00e1rov, aby vylep\u0161ili rovnov\u00e1hu hry. \u010co je tu, je            podstatne jednoduch\u0161ie ako mnoh\u00e9 z ak\u010dn\u00fdch RPG na trhu, ale            d\u00f4vod by mohol s\u00favisie\u0165 so skuto\u010dnos\u0165ou, \u017ee ide v\u00e4\u010d\u0161inou o line\u00e1rny,            pr\u00edbehov\u00e1 hra s nieko\u013ek\u00fdmi roguelike prvkami.          <\/p>\n<h2>N\u00e1stenn\u00e9 ma\u013eby Je Line\u00e1rny Ostrov V mori Roguelikes<\/h2>\n<p> \u00darovne v <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> m\u00f4\u017ee vyzera\u0165 ako n\u00e1hodne spojen\u00e9            miestnosti nespo\u010detn\u00fdch roguelikes, ale javisk\u00e1 boli vytvoren\u00e9 a            navrhnut\u00fd tak, aby rozpr\u00e1val pr\u00edbeh, vr\u00e1tane stretnut\u00ed NPC, h\u00e1daniek a dokonca            ved\u013eaj\u0161ie \u00falohy. Aj ke\u010f existuj\u00fa niektor\u00e9 n\u00e1hodn\u00e9 prvky, napr\u00edklad ako            upgrady\/<em>Stra\u0161ideln\u00e9<\/em> s\u00fa rie\u0161en\u00e9, gro hry je pl\u00e1novan\u00e1 z\u00e1le\u017eitos\u0165, \u010do vysvet\u013euje            pre\u010do je to jednoduch\u0161ie ako jeho s\u00fa\u010dasn\u00edci.          <\/p>\n<p> Je to odv\u00e1\u017eny krok \u00eds\u0165 na line\u00e1rny pr\u00edstup na trhu tak spotrebovanom            s n\u00e1hodnos\u0165ou, najm\u00e4 ke\u010f <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> pou\u017e\u00edva hern\u00fd \u0161t\u00fdl            a celkov\u00e1 estetika, ktor\u00e1 sa via\u017ee k roguelikes. Ako sa hovor\u00ed,            je tu dostatok priestoru pre s\u00fastredenej\u0161\u00ed a narat\u00edvnej\u0161\u00ed titul            ktor\u00fd vyu\u017e\u00edva hern\u00fa slu\u010dku zn\u00e1mych titulov, najm\u00e4 ke\u010f            \u00farovne vyzeraj\u00fa takto dobre.          <\/p>\n<p>            <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> m\u00e1 ve\u013ea potenci\u00e1lu a \u00fa\u017easn\u00fd rodokme\u0148            to. <em>\u0160t\u00fadi\u00e1 Dlala<\/em>,v minulosti vyprodukoval nieko\u013eko \u00fa\u017easn\u00fdch titulov,            a skuto\u010dnos\u0165, \u017ee hra je v tomto bode tak\u00e1 vybr\u00fasen\u00e1 a p\u00f4sobiv\u00e1            vo v\u00fdvoji je v\u00fdkon s\u00e1m o sebe. Naj\u0165a\u017e\u0161ia \u010das\u0165 bude            ladenie boja tak, aby vyhovoval v\u0161etk\u00fdm, teda niektor\u00fdm            odpove\u010fou by mohli by\u0165 pr\u00edsne modifik\u00e1tory obtia\u017enosti.          <\/p>\n<p> Komedi\u00e1lne p\u00edsanie a t\u00f3n <em>N\u00e1stenn\u00e9 ma\u013eby<\/em> s\u00fa zlo\u017eitej\u0161ie, ako s\u00fa            tak zape\u010daten\u00e9 do identity hry, no z\u00e1rove\u0148 maj\u00fa potenci\u00e1l min\u00fa\u0165            zna\u010dka. Je to tak\u00e1 vec, o ktorej niekto bude vedie\u0165, \u017ee sa do toho pust\u00ed            u\u017eite si v kr\u00e1tkom \u010dase a d\u00fafajme, <em>N\u00e1stenn\u00e1 ma\u013eba<\/em>s            podvratn\u00fd poh\u013ead na rozpr\u00e1vky je pre div\u00e1kov rovnako pr\u00ed\u0165a\u017eliv\u00fd ako jeho            boj.          <\/p>\n<\/article>\n<p>      <\/main>      <\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Rozpr\u00e1vky boli dekon\u0161truovan\u00e9 a zobrazen\u00e9 modernou optikou mnohokr\u00e1t, \u017ee podvraty s\u00fa takmer tak\u00e9 be\u017en\u00e9 ako priame rozpr\u00e1vanie p\u00f4vodn\u00e9 pr\u00edbehy. N\u00e1stenn\u00e9 ma\u013eby je pripravovan\u00e1 ak\u010dn\u00e1 RPG, ktor\u00e1 m\u00e1 komedi\u00e1lny, podvratn\u00fd poh\u013ead na klasick\u00e9 detsk\u00e9 pr\u00edbehy, zabalen\u00e9 v n\u00e1vykov\u00e1 hern\u00e1 slu\u010dka, ktor\u00fa&hellip;<\/p>\n","protected":false},"author":0,"featured_media":39957,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[59,1],"tags":[],"class_list":["post-39956","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mint-rss","category-nezaradene"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>N\u00e1h\u013ead n\u00e1stenn\u00fdch malieb: Zbesil\u00e1 rozpr\u00e1vkov\u00e1 z\u00e1bava - consoleland.sk<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/consoleland.sk\/?p=39956\" \/>\n<meta property=\"og:locale\" content=\"sk_SK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"N\u00e1h\u013ead n\u00e1stenn\u00fdch malieb: Zbesil\u00e1 rozpr\u00e1vkov\u00e1 z\u00e1bava - consoleland.sk\" \/>\n<meta property=\"og:description\" content=\"Rozpr\u00e1vky boli dekon\u0161truovan\u00e9 a zobrazen\u00e9 modernou optikou mnohokr\u00e1t, \u017ee podvraty s\u00fa takmer tak\u00e9 be\u017en\u00e9 ako priame rozpr\u00e1vanie p\u00f4vodn\u00e9 pr\u00edbehy. 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