{"id":5103,"date":"2026-02-09T14:00:26","date_gmt":"2026-02-09T13:00:26","guid":{"rendered":"https:\/\/consoleland.sk\/?p=5103"},"modified":"2026-02-10T08:15:59","modified_gmt":"2026-02-10T07:15:59","slug":"romeo-je-mrtvy-muz-suda-51-a-reziser-ren-yamazaki-diskutuju-o","status":"publish","type":"post","link":"https:\/\/consoleland.sk\/?p=5103","title":{"rendered":"Romeo je m\u0155tvy mu\u017e \u2013 Suda 51 a re\u017eis\u00e9r Ren Yamazaki diskutuj\u00fa o\u2026"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/i.ytimg.com\/vi\/XyVkJwc_PfQ\/hqdefault.jpg\" style=\"width: 100%\" \/><\/p>\n<div>\n<p class=\"\">Ahoj \u010ditatelia blogu PlayStation, po\u010duli ste niekedy pr\u00edbeh o \u0161peci\u00e1lnom agentovi vesm\u00edrnej pol\u00edcie FBI Romeo, ktor\u00fd likviduje \u010dasopriestorov\u00fdch zlo\u010dincov pri h\u013eadan\u00ed svojej stratenej priate\u013eky? nie? No, budete m\u00f4c\u0165 zisti\u0165, kedy <a href=\"https:\/\/store.playstation.com\/concept\/10016000\" data-type=\"link\" data-id=\"https:\/\/store.playstation.com\/concept\/10016000\">Romeo je m\u0155tvy mu\u017e<\/a> \u0161tartuje 11. febru\u00e1ra!\u00a0<\/p>\n<p class=\"\">Dnes sme pre v\u00e1s v\u0161etk\u00fdch odovzdali posledn\u00fd trailer s \u00faplne novou hudbou, ktor\u00e1 bude v hre. Vidie\u0165 znamen\u00e1 veri\u0165, ako sa hovor\u00ed, tak sa dobre pozerajte.<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video\" data-youtube-id=\"XyVkJwc_PfQ\" data-title=\"\">\t<button class=\"youtube-video__load-button\">\t\t\t\t\t<title><\/title>\t\t\t\t\t\t<span class=\"screen-reader-text\">Prehra\u0165 video<\/span>\t<\/button>\t\t<img decoding=\"async\" src=\"https:\/\/blog.playstation.com\/content\/themes\/playstation-2018\/images\/placeholder.svg\" data-srcset=\"https:\/\/i.ytimg.com\/vi\/XyVkJwc_PfQ\/default.jpg 120w, https:\/\/i.ytimg.com\/vi\/XyVkJwc_PfQ\/mqdefault.jpg 320w, https:\/\/i.ytimg.com\/vi\/XyVkJwc_PfQ\/hqdefault.jpg 480w, https:\/\/i.ytimg.com\/vi\/XyVkJwc_PfQ\/sddefault.jpg 640w, https:\/\/i.ytimg.com\/vi\/XyVkJwc_PfQ\/maxresdefault.jpg 1280w\" data-sizes=\"(min-width: 1170px) 936px, (min-width: 960px) 80vw, 100vw\" data-src=\"https:\/\/i.ytimg.com\/vi\/XyVkJwc_PfQ\/hqdefault.jpg\" class=\"youtube-video__image-overlay lazy\" alt=\"Romeo is a Dead Man \u2013 Suda 51 and director Ren Yamazaki discuss controlled chaos of development\" style=\"max-width: 100%\">\t\t<a href=\"https:\/\/www.youtube.com\/watch?v=XyVkJwc_PfQ\" class=\"youtube-video__link\" aria-label=\"Play Video on YouTube. Opens in a new tab.\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">\t\t<\/p>\n<div class=\"youtube-video__icon\">\t\t\t\t\t<\/div>\n<div class=\"youtube-video__icon-external\">\t\t\t\t\t<\/div>\n<p>\t<\/a>\t<\/p>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div><\/div>\n<p class=\"\">Ako m\u00f4\u017eete vidie\u0165, z\u00edskavame nieko\u013eko seri\u00f3znych umelcov, ktor\u00ed prispievaj\u00fa k soundtracku hry, \u010d\u00edm \u010falej posil\u0148ujeme Romeo is a Dead Man ako smrte\u013ene v\u00e1\u017enu ak\u010dn\u00fa advent\u00faru. Ako v\u00e1\u017ene presne? Po\u017eiadali sme gener\u00e1lneho riadite\u013ea, re\u017eis\u00e9ra a scen\u00e1ristu Grasshopper Manufacture Goichi Sudu (na obr\u00e1zku v\u013eavo) a spolure\u017eis\u00e9ra a scen\u00e1ristu Rena Yamazakiho (na obr\u00e1zku vpravo), aby to zistili.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55075537712_ba43682c79_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55075537712_ba43682c79_o.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<h2 class=\"wp-block-heading\">Postava klikla hne\u010f, ako si uvedomili, \u017ee Romeo je tie\u017e DeadMan<\/h2>\n<p class=\"\"><strong>Daisuke Koyama: Je hra zalo\u017een\u00e1 na Shakespearovej hre? \u010co sp\u00f4sobilo, \u017ee Romeov pr\u00edbeh nadobudol podobu, ak\u00fa m\u00e1 teraz?\u00a0<\/strong><\/p>\n<p class=\"\"><strong>Goichi Suda: <\/strong>Nie je to \u00faplne zalo\u017een\u00e9 na Shakespearovi. Protagonista sa v\u017edy volal Romeo a ak by sme v\u00f4bec chceli zahrn\u00fa\u0165 postavu menom J\u00falia, mysleli sme si, \u017ee by to bolo najsk\u00f4r nie\u010do ako portr\u00e9t. Po\u010das p\u00edsania scen\u00e1ra sme si v\u0161ak v\u0161imli, \u017ee sa postupne stala d\u00f4le\u017eitej\u0161ou postavou.\u00a0<\/p>\n<p class=\"\">Romeo a jeho star\u00fd otec Ben s\u00fa celkom jasne zalo\u017een\u00e9 na dynamike star\u00e9ho mu\u017ea\/mlad\u00e9ho mu\u017ea, ktor\u00fa vid\u00edte v Back to the Future alebo Rick and Morty, a p\u00f4vodne sme si mysleli, \u017ee to bude o ich cest\u00e1ch \u010dasopriestorom. Ale ke\u010f sme tam hodili J\u00faliu, bolo to ako zme\u0161kan\u00e9 spojenie alebo nie\u010do, \u010do sa pomaly formovalo do plnohodnotn\u00e9ho vz\u0165ahu. In\u00fdmi slovami, nikdy sme sa pr\u00edli\u0161 nezam\u00fd\u0161\u013eali nad t\u00fdm, aby sme z toho urobili \u201etrag\u00e9diu\u201c, ako bola p\u00f4vodn\u00e1 hra.\u00a0<\/p>\n<p class=\"\"><strong>Tak\u017ee Suda-san p\u00f4vodne pri\u0161iel s postavou R\u00f3mea a nap\u00edsal z\u00e1kladn\u00fd scen\u00e1r hry a potom to Yamazaki-san premenil na cel\u00fd scen\u00e1r, v\u0161ak? Ak\u00e1 je pre teba postava Romea?\u00a0<\/strong><\/p>\n<p class=\"\"><strong>Ren Yamazaki<\/strong>: V porovnan\u00ed s predch\u00e1dzaj\u00facimi protagonistami, ktor\u00fdch Suda nap\u00edsal, si mysl\u00edm, \u017ee je to celkom v\u00e1\u017ena a priamo\u010diara postava bez skryt\u00fdch pl\u00e1nov.\u00a0<\/p>\n<p class=\"\"><strong>Suda:<\/strong> Chcel som nap\u00edsa\u0165 pr\u00edbeh dobromyse\u013en\u00e9ho mlad\u00e9ho mu\u017ea, ktor\u00fd \u010dasom dozrieva. Travis, hlavn\u00fd hrdina posledn\u00e9ho scen\u00e1ra, ktor\u00fd som nap\u00edsal \u2013 No More Heroes 3 \u2013 mal divok\u00fa a n\u00e1siln\u00fa cestu, tak\u017ee som chcel protagonistu, ktor\u00fd by bol presn\u00fdm opakom toho.<\/p>\n<p class=\"\"><strong>Skon\u010dil tie\u017e ako maskovan\u00fd protagonista.<\/strong><\/p>\n<p class=\"\"><strong>Suda:<\/strong> V\u017edy som chcel, aby bol Romeo Stargazer postavou, ktor\u00e1 zanech\u00e1 siln\u00fd dojem nielen svojimi schopnos\u0165ami a zbra\u0148ami v hre, ale aj ako postava. Na\u0161e minul\u00e9 tituly obsahuj\u00fa najr\u00f4znej\u0161ie postavy, ktor\u00e9 hr\u00e1\u010di miluj\u00fa, tak\u017ee som naozaj prem\u00fd\u0161\u013eal nad t\u00fdm, ako urobi\u0165 z Romea postavu, ktor\u00e1 by bola rovnako chv\u00e1len\u00e1. Ke\u010f Romeo z\u00edskal prez\u00fdvku DeadMan na ceste, skuto\u010dne za\u010dal o\u017e\u00edva\u0165 sp\u00f4sobom, v\u010faka ktor\u00e9mu som v neho d\u00f4veroval. Pomyslel som si, ako: &#8222;Romeo je naozaj DeadMan!&#8220; a potom to v\u0161etko do seba akosi zapadlo. Aj preto sme z toho urobili titul.\u00a0<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55076804055_40c6526dbc_o.png\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55076804055_40c6526dbc_o.png\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"\"><strong>Samotn\u00e1 akcia je dos\u0165 siln\u00fd \u0161t\u00fdl hack-and-slash, v\u0161ak?<\/strong><\/p>\n<p class=\"\"><strong>Yamazaki:<\/strong> \u00c1no, bol som v tom pevn\u00fd. Po\u010das v\u00fdvoja sa zmenilo to\u013eko r\u00f4znych aspektov a syst\u00e9mov hry, ale pri mojich diskusi\u00e1ch s na\u0161\u00edm hlavn\u00fdm program\u00e1torom Hironakom sme sa uistili, \u017ee bojov\u00fd syst\u00e9m poskytuje siln\u00fd zmysel pre akciu od za\u010diatku a\u017e do konca v\u00fdvoja.<\/p>\n<p class=\"\"><strong>Ako je vyrovnan\u00fd boj?<\/strong><\/p>\n<p class=\"\"><strong>Suda:<\/strong>,Pri ve\u010deri s pln\u00fdm chodom s\u00fa pou\u017eit\u00e9 ingrediencie zvy\u010dajne celkom \u0161tandardn\u00e9 bez oh\u013eadu na to, kam idete, v\u0161ak? Ke\u010f sa na v\u00fdvoj tejto hry pozrieme ako na plnohodnotn\u00e9 jedlo, pokia\u013e ide o grafiku, zvukov\u00fd dizajn a tie\u017e skuto\u010dn\u00fa hrate\u013enos\u0165, skon\u010dili sme s pou\u017eit\u00edm v\u0161etk\u00fdch druhov ingredienci\u00ed, ktor\u00e9 by ste za norm\u00e1lnych okolnost\u00ed v be\u017enej kuchyni nena\u0161li. Ale bez oh\u013eadu na to, ak\u00e9 ingrediencie sme dostali, vyu\u017eili sme ich naplno, \u010do je pod\u013ea m\u0148a na\u0161a najsilnej\u0161ia str\u00e1nka ako \u0161t\u00fadia. Pokra\u010dovali sme v \u00faprav\u00e1ch a\u017e do \u00fapln\u00e9ho konca, aby sme vytvorili dokonal\u00fd rytmus n\u00e1\u0161ho vlastn\u00e9ho chodu.<\/p>\n<p class=\"\"><strong>Je nie\u010do na akcii, ktorej ste venovali osobitn\u00fa pozornos\u0165?<\/strong><\/p>\n<p class=\"\"><strong>Suda:<\/strong> Ve\u013ek\u00fd fini\u0161er \u2013 Krvav\u00e9 leto \u2013 venoval som ve\u013ek\u00fa pozornos\u0165 tomu, ako presne to bolo, a preto bol v\u0161eobecn\u00fd pohyb me\u010dov prec\u00edzne vylep\u0161ovan\u00fd, aby p\u00f4sobil \u010do najautentickej\u0161ie. Som si celkom ist\u00fd, \u017ee som tie\u017e urobil ve\u013ea \u00faprav skuto\u010dn\u00e9ho momentu dopadu, ale to bolo pred rokmi, \u010do sa t\u00fdka v\u00fdvoja a teraz som \u00faplne zabudol, \u010do som presne po\u017eadoval (smiech). Ak\u010dn\u00e9 hry s\u00fa t\u00fdm druhom, ktor\u00fd sa ka\u017ed\u00fdm drobn\u00fdm vylep\u0161en\u00edm zlep\u0161uje a zlep\u0161uje.\u00a0<\/p>\n<p class=\"\">\u0160peci\u00e1lnu pozornos\u0165 sme venovali aj tomu, ko\u013eko nepriate\u013eov sa objav\u00ed a kde v ka\u017edej \u00farovni. Zaka\u017ed\u00fdm, ke\u010f som hru hral, \u200b\u200baby som urobil \u00fapravy, predstavoval som si, \u017ee ju hr\u00e1m prv\u00fdkr\u00e1t, a skuto\u010dne som zva\u017eoval em\u00f3cie, ktor\u00e9 s t\u00fdm prich\u00e1dzaj\u00fa. Dokonca aj pri prvom odohrat\u00ed som naozaj chcel, aby to bolo tak\u00e9 hladk\u00e9, ako je to n\u00e1ro\u010dn\u00e9, a mysl\u00edm si, \u017ee sme tam na\u0161li dobr\u00fa rovnov\u00e1hu. Kone\u010dn\u00fd v\u00fdsledok samozrejme z\u00e1vis\u00ed od hr\u00e1\u010dov, tak\u017ee sa naozaj te\u0161\u00edm na to, ako ho prijme verejnos\u0165.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55076804070_44d2863811_o.png\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55076804070_44d2863811_o.png\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<p class=\"\"><strong>Romeo pou\u017e\u00edva me\u010de aj zbrane. Bolo \u0165a\u017ek\u00e9 vyv\u00e1\u017ei\u0165 akciu medzi t\u00fdmito dvoma?\u00a0<\/strong><\/p>\n<p class=\"\"><strong>Yamazaki:<\/strong> Ke\u010f si to predstav\u00edte na \u00farovni \u010disto hern\u00e9ho dizajnu, zbrane na boj na bl\u00edzko a zbrane na dia\u013eku s\u00fa z h\u013eadiska akcie ak\u00e9si pol\u00e1rne protiklady. Ve\u013ek\u00fa pozornos\u0165 som venoval vytv\u00e1raniu situ\u00e1ci\u00ed, v ktor\u00fdch by bolo mo\u017en\u00e9 pou\u017ei\u0165 obe mo\u017enosti. Samozrejme, \u017ee strie\u013eanie na nepriate\u013ea z miesta mimo jeho vlastn\u00e9ho rozsahu \u00fatoku je st\u00e1le technicky najsilnej\u0161\u00edm sp\u00f4sobom \u00fatoku.\u00a0<\/p>\n<p class=\"\">To je konkr\u00e9tne d\u00f4vod, pre\u010do sme predstavili syst\u00e9m Bloody Summer, bl\u00e1zniv\u00fd fini\u0161er, ktor\u00fd sa nab\u00edja iba vtedy, ke\u010f \u00fato\u010d\u00edte na nepriate\u013eov zbra\u0148ami na boj zbl\u00edzka. Iste, je to riskantnej\u0161ie, preto\u017ee existuje ove\u013ea v\u00e4\u010d\u0161ia \u0161anca na po\u0161kodenie, ale v tom je hazard. Je bezpe\u010dnej\u0161ie zasiahnu\u0165 nepriate\u013eov z dia\u013eky svojimi zbra\u0148ami, ale mierka sa nenap\u013a\u0148a. V podstate je to boj z\u00e1sluh a nedostatkov, ktor\u00e9 je potrebn\u00e9 z \u010dasu na \u010das zisti\u0165, aby ste si zaistili v\u00ed\u0165azstvo.<\/p>\n<p class=\"\"><strong>K dispoz\u00edcii je tie\u017e syst\u00e9m Bastard, kde si privol\u00e1vate podporn\u00e9 postavy. Kde sa vzal tento n\u00e1pad?<\/strong><\/p>\n<p class=\"\"><strong>Yamazaki:<\/strong> U\u017e sme experimentovali s trikov\u00fdmi schopnos\u0165ami mimo be\u017en\u00e9ho pohybu hlavnej postavy v Travis Strikes Again a No More Heroes 3. Bastardi s\u00fa ak\u00fdmsi prirodzen\u00fdm v\u00fdvojom toho, \u010do sme tam robili. Suda bol dos\u0165 ne\u00fastupn\u00fd v prid\u00e1van\u00ed remeseln\u00e9ho syst\u00e9mu do hry, a ke\u010f sme diskutovali o dvoch samostatn\u00fdch syst\u00e9moch zru\u010dnost\u00ed a remeseln\u00edctva, uvedomili sme si, \u017ee by mohlo by\u0165 zauj\u00edmavej\u0161ie, keby boli navz\u00e1jom prepojen\u00e9. Existuje mno\u017estvo vari\u00e1ci\u00ed, ktor\u00e9 je potrebn\u00e9 urobi\u0165, tak\u017ee ich v\u017edy vyme\u0148te.<\/p>\n<p class=\"\"><strong>Suda:<\/strong> The Bastards maj\u00fa naozaj pekn\u00fd pocit pr\u00edtomnosti v samotnej hre. Menia sp\u00f4sob, ak\u00fdm pristupujete k bitk\u00e1m, a mus\u00edte naozaj prem\u00fd\u0161\u013ea\u0165 o tom, ako ich zv\u00fd\u0161ite, nehovoriac o tom, ak\u00e1 je v danom \u010dase ide\u00e1lna vy\u0165a\u017eenos\u0165. Ak ich spr\u00e1vne vychov\u00e1te, nakoniec bud\u00fa silnej\u0161ie ako va\u0161e be\u017en\u00e9 zbrane. Ke\u010f na PlayStation zbierate Bastardov z p\u00f4dy, reaguj\u00fa na adapt\u00edvne sp\u00fa\u0161\u0165a\u010de.\u00a0<\/p>\n<p class=\"\"><strong>To je jeden zo sp\u00f4sobov ich pou\u017eitia. M\u00e1\u0161 nejak\u00fdch Bastardov, ktor\u00fdch m\u00e1\u0161 obzvl\u00e1\u0161\u0165 r\u00e1d?\u00a0<\/strong><\/p>\n<p class=\"\"><strong>Suda: <\/strong>,Ten, ktor\u00fd som pou\u017eil a\u017e do konca, sa volal Mictlantecuhtli. Ur\u010dite moja najsilnej\u0161ia. Tie\u017e FrostBolt, ktor\u00fd zmraz\u00ed nepriate\u013eov.\u00a0<\/p>\n<p class=\"\"><strong>Yamazaki:<\/strong> Bol to pre m\u0148a SuicideAttack, ktor\u00fd sa s\u00e1m odp\u00e1li. \u010c\u00edm viac ho nadvihnete, t\u00fdm bude silnej\u0161\u00ed. Mysl\u00edm, \u017ee pre ka\u017ed\u00e9ho bude z\u00e1bavn\u00e9 vym\u00fd\u0161\u013ea\u0165 si svoje vlastn\u00e9 kombin\u00e1cie. Ur\u010dite vysk\u00fa\u0161ajte! A ak \u00e1no, pokra\u010dujte v hran\u00ed a\u017e do konca \u2013 najm\u00e4 druh\u00e1 polovica m\u00e1 v z\u00e1sobe celkom prekvapenia.\u00a0<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55076804065_b3752fd6e5_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55076804065_b3752fd6e5_o.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<h2 class=\"wp-block-heading\">\u010co najr\u00fdchlej\u0161ie dosta\u0165 hr\u00e1\u010dov do akcie<\/h2>\n<p class=\"\"><strong>P\u00f4sob\u00ed v klasickom Grasshopper \u0161t\u00fdle, samotn\u00fd pr\u00edbeh a jeho prezent\u00e1cia sa sna\u017e\u00ed hr\u00e1\u010dov zmias\u0165. \u00davodn\u00e1 sekvencia je \u010dist\u00fd chaos.<\/strong><\/p>\n<p class=\"\"><strong>Suda:<\/strong> Predov\u0161etk\u00fdm otvorenie ide naplno, \u00e1no. Mysl\u00edm, \u017ee je to celkom dobr\u00e1 kompoz\u00edcia, ak to tak poviem. Ak okam\u017eite vyvol\u00e1me rozruch, m\u00f4\u017eeme rovnako dosta\u0165 hr\u00e1\u010da do centra diania \u010do najr\u00fdchlej\u0161ie, aby o tom nemusel pr\u00edli\u0161 dlho prem\u00fd\u0161\u013ea\u0165. Som len r\u00e1d, ak si m\u00f4\u017eu akciu u\u017ei\u0165 hne\u010f od za\u010diatku.\u00a0<\/p>\n<p class=\"\"><strong>Yamazaki:<\/strong> V spolo\u010dnosti som u\u017e nejak\u00fd \u010das, tak\u017ee som si naozaj zvykol na Sudov \u0161t\u00fdl rozpr\u00e1vania. Mysl\u00edm, \u017ee z tohto poh\u013eadu to pre m\u0148a nie je ni\u010d nezvy\u010dajn\u00e9. Je to ako, \u00e1no, ako obvykle. Samozrejme, ch\u00e1pem, \u017ee pre za\u010d\u00ednaj\u00facich hr\u00e1\u010dov je to pravdepodobne m\u00e4t\u00face, ale samotn\u00fd zm\u00e4tok je z\u00e1bavn\u00e9 vidie\u0165. Obzvl\u00e1\u0161\u0165 sa te\u0161\u00edm z toho, ako bud\u00fa \u013eudia reagova\u0165 na pr\u00edbeh ako celok.<\/p>\n<p class=\"\"><strong>Suda:<\/strong> Je ve\u013ea vec\u00ed, ktor\u00e9 sa v priebehu v\u00fdvoja hry nevyu\u017eij\u00fa. Naozaj nezn\u00e1\u0161am nech\u00e1va\u0165 veci len tak na podlahe v stri\u017eni, tak\u017ee sa toho sna\u017e\u00edm vyu\u017ei\u0165 \u010do najviac. Otvorenie hry bolo kedysi ove\u013ea dlh\u0161ie, ale v\u010faka r\u00f4znym faktorom sa zmenilo na to, \u010do je teraz. Z vec\u00ed, o ktor\u00fdch sa zdalo, \u017ee by mohli zosta\u0165 nevyu\u017eit\u00e9, sme sa ich pok\u00fasili da\u0165 \u00faplne v\u0161etky hne\u010f od za\u010diatku, tak\u017ee otvorenie je v podstate najlep\u0161\u00edm mo\u017en\u00fdm v\u00fdsledkom. Chceli sme, aby hr\u00e1\u010di poc\u00edtili tak\u00fd zhon, ktor\u00fd ich vedie priamo do akcie.\u00a0<\/p>\n<p class=\"\"><strong>Spr\u00e1vne, dlh\u0161ie otv\u00e1ranie sp\u00f4sobuje, \u017ee \u013eudia s\u00fa netrpezliv\u00ed. Presved\u010dili ste takto aj person\u00e1l?\u00a0<\/strong><\/p>\n<p class=\"\"><strong>Suda<\/strong>: V skuto\u010dnosti sa asi polovica zamestnancov pracuj\u00facich na Romeo je m\u0155tvy mu\u017e pripojila k Grasshopperovi prv\u00fdkr\u00e1t a pravdepodobne si mysl\u00edm, \u017ee z toho poci\u0165ovali po\u010das celej produkcie obrovsk\u00fd druh \u00fazkosti.\u00a0<\/p>\n<p class=\"\"><strong>ako to mysl\u00ed\u0161?<\/strong><\/p>\n<p class=\"\"><strong>Suda:<\/strong> Mysl\u00edm si, \u017ee z v\u00e4\u010d\u0161ej \u010dasti v\u0161etci nepochopili, na ak\u00fd druh hry sa to nakoniec zmen\u00ed. Mysl\u00edm, \u017ee a\u017e v \u010dase ladenia v\u00e4\u010d\u0161ina \u013eud\u00ed skuto\u010dne za\u010dala vidie\u0165 cel\u00fa podobu hry tak\u00fa, ak\u00e1 bola.<\/p>\n<p class=\"\"><strong>Pre\u010do si mysl\u00ed\u0161, \u017ee sa to deje?<\/strong><\/p>\n<p class=\"\"><strong>Suda:<\/strong> Povedal by som, \u017ee n\u00e1\u0161 \u0161t\u00fdl v\u00fdvoja je trochu ad-libbed. V z\u00e1sade prin\u00e1\u0161ame na stretnutia mno\u017estvo n\u00e1padov a rozv\u00edjame ich len prostredn\u00edctvom rozpr\u00e1vania a rozober\u00e1me to, \u010do sa jav\u00ed ako nie\u010do, \u010do stoj\u00ed za implement\u00e1ciu, a v\u00e4\u010d\u0161inou len vyber\u00e1me tie najzauj\u00edmavej\u0161ie n\u00e1pady a ad-lib sp\u00f4soby, ako ich vlo\u017ei\u0165. Ale ako sa zvy\u0161uje po\u010det zamestnancov zapojen\u00fdch do v\u00fdvoja, je to \u010doraz \u0165a\u017e\u0161ie. Na \u00farovni \u010d\u00edsel je \u0165a\u017ek\u00e9 ozn\u00e1mi\u0165 tieto my\u0161lienky ka\u017ed\u00e9mu \u010dlenovi ka\u017edej sekcie spolo\u010dnosti.<\/p>\n<p class=\"\"><strong>Znie mi to ve\u013emi adlibed.<\/strong><\/p>\n<p class=\"\"><strong>Suda:<\/strong> Ale mysl\u00edm si, \u017ee ten pocit z mno\u017estva zauj\u00edmav\u00fdch n\u00e1padov zabalen\u00fdch do jedn\u00e9ho je to, \u010do odli\u0161uje hry Grasshopper od ostatn\u00fdch. Najm\u00e4 pokia\u013e ide o ak\u010dn\u00e9 hry, v skuto\u010dnosti nie s\u00fa nie\u010d\u00edm, kde by ste sa od za\u010diatku rozhodli pre super pevn\u00fa \u0161pecifik\u00e1ciu a cel\u00fa ju dodr\u017eiavali \u2013 men\u00ed sa po\u010das v\u00fdvoja. V podstate mus\u00edte neust\u00e1le le\u0161ti\u0165 naozaj mal\u00e9 \u010dasti, aby bol celkov\u00fd produkt lep\u0161\u00ed.<\/p>\n<p class=\"\"><strong>,Tento druh ad-libbingu a improviz\u00e1cie sp\u00e1ja chaos otv\u00e1rania hry s r\u00f4znymi formami vyjadrenia, ktor\u00e9 vid\u00edme pou\u017eit\u00e9 aj vo zvy\u0161ku hry, v\u0161ak?<\/strong><\/p>\n<p class=\"\"><strong>Yamazaki:<\/strong> Samozrejme, Sudov re\u017eijn\u00fd \u0161t\u00fdl a nov\u00fd \u0161t\u00e1b s\u00fa jedna vec, ale pribli\u017ene polovicu zamestnancov tvoria dlhoro\u010dn\u00ed \u010dlenovia, ktor\u00ed viac-menej rozumej\u00fa jedine\u010dnej kult\u00fare, ktor\u00e1 tvor\u00ed z\u00e1klad n\u00e1\u0161ho v\u00fdvojov\u00e9ho cyklu. Nie som si ist\u00fd, \u010di je to v\u00fdhoda alebo nev\u00fdhoda, ale presne tam sa prejavuje t\u00e1 odv\u00e1\u017ena pr\u00edchu\u0165 jedine\u010dn\u00e1 pre na\u0161e hry; Mysl\u00edm si, \u017ee to naozaj funguje pre \u013eud\u00ed, ktor\u00ed si to u\u017e\u00edvaj\u00fa, a je to sk\u00f4r z\u00edskan\u00e1 chu\u0165 pre za\u010diato\u010dn\u00edkov. Je to nie\u010do ako obchod s ramenami s hust\u00fdm, siln\u00fdm v\u00fdvarom.\u00a0<\/p>\n<p class=\"\"><strong>Ale nepl\u00e1nuje\u0161 to zmeni\u0165, v\u0161ak?<\/strong><\/p>\n<p class=\"\"><strong>Yamazaki:<\/strong> Ur\u010dite s\u00fa chv\u00edle, ke\u010f uva\u017eujeme o tom, \u017ee veci urob\u00edme v\u0161eobecnej\u0161ou, slanou pr\u00edchu\u0165ou\u00a0<\/p>\n<p class=\"\">\u0161irok\u00e1 verejnos\u0165; Nie som si v\u0161ak ist\u00fd, \u010di to takto funguje, aj ke\u010f sa sna\u017e\u00edme (smiech). Oby\u010dajne tak za\u010d\u00ednam, ale niekde ma t\u00e1 nev\u00fdraznos\u0165 za\u010dne nudi\u0165 a skon\u010d\u00edm tak, \u017ee tam d\u00e1m kopu korenia bez toho, aby som si to uvedomil.<\/p>\n<p class=\"\"><strong>Suda:<\/strong> Na za\u010diatok je u\u017e dos\u0165 \u201eortodoxn\u00fdch\u201c hier a nemysl\u00edm si, \u017ee je na\u0161ou \u00falohou s nimi s\u00fa\u0165a\u017ei\u0165. Svet je u\u017e preplnen\u00fd \u201edokonal\u00fdmi\u201c hrami, ktor\u00e9 vyzeraj\u00fa ako nie\u010do, \u010do by urobil Dekisugi-kun (od Doraemonu). Ale ak by to boli v\u0161etky hry Dekisugi-kun, potom by v skuto\u010dnosti nebolo ni\u010d zauj\u00edmav\u00e9. Ur\u010dite potrebujeme viac Nobitas na svete a mysl\u00edm si, \u017ee na\u0161e \u0161t\u00fadio je jedn\u00fdm z nich. Ktovie, \u010di je alebo nie je Doraemon s nami? (smiech)<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55075537747_65fc9b6aec_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55075537747_65fc9b6aec_o.jpg\" alt=\"\" style=\"max-width: 100%\"><\/a><\/p>\n<h2 class=\"wp-block-heading\">Prijmite chaos 11. febru\u00e1ra<\/h2>\n<p class=\"\">Ak\u00fd bol pohovor? Na\u0161a svojr\u00e1zna ak\u010dn\u00e1 hra m\u00e1 siln\u00fa chrbticu. Ur\u010dite to vy\u017eaduje trochu zru\u010dnosti; ka\u017ed\u00fd nepriate\u013e m\u00e1 svoje vlastn\u00e9 charakteristiky a zmeny v boji s ka\u017edou zbra\u0148ou. \u010c\u00edm silnej\u0161\u00edm urob\u00edte R\u00f3mea, jeho zbrane a podpor\u00edte postavy prostredn\u00edctvom minihier, s t\u00fdm sa bud\u00fa vyv\u00edja\u0165 aj samotn\u00e9 bitky. T\u00e1to vec m\u00e1 celkom uspokojuj\u00faci \u00fader, ak to s\u00e1m poviem.<\/p>\n<p class=\"\">Robte si, \u010do chcete, akoko\u013evek chcete. Ak by som mal zmera\u0165, ak\u00fd druh vzru\u0161enia chceme doda\u0165, predstavte si, \u017ee si objedn\u00e1te ramen a gyoza, a potom dostanete nie\u010do, \u010do vyzer\u00e1 ako ramen. Ale potom doje\u0161 polievku a bum, na dne misky: cel\u00fd \u010das tam bola tvoja gyoza! Poviete si: \u201eKto vedel, \u017ee videohry m\u00f4\u017eu by\u0165 tak\u00e9 bezplatn\u00e9? Ka\u017edop\u00e1dne d\u00fafame, \u017ee c\u00edtite prekypuj\u00facu v\u00e1\u0161e\u0148, rados\u0165 a \u010dist\u00e9ho \u013eudsk\u00e9ho ducha, ktor\u00fd vy\u017earuje z Romeo je m\u0155tvy mu\u017e. Sk\u00faste to!<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Ahoj \u010ditatelia blogu PlayStation, po\u010duli ste niekedy pr\u00edbeh o \u0161peci\u00e1lnom agentovi vesm\u00edrnej pol\u00edcie FBI Romeo, ktor\u00fd likviduje \u010dasopriestorov\u00fdch zlo\u010dincov pri h\u013eadan\u00ed svojej stratenej priate\u013eky? nie? No, budete m\u00f4c\u0165 zisti\u0165, kedy Romeo je m\u0155tvy mu\u017e \u0161tartuje 11. febru\u00e1ra!\u00a0Dnes sme pre v\u00e1s&hellip;<\/p>\n","protected":false},"author":0,"featured_media":5104,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[59,1],"tags":[],"class_list":["post-5103","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mint-rss","category-nezaradene"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Romeo je m\u0155tvy mu\u017e \u2013 Suda 51 a re\u017eis\u00e9r Ren Yamazaki diskutuj\u00fa o\u2026 - consoleland.sk<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/consoleland.sk\/?p=5103\" \/>\n<meta property=\"og:locale\" content=\"sk_SK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Romeo je m\u0155tvy mu\u017e \u2013 Suda 51 a re\u017eis\u00e9r Ren Yamazaki diskutuj\u00fa o\u2026 - consoleland.sk\" \/>\n<meta property=\"og:description\" content=\"Ahoj \u010ditatelia blogu PlayStation, po\u010duli ste niekedy pr\u00edbeh o \u0161peci\u00e1lnom agentovi vesm\u00edrnej pol\u00edcie FBI Romeo, ktor\u00fd likviduje \u010dasopriestorov\u00fdch zlo\u010dincov pri h\u013eadan\u00ed svojej stratenej priate\u013eky? nie? No, budete m\u00f4c\u0165 zisti\u0165, kedy Romeo je m\u0155tvy mu\u017e \u0161tartuje 11. febru\u00e1ra!\u00a0Dnes sme pre v\u00e1s&hellip;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/consoleland.sk\/?p=5103\" \/>\n<meta property=\"og:site_name\" content=\"consoleland.sk\" \/>\n<meta property=\"article:published_time\" content=\"2026-02-09T13:00:26+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-02-10T07:15:59+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/consoleland.sk\/wp-content\/uploads\/2026\/02\/hqdefault-4.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"360\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Predpokladan\u00fd \u010das \u010d\u00edtania\" \/>\n\t<meta name=\"twitter:data1\" content=\"13 min\u00fat\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/consoleland.sk\/?p=5103\",\"url\":\"https:\/\/consoleland.sk\/?p=5103\",\"name\":\"Romeo je m\u0155tvy mu\u017e \u2013 Suda 51 a re\u017eis\u00e9r Ren Yamazaki diskutuj\u00fa o\u2026 - consoleland.sk\",\"isPartOf\":{\"@id\":\"https:\/\/consoleland.sk\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/consoleland.sk\/?p=5103#primaryimage\"},\"image\":{\"@id\":\"https:\/\/consoleland.sk\/?p=5103#primaryimage\"},\"thumbnailUrl\":\"https:\/\/consoleland.sk\/wp-content\/uploads\/2026\/02\/hqdefault-4.jpg\",\"datePublished\":\"2026-02-09T13:00:26+00:00\",\"dateModified\":\"2026-02-10T07:15:59+00:00\",\"author\":{\"@id\":\"\"},\"breadcrumb\":{\"@id\":\"https:\/\/consoleland.sk\/?p=5103#breadcrumb\"},\"inLanguage\":\"sk-SK\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/consoleland.sk\/?p=5103\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"sk-SK\",\"@id\":\"https:\/\/consoleland.sk\/?p=5103#primaryimage\",\"url\":\"https:\/\/consoleland.sk\/wp-content\/uploads\/2026\/02\/hqdefault-4.jpg\",\"contentUrl\":\"https:\/\/consoleland.sk\/wp-content\/uploads\/2026\/02\/hqdefault-4.jpg\",\"width\":480,\"height\":360},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/consoleland.sk\/?p=5103#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/consoleland.sk\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Romeo je m\u0155tvy mu\u017e \u2013 Suda 51 a re\u017eis\u00e9r Ren Yamazaki diskutuj\u00fa o\u2026\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/consoleland.sk\/#website\",\"url\":\"https:\/\/consoleland.sk\/\",\"name\":\"consoleland.sk\",\"description\":\"\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/consoleland.sk\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"sk-SK\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Romeo je m\u0155tvy mu\u017e \u2013 Suda 51 a re\u017eis\u00e9r Ren Yamazaki diskutuj\u00fa o\u2026 - consoleland.sk","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/consoleland.sk\/?p=5103","og_locale":"sk_SK","og_type":"article","og_title":"Romeo je m\u0155tvy mu\u017e \u2013 Suda 51 a re\u017eis\u00e9r Ren Yamazaki diskutuj\u00fa o\u2026 - consoleland.sk","og_description":"Ahoj \u010ditatelia blogu PlayStation, po\u010duli ste niekedy pr\u00edbeh o \u0161peci\u00e1lnom agentovi vesm\u00edrnej pol\u00edcie FBI Romeo, ktor\u00fd likviduje \u010dasopriestorov\u00fdch zlo\u010dincov pri h\u013eadan\u00ed svojej stratenej priate\u013eky? nie? No, budete m\u00f4c\u0165 zisti\u0165, kedy Romeo je m\u0155tvy mu\u017e \u0161tartuje 11. febru\u00e1ra!\u00a0Dnes sme pre v\u00e1s&hellip;","og_url":"https:\/\/consoleland.sk\/?p=5103","og_site_name":"consoleland.sk","article_published_time":"2026-02-09T13:00:26+00:00","article_modified_time":"2026-02-10T07:15:59+00:00","og_image":[{"width":480,"height":360,"url":"https:\/\/consoleland.sk\/wp-content\/uploads\/2026\/02\/hqdefault-4.jpg","type":"image\/jpeg"}],"twitter_card":"summary_large_image","twitter_misc":{"Predpokladan\u00fd \u010das \u010d\u00edtania":"13 min\u00fat"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/consoleland.sk\/?p=5103","url":"https:\/\/consoleland.sk\/?p=5103","name":"Romeo je m\u0155tvy mu\u017e \u2013 Suda 51 a re\u017eis\u00e9r Ren Yamazaki diskutuj\u00fa o\u2026 - consoleland.sk","isPartOf":{"@id":"https:\/\/consoleland.sk\/#website"},"primaryImageOfPage":{"@id":"https:\/\/consoleland.sk\/?p=5103#primaryimage"},"image":{"@id":"https:\/\/consoleland.sk\/?p=5103#primaryimage"},"thumbnailUrl":"https:\/\/consoleland.sk\/wp-content\/uploads\/2026\/02\/hqdefault-4.jpg","datePublished":"2026-02-09T13:00:26+00:00","dateModified":"2026-02-10T07:15:59+00:00","author":{"@id":""},"breadcrumb":{"@id":"https:\/\/consoleland.sk\/?p=5103#breadcrumb"},"inLanguage":"sk-SK","potentialAction":[{"@type":"ReadAction","target":["https:\/\/consoleland.sk\/?p=5103"]}]},{"@type":"ImageObject","inLanguage":"sk-SK","@id":"https:\/\/consoleland.sk\/?p=5103#primaryimage","url":"https:\/\/consoleland.sk\/wp-content\/uploads\/2026\/02\/hqdefault-4.jpg","contentUrl":"https:\/\/consoleland.sk\/wp-content\/uploads\/2026\/02\/hqdefault-4.jpg","width":480,"height":360},{"@type":"BreadcrumbList","@id":"https:\/\/consoleland.sk\/?p=5103#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/consoleland.sk\/"},{"@type":"ListItem","position":2,"name":"Romeo je m\u0155tvy mu\u017e \u2013 Suda 51 a re\u017eis\u00e9r Ren Yamazaki diskutuj\u00fa o\u2026"}]},{"@type":"WebSite","@id":"https:\/\/consoleland.sk\/#website","url":"https:\/\/consoleland.sk\/","name":"consoleland.sk","description":"","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/consoleland.sk\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"sk-SK"}]}},"_links":{"self":[{"href":"https:\/\/consoleland.sk\/index.php?rest_route=\/wp\/v2\/posts\/5103","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/consoleland.sk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/consoleland.sk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/consoleland.sk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5103"}],"version-history":[{"count":1,"href":"https:\/\/consoleland.sk\/index.php?rest_route=\/wp\/v2\/posts\/5103\/revisions"}],"predecessor-version":[{"id":5123,"href":"https:\/\/consoleland.sk\/index.php?rest_route=\/wp\/v2\/posts\/5103\/revisions\/5123"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/consoleland.sk\/index.php?rest_route=\/wp\/v2\/media\/5104"}],"wp:attachment":[{"href":"https:\/\/consoleland.sk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5103"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/consoleland.sk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5103"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/consoleland.sk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5103"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}