{"id":5817,"date":"2026-02-12T18:00:00","date_gmt":"2026-02-12T17:00:00","guid":{"rendered":"https:\/\/consoleland.sk\/?p=5817"},"modified":"2026-02-12T22:16:35","modified_gmt":"2026-02-12T21:16:35","slug":"skateboarding-how-high-on-life-2-vrha-na-hlavu-zaner-shooter","status":"publish","type":"post","link":"https:\/\/consoleland.sk\/?p=5817","title":{"rendered":"Skateboarding How High On Life 2 vrh\u00e1 na hlavu \u017e\u00e1ner Shooter"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/07-336a03deb7ba736c6bbd.jpg\" style=\"width: 100%\" \/><\/p>\n<div>\n<article id=\"single-217395\" class=\"mssrc-features font--sans has-light-theme has--branding\" data-clarity-region=\"article\">\n<div class=\"acf-innerblocks-container\">\n<header class=\"xwsrc-block-post-header is-style-full-width has-low-density has-text-align-left text--default\">\n<div class=\"post-header__image\">\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/02\/12\/how-high-on-life-2-skateboarding-kickflips-shooter-genre-on-its-head\/\" class=\"featured-image size-fullsize default\" aria-label=\"Read the story titled How High On Life 2\u2019s Skateboarding Kickflips the Shooter Genre on Its Head\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/07-336a03deb7ba736c6bbd.jpg\" alt=\"High On Life 2 Screenshot\" style=\"max-width: 100%\"><\/a>\t\t\t\t<\/div>\n<div class=\"wp-block-columns post-header__content has-text-align-left\">\n<div class=\"wp-block-column flex-basis-100\">\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Kateg\u00f3ria: <\/span>Hry<\/a><\/li>\n<\/ul>\n<h1 class=\"h1\">Skateboarding How High On Life 2 vrh\u00e1 na hlavu \u017e\u00e1ner Shooter<\/h1>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<aside class=\"wp-block-columns\">\n<div class=\"post__author\">\n<div class=\"post__author__bylines\">\n<ul class=\"post__author__list\">\n<li class=\"post__author__list__item\"><img alt='' src='https:\/\/secure.gravatar.com\/avatar\/09561158186f9cd1d42eabceb54fedea?s=144&amp;d=mm&amp;r=g' class='avatar avatar-144 photo' height='144' width='144' style=\"max-width: 100%\" \/><span class=\"post__author__name\"><a href=\"https:\/\/news.xbox.com\/en-us\/author\/mnelson\/\">Mike Nelson, editor Xbox Wire<\/a><\/span><\/li>\n<\/ul>\n<\/div>\n<div class=\"post__date\">\n<h5>Zverejnen\u00e9<\/h5>\n<p>\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/02\/\" class=\"kicker\"><time datetime=\"1770919200\">12. febru\u00e1ra 2026<\/a>\t\t\t\t<\/div>\n<\/p><\/div>\n<\/aside>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div class=\"wp-block-xbox-summary\">\n<h3>Zhrnutie<\/h3>\n<ul>\n<li>Hlavn\u00fd dizajn\u00e9r Erich Meyr sa s nami podel\u00ed o to, ako <em>High On Life 2 <\/em>team priniesol skateboarding do svojej veselej strie\u013ea\u010dky z poh\u013eadu prvej osoby.<\/li>\n<li>T\u00edm cituje svoje sk\u00fasenosti s pr\u00e1cou na hr\u00e1ch ako <em>Sunset Overdrive<\/em> a hranie hier Tony Hawk, ktor\u00e9 v\u00e1m pom\u00f4\u017eu zachyti\u0165 pocit z jazdy na doske.<\/li>\n<li><em><strong><a href=\"https:\/\/www.xbox.com\/en-US\/games\/high-on-life-2\">High On Life 2<\/a><\/strong><\/em> vych\u00e1dza 13. febru\u00e1ra 2026 pre Xbox Series X|S, Xbox na PC a je k dispoz\u00edcii od prv\u00e9ho d\u0148a s Game Pass Ultimate s podporou pre Xbox Play Anywhere.<\/li>\n<\/ul>\n<\/div>\n<p>Ke\u010f sa mi prv\u00fdkr\u00e1t dostal do r\u00fak <em><strong><a href=\"https:\/\/www.xbox.com\/en-US\/games\/high-on-life-2\">High On Life 2<\/a><\/strong> <\/em>minul\u00fd rok<em>, <\/em>Bol som unesen\u00fd t\u00fdm, ako dobre to vystihlo podstatu skateboardingu. \u00c1no, je to videohra, tak\u017ee s\u00fa s \u0148ou ur\u010dit\u00e9 slobody, ale je to tak <em>c\u00edtil <\/em>presne sp\u00f4sobom, ktor\u00fd je fan\u00fa\u0161ikom hry na kor\u010duliach zn\u00e1my \u2013 dokonca aj v \u00faplne inej perspekt\u00edve a \u017e\u00e1nri. V\u010faka prec\u00edzne umiestnen\u00fdm ve\u013ek\u00fdm objektom, na ktor\u00e9 sa d\u00e1 kor\u010du\u013eova\u0165, v spojen\u00ed so skvelou stre\u013ebou z prvej osoby v\u010faka vesel\u00fdm Gatlianom, je to mechanick\u00e1 zmena, ktor\u00e1 d\u00e1va <em>High On Life 2<\/em> skuto\u010dne jedine\u010dn\u00e1 funkcia, nie\u010do, \u010do sme skuto\u010dne nikdy predt\u00fdm nevideli v\u00fdvoj\u00e1rov vysk\u00fa\u0161a\u0165.<\/p>\n<p>Toto tie\u017e rob\u00ed <em>High On Life 2 <\/em>c\u00edti\u0165 sa ako ove\u013ea r\u00fdchlej\u0161ia hra ako jej predchodca. T\u00fdm, \u017ee ho v podstate vymen\u00edte za tla\u010didlo pre \u0161print a zv\u00fd\u0161ite svoju celkov\u00fa obratnos\u0165, skateboard p\u00f4sob\u00ed ako extra kon\u010datina, o ktorej ste ani nevedeli, \u017ee ju potrebujete \u2013 tak\u00e1, ktor\u00e1 v\u00e1m umo\u017en\u00ed br\u00fasi\u0165 po ko\u013eajniciach, preskakova\u0165 predmety alebo dokonca ako projektil proti nepriate\u013eom.<\/p>\n<p>Teraz, ke\u010f je vydanie takmer tu, sa mi podarilo spoji\u0165 sa s hlavn\u00fdm dizajn\u00e9rom Erichom Meyrom, aby som sa porozpr\u00e1val viac o tom, ako vznikla my\u0161lienka ma\u0165 skateboarding ako traverz\u00e1lneho (a bojov\u00e9ho) mechanika v strie\u013ea\u010dke z poh\u013eadu prvej osoby \u2013 a uk\u00e1zalo sa, \u017ee to bolo nie\u010do, \u010domu sa t\u00edm venoval u\u017e predt\u00fdm. <em>najprv <\/em>hra dorazila.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/02-34f2097269a5a0ac4797-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<p>\u201ePrv\u00e1 in\u0161pir\u00e1cia pre skateboard sa vr\u00e1tila sp\u00e4\u0165 <em>High On Life<\/em> ke\u010f koncep\u010dn\u00fd umelec Sean McNally nakreslil lovca odmien jazdiaceho na mimozem\u0161\u0165anovi typu roly-poly,\u201c hovor\u00ed mi Meyr. &#8222;Bohu\u017eia\u013e, tak\u00e1to mechanika \u0161pecifick\u00e1 pre \u00farove\u0148 nebola v na\u0161om \u010dasovom r\u00e1mci v prvej hre, ale dobr\u00e9 n\u00e1pady n\u00e1s maj\u00fa tendenciu prenasledova\u0165 nav\u017edy. Ke\u010f sme diskutovali o <em>High On Life 2,<\/em> n\u00e1pad sa vytratil z n\u00e1\u0161ho kolekt\u00edvneho nevedomia a mysleli sme si, \u017ee by bol e\u0161te lep\u0161\u00ed ako norm\u00e1lny skateboard, ktor\u00fd pom\u00f4\u017ee uzemni\u0165 va\u0161u postavu ako pozem\u0161\u0165ana.\u201c<\/p>\n<h2 class=\"wp-block-heading\"><strong>Parkour!<\/strong><\/h2>\n<p>Skateboarding sa v priebehu rokov za\u010dlenil do sveta hier \u2013 hier Tony Hawk bolo nespo\u010detn\u00e9 mno\u017estvo; <em>kor\u010du\u013eova\u0165<\/em> sa vr\u00e1tila do platnosti; indie hry ako <em>Rel\u00e1cia<\/em> alebo <em>Skate Bird<\/em> vnies\u0165 do \u017e\u00e1nru skejtov\u00fdch videohier svoj vlastn\u00fd vzplanutie. Teraz <em>High On Life 2<\/em> stavia to ako z\u00e1\u017eitok z poh\u013eadu prvej osoby a berie podnety z hier z minulosti aj s\u00fa\u010dasnosti, aby sa skuto\u010dne c\u00edtili odli\u0161n\u00ed. Ale jedna z ve\u013ek\u00fdch in\u0161pir\u00e1ci\u00ed nie je technicky v\u00f4bec skateboardingov\u00e1 hra:<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-quote\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--quote pullquote flex-basis-25\">\n<div class=\"is-style-left\">\n<blockquote>\n<p>Najstar\u0161ia in\u0161pir\u00e1cia pre skateboard sa vr\u00e1tila v High On Life, ke\u010f koncep\u010dn\u00fd umelec Sean McNally nakreslil lovca odmien jazdiaceho na roly-poly type mimozem\u0161\u0165ana.<\/p>\n<\/blockquote>\n<div class=\"source\">,Hlavn\u00fd dizajn\u00e9r Erich Meyr\t\t\t\t\t\t\t<\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<p>\u201eTri z n\u00e1s v t\u00edme v\u00fdvoj\u00e1rov sme mali to \u0161\u0165astie pracova\u0165 <em>Sunset Overdrive<\/em> na Insomniac Games a kor\u010du\u013eovanie z poh\u013eadu prvej osoby je potom trochu in\u00e9 <em>Z\u00e1pad slnka<\/em>&#8218;s grind-heavy parkour, naozaj som chcel zachyti\u0165 podobn\u00fd tok poh\u00e1\u0148an\u00fd \u017eivotn\u00fdm prostred\u00edm,\u201c vysvet\u013euje Meyr. &#8222;Po\u010das pr\u00e1ce na <em>Sunset Overdrive<\/em> Bol som z\u00e1visl\u00fd na prech\u00e1dzan\u00ed cez Sunset City; \u010casto som cestoval cez cel\u00e9 mesto, aby som si zahral svoju pr\u00e1cu, namiesto toho, aby som pou\u017e\u00edval skratky pre v\u00fdvoj\u00e1rov, len aby som presk\u00famal a u\u017eil si \u00fa\u017easn\u00fa pr\u00e1cu traversal t\u00edmu. Ke\u010f sme za\u010dali v\u00e1\u017ene uva\u017eova\u0165 o tom, \u017ee by sme mali skateboard <em>High On Life<\/em>, Hlboko vo svojej pavu\u010dinovej du\u0161i som vedel, \u017ee by sme sa mali sna\u017ei\u0165 o ten pocit, aj keby to naf\u00faklo skateboard do nie\u010doho ove\u013ea v\u00e4\u010d\u0161ieho.\u201c<\/p>\n<p>Pokia\u013e ide o klasiku, t\u00edm sa vr\u00e1til a analyzoval ve\u013ea hier Tony Hawk, aby zistil, \u010do by fungovalo (a nefungovalo) pre skateboarding z poh\u013eadu prvej osoby. Napr\u00edklad ovl\u00e1dacie prvky Tonyho Hawka nefunguj\u00fa ako FPS, ale sl\u00fa\u017eili ako z\u00e1kladn\u00e1 in\u0161pir\u00e1cia pre to, ako by mal kor\u010du\u013eovanie vyzera\u0165. <em>Rel\u00e1cia<\/em> rovnako, aj ke\u010f sa mi to p\u00e1\u010di za to, \u017ee je to \u0161ialene technick\u00e9, i\u0161li sme na ove\u013ea jednoduch\u0161iu sch\u00e9mu ovl\u00e1dania a nemohli sme zapadn\u00fa\u0165 do nie\u010doho ako ich \u00fa\u017easn\u00fd trikov\u00fd syst\u00e9m.&#8220;<\/p>\n<h2 class=\"wp-block-heading\"><strong>H\u013eadanie in\u0161pir\u00e1cie z Indie<\/strong><strong><\/strong><\/h2>\n<p>Po\u010das f\u00e1zy v\u00fdskumu a konceptualiz\u00e1cie <em>High On Life 2<\/em>Meyr bol prekvapen\u00fd, ke\u010f zistil, \u017ee okrem niektor\u00fdch modifik\u00e1ci\u00ed pre <em>kor\u010du\u013eova\u0165<\/em>. Potom narazil na indie hru s n\u00e1zvom <em>Griptape chrbtica<\/em>. &#8222;Je to ve\u013emi chladn\u00e9 a snov\u00e9 a prin\u00fatilo n\u00e1s to prem\u00fd\u0161\u013ea\u0165 o tom, ako oklama\u0165 umiestnenie dosky, aby bolo vidite\u013enej\u0161ie v prvej osobe a pomohlo v\u00e1m to uzemni\u0165.&#8220;<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/09-85ca35960776c49becda-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<p>\u201eKe\u010f sme boli bl\u00edzko posledn\u00e9ho roku v\u00fdvoja, [open world FPS] <em>Echo Point Nova<\/em> vy\u0161iel \u2013 bavilo ma to hra\u0165 a p\u00e1\u010dilo sa mi, ako jednoducho nahradili \u0161print hoverboardom. Rovnak\u00fa filozofiu sme aplikovali aj na na\u0161u hru (v\u00fdber tla\u010didla, na ktor\u00e9 si skateboard zapn\u00fa\u0165, n\u00e1s nezbavoval sm\u00fatku) a v\u010faka tomu bol boj na doske aj mimo nej bezprobl\u00e9mov\u00fd. Po\u010das cel\u00e9ho procesu sme teda \u010derpali in\u0161pir\u00e1ciu z mno\u017estva r\u00f4znych hier. V\u0161etky in\u0161pir\u00e1cie boli skvel\u00e9 referencie, ale v skuto\u010dnosti i\u0161lo o ve\u013emi d\u00f4myseln\u00e9 in\u017einierstvo, ktor\u00e9 vyrie\u0161ilo mno\u017estvo divok\u00fdch dizajnov\u00fdch probl\u00e9mov, vyladilo ovl\u00e1dacie prvky a ve\u013ea testov.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-quote\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--quote pullquote flex-basis-25\">\n<div class=\"is-style-left\">\n<blockquote>\n<p>Traja z n\u00e1s v t\u00edme v\u00fdvoj\u00e1rov mali to \u0161\u0165astie, \u017ee sme mohli pracova\u0165 na Sunset Overdrive v Insomniac Games&#8230; Naozaj som chcel zachyti\u0165 podobn\u00fd tok poh\u00e1\u0148an\u00fd \u017eivotn\u00fdm prostred\u00edm.<\/p>\n<\/blockquote>\n<div class=\"source\"> Hlavn\u00fd dizajn\u00e9r Erich Meyr\t\t\t\t\t\t\t<\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<p>Akon\u00e1hle bolo rozhodnut\u00e9, \u017ee skateboarding bude k\u013e\u00fa\u010dov\u00fdm prvkom pre \u010fal\u0161iu hru, t\u00edm za\u010dal rie\u0161i\u0165 <em>High On Life<\/em> <em>2<\/em>jedine\u010dnej\u0161iu v\u00fdzvu \u2013 kombinujte kor\u010du\u013eovanie a stre\u013ebu a zabavte ich pri hran\u00ed. Jedna z najv\u00e4\u010d\u0161\u00edch deb\u00e1t, o ktor\u00fdch mi Meyr v t\u00edme rozpr\u00e1val, bola, \u010di by v\u00e1\u0161 cie\u013e mal by\u0165 nez\u00e1visl\u00fd od smeru v\u00e1\u0161ho pohybu na skateboarde.<\/p>\n<p>,\u201eDlho ste sa pri kor\u010du\u013eovan\u00ed mohli pozera\u0165 ak\u00fdmko\u013evek smerom, \u010do bolo ve\u013emi prirodzen\u00e9 a umo\u017enilo v\u00e1m to robi\u0165 nejak\u00e9 bl\u00e1zniv\u00e9 pohyby, ako napr\u00edklad kr\u00fa\u017eenie okolo nepriate\u013eov pri stre\u013ebe a kor\u010du\u013eovanie dozadu, zatia\u013e \u010do st\u00e1le bojujete,\u201c hovor\u00ed Meyr. &#8222;Pri testovan\u00ed hier to v\u0161ak znamenalo, \u017ee sme museli robi\u0165 st\u00e1le v\u00e4\u010d\u0161ie a red\u0161ie ar\u00e9ny, aby ste neust\u00e1le na ni\u010d nenar\u00e1\u017eali, preto\u017ee sa nepozer\u00e1te, kam idete!&#8220;<\/p>\n<p>Nakoniec sa t\u00edm rozhodol pri jazde na skateboarde uzamkn\u00fa\u0165 pohyb hr\u00e1\u010da na jeho uhle poh\u013eadu, ale umo\u017eni\u0165 vo\u013en\u00fd poh\u013ead pri br\u00fasen\u00ed predmetov \u2013 v skuto\u010dnosti je kor\u010du\u013eovanie o tom, ako sa dosta\u0165 na spr\u00e1vne miesto, a grindovanie je o rozp\u00fatan\u00ed pekla, ke\u010f tam u\u017e ste. T\u00e1to jednoduch\u00e1 zmena sp\u00f4sobila, \u017ee navig\u00e1cia v priestoroch a celkov\u00e1 vyu\u017eite\u013enos\u0165 skateboardu v boji bola ove\u013ea lep\u0161ia. Po tom, \u010do som pre\u0161iel nieko\u013ek\u00fdmi \u00farov\u0148ami v mojom \u010dase <em>High On Life <\/em>2, tu m\u00e1m kompromis, preto\u017ee by som nepochybne narazil do mnoh\u00fdch stien a predmetov, keby som sa nepozeral spr\u00e1vnym smerom.<\/p>\n<p>\u010ciasto\u010dne je to kv\u00f4li tomu, ako r\u00fdchlo v\u00e1m skateboard umo\u017e\u0148uje cestova\u0165 \u2013 je to ove\u013ea viac ne\u017e len ozdobn\u00e9 tla\u010didlo na \u0161print, ktor\u00e9 v\u00e1m umo\u017en\u00ed prejs\u0165 obrovsk\u00e9 p\u00e1sy na \u00farovni tak, ako to v\u00e4\u010d\u0161ina FPS hier nedok\u00e1\u017ee. Prid\u00e1va to nov\u00fd z\u00e1sadn\u00fd rozmer boju, ale vzh\u013eadom na to, \u017ee hra m\u00e1 p\u00fatav\u00fd a vesel\u00fd pr\u00edbeh a mno\u017estvo vyst\u00fapen\u00ed, ktor\u00e9 treba zachyti\u0165, je tie\u017e \u00faplne mo\u017en\u00e9, \u017ee n\u00e1hodne presko\u010d\u00edte postavu alebo riadok dial\u00f3gu, ak nie ste oto\u010den\u00ed spr\u00e1vnym smerom. Sp\u00fdtal som sa Meyra, ako sa t\u00edm popasoval s touto v\u00fdzvou, dokonca aj vo chv\u00ed\u013each, ke\u010f nebolo mo\u017en\u00e9 dodr\u017ea\u0165 pr\u00edbeh.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/06-d3fd9d2e71a84593fc5e-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<p>&#8222;Nu\u017e, po prv\u00e9 to s\u0165a\u017eilo rozpr\u00e1vanie pr\u00edbehov, preto\u017ee hr\u00e1\u010di teraz m\u00f4\u017eu preletie\u0165 okolo v\u0161etk\u00e9ho tak r\u00fdchlo, ako chc\u00fa! Museli sme by\u0165 m\u00fadri v tom, ako v\u00e1s zavedieme do d\u00f4le\u017eit\u00fdch momentov, aby mali hr\u00e1\u010di \u010das si ich v\u0161imn\u00fa\u0165,&#8220; hovor\u00ed Meyr. &#8222;Ale okrem toho to bola aj z\u00e1bavn\u00e1 v\u00fdzva pr\u00eds\u0165 na to, ak\u00e9 druhy mestsk\u00fdch predmetov tvoria prirodzen\u00e9 skate prvky. Jeden z mojich ob\u013e\u00faben\u00fdch momentov bol, ke\u010f niekto postavil maskota ve\u013ekej chobotnice do stredu mesta a my sme si povedali: &#8222;Hej, toto je skvel\u00e9, ale mus\u00ed to fungova\u0165 so skateboardom, preto\u017ee ka\u017ed\u00fd jeden hr\u00e1\u010d sa bude drie\u0165 na tej vysokej sra\u010dke.&#8220; A potom sme tam nevystavili jeho \u0161ialen\u00fd mozog ako nejak\u00fd bl\u00e1zniv\u00fd pr\u00edbeh.&#8220; jednoducho radi rob\u00edme z hl\u00fapost\u00ed z\u00e1bavu.&#8220;<\/p>\n<h2 class=\"wp-block-heading\"><strong>Jazdite, strie\u013eajte, bavte sa, opakujte<\/strong><strong><\/strong><\/h2>\n<p>Spojenie tejto z\u00e1bavy s dobre napredovanou hrou je \u010fal\u0161\u00edm prvkom, ktor\u00fd t\u00edm rie\u0161il pri rozhodovan\u00ed o tom, ak\u00fd ve\u013ek\u00fd vplyv by mal ma\u0165 skateboarding na celkov\u00fd dizajn a tempo hry. <em>High On Life 2<\/em>.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-quote\">\n<div class=\"wp-block-columns\">\n<aside class=\"wp-block-column column--quote pullquote flex-basis-25\">\n<div class=\"is-style-left\">\n<blockquote>\n<p>Niekto dal do stredu mesta maskota ve\u013ekej chobotnice a my sme si povedali: \u201aHej, to je skvel\u00e9, ale mus\u00ed to fungova\u0165 so skateboardom, preto\u017ee ka\u017ed\u00fd jeden hr\u00e1\u010d na tom sra\u010dku pomelie.\u2018<\/p>\n<\/blockquote>\n<div class=\"source\"> Hlavn\u00fd dizajn\u00e9r Erich Meyr\t\t\t\t\t\t\t<\/div>\n<\/p><\/div>\n<\/aside>\n<div class=\"wp-block-column column--content flex-basis-50\">\n<div class=\"acf-innerblocks-container\">\n<p>&#8222;V prvej hre sme zvy\u010dajne nastavili tempo hry tak, aby sme cyklovali medzi prechodom, bojom a rozpr\u00e1van\u00edm. Skateboard sa celkom \u013eahko zmestil do \u010dasti prechodu tohto vzorca,&#8220; vysvet\u013euje Meyr. &#8222;Kor\u010du\u013eovanie m\u00e1 ve\u013ek\u00fd vplyv na bojov\u00fd aspekt hry, ale nenechali sme ho prevzia\u0165. Nakoniec sme chceli, aby hra st\u00e1le obsahovala ve\u013ea z toho, \u010do rob\u00ed tradi\u010dn\u00fa strie\u013ea\u010dku z\u00e1bavnou. Nechceli sme, aby skateboard zakalil z\u00e1\u017eitok z FPS t\u00fdm, \u017ee budete musie\u0165 vyhodi\u0165 asistenciu pri mieren\u00ed alebo v\u00e1m umo\u017en\u00ed pohybova\u0165 sa tak r\u00fdchlo, \u017ee nepriatelia musia robi\u0165 \u0161ialen\u00e9 veci, aby s vami dr\u017eali krok.&#8220;<\/p>\n<p>Hra str\u00e1ca m\u00e1lo \u010dasu, aby ma dostala na hraciu plochu, a netrv\u00e1 dlho, k\u00fdm rozp\u00fatam tento tandem skateboardingu a stre\u013eby. <em>High On Life 2<\/em>,, ako keby som sa pos\u00faval po elektrick\u00fdch vedeniach, ke\u010f posielam mno\u017estvo mimozemsk\u00fdch gr\u00e1zlov v \u00favodnej \u00farovni zoo. Skateboard nikdy nem\u00e1 pocit, \u017ee by mu prek\u00e1\u017eal pri stre\u013ebe; zosil\u0148uje to a n\u00fati ma, aby som to primie\u0161al do mojej novoobjavenej schopnosti oslovi\u0165 mimozemsk\u00fdch nepriate\u013eov na strech\u00e1ch, ktor\u00ed by inak boli bez nej nedostupn\u00ed.<\/p>\n<p>U\u017e prv\u00e1 hra obsahovala ve\u013ea vertik\u00e1lnosti a jedine\u010dn\u00fdch traverz\u00e1lnych prvkov v\u010faka Gatlianom ako Knifey a ich schopnosti uchopenia \u2013 ale skateboard t\u00fato amb\u00edciu len umoc\u0148uje. Br\u00fasenie, jazda v kanaliza\u010dnom potrub\u00ed a jazda na stene, to v\u0161etko vytv\u00e1ra pr\u00edle\u017eitosti pre neo\u010dak\u00e1vane zlo\u017eit\u00e9 mo\u017enosti jazdy v prostred\u00ed. Ka\u017ed\u00e1 \u00farove\u0148 pon\u00faka jedine\u010dn\u00e9 pr\u00edle\u017eitosti na otestovanie svojich schopnost\u00ed, ako je napr\u00edklad navig\u00e1cia cez zmes pl\u00e1vaj\u00facich ko\u013eajn\u00edc a baz\u00e9nov, obrie bal\u00f3ny, na ktor\u00fdch sa m\u00f4\u017eete odr\u00e1\u017ea\u0165, a \u010fal\u0161ie bl\u00e1zniv\u00e9 prek\u00e1\u017eky pri prech\u00e1dzan\u00ed plan\u00e9ty ConCon.<\/p>\n<p>Jazda na palube m\u00f4\u017ee by\u0165 tie\u017e \u017eivotne d\u00f4le\u017eit\u00e1, ako bolo doteraz zd\u00f4raznen\u00e9 v niektor\u00fdch s\u00fabojoch s bossmi. S lovcom odmien Sheathom sa to odohralo vo ve\u013ekej miestnosti so \u0161ikm\u00fdmi, \u0161tvr\u0165kruhov\u00fdmi r\u00farkami, ktor\u00e9 sa tiahnu po sten\u00e1ch, \u010do poskytuje mno\u017estvo pr\u00edle\u017eitost\u00ed zosta\u0165 v pohybe a z\u00e1rove\u0148 un\u00e1\u0161a\u0165 \u0161kody. Alebo v boji proti Brutakisovi, mini-\u0161\u00e9fovi MurderConu, sa cel\u00e1 z\u00f3na c\u00edtila ako skatepark s mno\u017estvom r\u00e1mp, ko\u013eajn\u00edc a schodov na navig\u00e1ciu. To v\u0161etko je navrhnut\u00e9 s \u00fa\u010deln\u00fdm z\u00e1merom, aby v\u00e1s udr\u017eal v pohybe, aby ste do boja vniesli prirodzen\u00fa z\u00e1bavu a plynulos\u0165.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Pustite svoje ruky<\/strong><\/h2>\n<p>Nau\u010di\u0165 hr\u00e1\u010da nov\u00fa mechaniku je v\u017edy vyv\u00e1\u017een\u00e9, pri\u010dom nem\u00e1te pocit, \u017ee zdr\u017eiavate dynamiku hry. Spo\u010diatku t\u00edm urobil ve\u013ea testov \u201en\u00e1u\u010dn\u00e9ho dr\u017eania ruky\u201c pre skateboard a zistil, \u017ee je to hrozn\u00fd z\u00e1\u017eitok. Nakoniec t\u00fatori\u00e1ly oddelili, a\u017e k\u00fdm nena\u0161li to podstatn\u00e9 a nechali hr\u00e1\u010da, aby sa chopil a pohral sa s mechanikou vo svojom vlastnom \u010dase.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\t\t is-centered\t\t\">\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/01-6d9a7a29e66a1d929970-1900x1080.jpg\" style=\"max-width: 100%\"><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<p>\u201eS\u00fa prvky na skateboarde, ktor\u00e9 neu\u010d\u00edme dopredu a nech\u00e1me v\u00e1s, aby ste ich objavili sami a potom ich posilnili v neskor\u0161\u00edch \u00farovniach,\u201c hovor\u00ed Meyr. \u201eV tom momente ste na ne mo\u017eno u\u017e pri\u0161li a tento tutori\u00e1l si ani nev\u0161imnete, alebo sa ich tam nau\u010d\u00edte a pomysl\u00edte si: \u201aSakra, mohol som to robi\u0165 cel\u00fd \u010das, mus\u00edm sa vr\u00e1ti\u0165 a vysk\u00fa\u0161a\u0165 to v meste!\u2018\u201c\u00a0<\/p>\n<p>Meyr mi hovor\u00ed, \u017ee po\u010das testovania hry sa mu u\u013eavilo, ke\u010f videl, \u017ee tento koncept prijal intern\u00fd t\u00edm. &#8222;B\u00e1l som sa, \u010di sme sa do skejtovania opreli naplno, znamenalo to, \u017ee by sme museli obetova\u0165 niektor\u00e9 zo z\u00e1kladn\u00fdch FPS, ale uk\u00e1zalo sa, \u017ee ke\u010f bol skateboard pova\u017eovan\u00fd za pred\u013a\u017eenie \u0161printu, skuto\u010dne to pomohlo prirodzene \u017eonglova\u0165 medzi t\u00fdmito dvoma. Tie\u017e ma pote\u0161ilo, ko\u013eko \u013eudia chc\u00fa robi\u0165 so skateboardom v boji. Pri\u0161li sme s kauciou na doske, aby doska lietala a \u00fato\u010dila na nepriate\u013eov, a tak sme sa okam\u017eite za\u010dali hra\u0165 na nepriate\u013eov.&#8220; v\u0161etko sa n\u00e1m podarilo, som zvedav\u00fd, \u010di hr\u00e1\u010di bud\u00fa m\u00f4c\u0165 porazi\u0165 hru len pomocou skateboardu, ke\u010f ho z\u00edskate.&#8220;<\/p>\n<p>V\u010faka neust\u00e1lemu opakovaniu a poh\u00e1\u0148an\u00e9mu v\u00e1\u0161\u0148ou pre skateboarding t\u00edm v Squanch Games nielen\u017ee staval na \u00faspechu svojej prvej hry, ale presadil sa, aby do jej pokra\u010dovania priniesol nie\u010do \u00faplne jedine\u010dn\u00e9 \u2013 a z\u00e1rove\u0148 urobil kopu cez kopu mimozem\u0161\u0165anov. Nem\u00f4\u017eeme sa do\u010dka\u0165, kedy sa dostaneme na na\u0161u n\u00e1stenku 13. febru\u00e1ra 2026, kedy <em><strong><a href=\"https:\/\/www.xbox.com\/en-US\/games\/high-on-life-2\">High On Life 2<\/a><\/strong><\/em> vych\u00e1dza pre Xbox Series X|S, Xbox na PC a je k dispoz\u00edcii od prv\u00e9ho d\u0148a s Game Pass Ultimate s podporou pre Xbox Play Anywhere.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<div id=\"msp1770853357049\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9NXG7SMTC678\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9NXG7SMTC678\" target=\"_blank\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.24508.13600359535610445.83a29ac7-f121-4e17-8768-bd1631b536e6.f02f14c4-46aa-493a-aa6b-e1b28399f5ef?w=400&amp;h=600\" alt=\"High On Life 2 Pre-order Bundle\" class=\"skip-lazy\" style=\"max-width: 100%\" \/><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<h2>Predobjednajte si bal\u00edk High On Life 2<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Squanch Games, Inc.<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>,\u2606<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-price\">\n\t\t\t\t<span>59,99 dol\u00e1rov<\/span>\n\t\t\t<\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9NXG7SMTC678\" target=\"_blank\">Predobjedn\u00e1vka<\/a>\n<\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\tPredobjednajte si High On Life 2 a z\u00edskajte klob\u00fak \u201ePREDOBJEDNAL SOM HIGH ON LIFE 2\u201c pre vybran\u00e9 zbrane! Nerob\u00ed to ni\u010d, ale ak si to nepredobjedn\u00e1te, nikdy v\u00e1m to nebude dovolen\u00e9! (A zbrane v na\u0161ej hre dok\u00e1\u017eu c\u00edti\u0165 skuto\u010dn\u00e9 em\u00f3cie, tak\u017ee ak nedostanete klob\u00fak, zapam\u00e4taj\u00fa si ho a bud\u00fa v\u00e1s za to hneva\u0165!) Ponuka kon\u010d\u00ed spusten\u00edm. Dok\u00e1zali ste to. Zlikvidovali ste intergalaktick\u00fd kartel, priviedli \u013eudstvo sp\u00e4\u0165 z pokraja vyhynutia a lovili nebezpe\u010dn\u00e9 odmeny do vzdialen\u00fdch k\u00fatov galaxie. Lov odmien v\u00e1m priniesol \u0161\u0165astie, sl\u00e1vu a l\u00e1sku; ale ke\u010f sa znova objav\u00ed tajomn\u00e1 postava z va\u0161ej minulosti a vymeria cenu na hlavu va\u0161ej sestry, v\u00e1\u0161 pohodln\u00fd \u017eivot sa dostane do chaosu. M\u00e1te na to, aby ste to v\u0161etko riskli a zni\u010dili intergalaktick\u00e9 sprisahanie, ktor\u00e9 op\u00e4\u0165 ohrozuje v\u00e1\u0161 ob\u013e\u00faben\u00fd druh (\u013eud\u00ed)? High On Life sa VR\u00c1TI, ke\u010f vy a v\u00e1\u0161 milovan\u00fd t\u00edm mimozemsk\u00fdch nezbedn\u00edkov strie\u013eate, bod\u00e1te a kor\u010du\u013eujete cez n\u00e1dhern\u00e9, nebezpe\u010dn\u00e9 svety po celej galaxii, aby ste vyhodili do povetria ZL\u00dd farmaceutick\u00fd konglomer\u00e1t a cenovku na pekeln\u00fd \u017dIVOT!\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/section>\n<\/div>\n<\/div>\n<aside aria-labelledby=\"related-stories--217395__title\" id=\"related-stories--217395\" class=\"curated-content-panel\">\n<div class=\"wp-block-columns has-border--top\">\n<div class=\"wp-block-column flex-basis-30\">\n<h2 id=\"related-stories--217395__title\"> S\u00favisiace pr\u00edbehy <span class=\"sr-only\"> za \u201eHow High On Life 2\u2019s Skateboarding Kickflips the Shooter \u017e\u00e1ner na hlave\u201c<\/span>\t\t\t\t\t<\/h2>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-70\">\n<div class=\"wp-block-columns\">\n<article class=\"wp-block-column flex-basis-33\">\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/slayersclub.bethesda.net\/en-US\/article\/id-software-35th-anniversary#new_tab\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Xbox Celebrates the Legacy of id Software\"><img fetchpriority=\"high\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/id-35th-Anniversary_VanityGraphic_16x9-JPG-c37d7c62774c73bf2355-scaled.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"id 35th Anniversary Key Art\" style=\"max-width: 100%\" \/><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Kateg\u00f3ria: <\/span>Hry<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/slayersclub.bethesda.net\/en-US\/article\/id-software-35th-anniversary#new_tab\">Xbox oslavuje dedi\u010dstvo id softv\u00e9ru<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/02\/12\/yakuza-kiwami-3-overview\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Jump Into the Action and Experience Yakuza Kiwami 3 &amp; Dark Ties, Available Now!\"><img decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/01en-9d0f348aafc757257d27.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Yakuza Kiwami 3 &amp; Dark Ties\" style=\"max-width: 100%\" \/><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Kateg\u00f3ria: <\/span>Hry<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/02\/12\/yakuza-kiwami-3-overview\/\">Vst\u00fapte do akcie a za\u017eite hru Yakuza Kiwami 3 &amp; Dark Ties, teraz k dispoz\u00edcii!<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/02\/12\/free-play-days-02-12-2026\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Free Play Days \u2013 NHL 26, Lynked: Banner of the Spark, Sword Art Online Fractured Daydream and Age of Wonders 4\"><img loading=\"lazy\" decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/FY26-FreePlayDays_02-12-2026_1920x1080-4shot-4dfd3bb411e675690915.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"\" style=\"max-width: 100%\" \/><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Kateg\u00f3ria: <\/span>Hry<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/02\/12\/free-play-days-02-12-2026\/\">Free Play Days \u2013 NHL 26, Lynked: Banner of the Spark, Sword Art Online Fractured Daydream a Age of Wonders 4<\/a><\/h3>\n<\/article><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<\/article>\n<p>Pr\u00edspevok <a href=\"https:\/\/news.xbox.com\/en-us\/2026\/02\/12\/how-high-on-life-2-skateboarding-kickflips-shooter-genre-on-its-head\/\">Skateboarding How High On Life 2 vrh\u00e1 na hlavu \u017e\u00e1ner Shooter<\/a> sa objavil ako prv\u00fd na <a href=\"https:\/\/news.xbox.com\/en-us\">Xbox Wire<\/a>.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Kateg\u00f3ria: Hry Skateboarding How High On Life 2 vrh\u00e1 na hlavu \u017e\u00e1ner Shooter Mike Nelson, editor Xbox Wire Zverejnen\u00e9 12. febru\u00e1ra 2026 ZhrnutieHlavn\u00fd dizajn\u00e9r Erich Meyr sa s nami podel\u00ed o to, ako High On Life 2 team priniesol skateboarding&hellip;<\/p>\n","protected":false},"author":0,"featured_media":5818,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[59,1],"tags":[],"class_list":["post-5817","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mint-rss","category-nezaradene"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Skateboarding How High On Life 2 vrh\u00e1 na hlavu \u017e\u00e1ner Shooter - 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